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image: Fix crash in _fill_xrgb32_lerp_opaque_spans
If a span length is negative don't go out of bounds processing the fill data. Patch thanks to Ilya Sakhnenko <ilia.softway@gmail.com> on mailing list. Signed-off-by: Bryce Harrington <bryce@osg.samsung.com>
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1 changed files with 2 additions and 2 deletions
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@ -2242,10 +2242,10 @@ _fill_xrgb32_lerp_opaque_spans (void *abstract_renderer, int y, int h,
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spans[0].x, y, len, 1, r->u.fill.pixel);
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} else {
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uint32_t *d = (uint32_t*)(r->u.fill.data + r->u.fill.stride*y + spans[0].x*4);
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while (len--)
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while (len-- > 0)
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*d++ = r->u.fill.pixel;
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}
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} else while (len--) {
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} else while (len-- > 0) {
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*d = lerp8x4 (r->u.fill.pixel, a, *d);
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d++;
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}
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