gl: bind all shader variables at the same place

Avoids the need to bind the shader when creating it.
This commit is contained in:
Benjamin Otte 2010-05-28 20:39:22 +02:00
parent e11d8370e0
commit 2971ca0498
2 changed files with 20 additions and 17 deletions

View file

@ -486,13 +486,14 @@ _cairo_gl_composite_set_clip_region (cairo_gl_composite_t *setup,
static void
_cairo_gl_operand_bind_to_shader (cairo_gl_context_t *ctx,
cairo_gl_operand_t *operand,
const char *name)
cairo_gl_tex_t tex_unit)
{
char uniform_name[50];
char *custom_part;
static const char *names[] = { "source", "mask" };
strcpy (uniform_name, name);
custom_part = uniform_name + strlen (name);
strcpy (uniform_name, names[tex_unit]);
custom_part = uniform_name + strlen (names[tex_unit]);
switch (operand->type) {
default:
@ -500,7 +501,6 @@ _cairo_gl_operand_bind_to_shader (cairo_gl_context_t *ctx,
ASSERT_NOT_REACHED;
case CAIRO_GL_OPERAND_NONE:
case CAIRO_GL_OPERAND_SPANS:
case CAIRO_GL_OPERAND_TEXTURE:
break;
case CAIRO_GL_OPERAND_CONSTANT:
strcpy (custom_part, "_constant");
@ -521,6 +521,10 @@ _cairo_gl_operand_bind_to_shader (cairo_gl_context_t *ctx,
uniform_name,
operand->linear.segment_x,
operand->linear.segment_y);
strcpy (custom_part, "_sampler");
_cairo_gl_shader_bind_texture(ctx,
uniform_name,
tex_unit);
break;
case CAIRO_GL_OPERAND_RADIAL_GRADIENT:
strcpy (custom_part, "_matrix");
@ -540,6 +544,16 @@ _cairo_gl_operand_bind_to_shader (cairo_gl_context_t *ctx,
_cairo_gl_shader_bind_float (ctx,
uniform_name,
operand->radial.radius_1);
strcpy (custom_part, "_sampler");
_cairo_gl_shader_bind_texture(ctx,
uniform_name,
tex_unit);
break;
case CAIRO_GL_OPERAND_TEXTURE:
strcpy (custom_part, "_sampler");
_cairo_gl_shader_bind_texture(ctx,
uniform_name,
tex_unit);
break;
}
}
@ -551,8 +565,8 @@ _cairo_gl_composite_bind_to_shader (cairo_gl_context_t *ctx,
if (ctx->current_shader == NULL)
return;
_cairo_gl_operand_bind_to_shader (ctx, &setup->src, "source");
_cairo_gl_operand_bind_to_shader (ctx, &setup->mask, "mask");
_cairo_gl_operand_bind_to_shader (ctx, &setup->src, CAIRO_GL_TEX_SOURCE);
_cairo_gl_operand_bind_to_shader (ctx, &setup->mask, CAIRO_GL_TEX_MASK);
}
static void

View file

@ -990,16 +990,5 @@ _cairo_gl_set_shader_by_type (cairo_gl_context_t *ctx,
_cairo_gl_set_shader (ctx, &entry->shader);
if (source != CAIRO_GL_OPERAND_CONSTANT &&
source != CAIRO_GL_OPERAND_SPANS &&
source != CAIRO_GL_OPERAND_NONE) {
_cairo_gl_shader_bind_texture (ctx, "source_sampler", 0);
}
if (mask != CAIRO_GL_OPERAND_CONSTANT &&
mask != CAIRO_GL_OPERAND_SPANS &&
mask != CAIRO_GL_OPERAND_NONE) {
_cairo_gl_shader_bind_texture (ctx, "mask_sampler", 1);
}
return CAIRO_STATUS_SUCCESS;
}