gl: Fix vertex size changes not causing updates of the operands

Check vertex size stays identical when setting up vertices.
This commit is contained in:
Benjamin Otte 2010-06-05 14:58:32 +02:00
parent 39143400dd
commit 1e003fce8f

View file

@ -576,6 +576,7 @@ static void
_cairo_gl_context_setup_operand (cairo_gl_context_t *ctx,
cairo_gl_tex_t tex_unit,
cairo_gl_operand_t *operand,
unsigned int vertex_size,
unsigned int vertex_offset,
cairo_bool_t use_shaders)
{
@ -583,7 +584,8 @@ _cairo_gl_context_setup_operand (cairo_gl_context_t *ctx,
/* XXX: we need to do setup when switching from shaders
* to no shaders (or back) */
needs_setup = _cairo_gl_operand_needs_setup (&ctx->operands[tex_unit],
needs_setup = ctx->vertex_size != vertex_size;
needs_setup |= _cairo_gl_operand_needs_setup (&ctx->operands[tex_unit],
operand,
vertex_offset);
@ -605,7 +607,7 @@ _cairo_gl_context_setup_operand (cairo_gl_context_t *ctx,
case CAIRO_GL_OPERAND_NONE:
break;
case CAIRO_GL_OPERAND_SPANS:
glColorPointer (4, GL_UNSIGNED_BYTE, ctx->vertex_size,
glColorPointer (4, GL_UNSIGNED_BYTE, vertex_size,
(void *) (uintptr_t) vertex_offset);
glEnableClientState (GL_COLOR_ARRAY);
/* fall through */
@ -627,7 +629,7 @@ _cairo_gl_context_setup_operand (cairo_gl_context_t *ctx,
operand->texture.attributes.filter);
glClientActiveTexture (GL_TEXTURE0 + tex_unit);
glTexCoordPointer (2, GL_FLOAT, ctx->vertex_size,
glTexCoordPointer (2, GL_FLOAT, vertex_size,
(void *) (uintptr_t) vertex_offset);
glEnableClientState (GL_TEXTURE_COORD_ARRAY);
break;
@ -947,7 +949,6 @@ _cairo_gl_composite_begin (cairo_gl_composite_t *setup,
vertex_size = dst_size + src_size + mask_size;
if (ctx->vertex_size != vertex_size) {
_cairo_gl_composite_flush (ctx);
ctx->vertex_size = vertex_size;
}
_cairo_gl_context_set_destination (ctx, setup->dst);
@ -955,17 +956,19 @@ _cairo_gl_composite_begin (cairo_gl_composite_t *setup,
if (_cairo_gl_context_is_flushed (ctx)) {
glBindBufferARB (GL_ARRAY_BUFFER_ARB, ctx->vbo);
glVertexPointer (2, GL_FLOAT, ctx->vertex_size, NULL);
glVertexPointer (2, GL_FLOAT, vertex_size, NULL);
glEnableClientState (GL_VERTEX_ARRAY);
}
_cairo_gl_context_setup_operand (ctx, CAIRO_GL_TEX_SOURCE, &setup->src, dst_size, shader != NULL);
_cairo_gl_context_setup_operand (ctx, CAIRO_GL_TEX_MASK, &setup->mask, dst_size + src_size, shader != NULL);
_cairo_gl_context_setup_operand (ctx, CAIRO_GL_TEX_SOURCE, &setup->src, vertex_size, dst_size, shader != NULL);
_cairo_gl_context_setup_operand (ctx, CAIRO_GL_TEX_MASK, &setup->mask, vertex_size, dst_size + src_size, shader != NULL);
_cairo_gl_set_operator (ctx,
setup->op,
component_alpha);
ctx->vertex_size = vertex_size;
if (_cairo_gl_context_is_flushed (ctx)) {
if (ctx->pre_shader) {
_cairo_gl_set_shader (ctx, ctx->pre_shader);