gl: Refactor fixed function setup code

In particular get rid of the _cairo_gl_set_tex_combine_constant_color()
function by inlining it and move common glTexEnv calls out of the
switch statement.
This commit is contained in:
Benjamin Otte 2010-05-20 13:17:52 +02:00
parent 4889090c76
commit 1586f7740a

View file

@ -657,37 +657,6 @@ _cairo_gl_operand_setup_texture (cairo_gl_context_t *ctx,
}
}
static void
_cairo_gl_set_tex_combine_constant_color (cairo_gl_context_t *ctx,
cairo_gl_composite_t *setup,
int tex_unit,
GLfloat *color)
{
glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, color);
glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
if (tex_unit == 0) {
glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_REPLACE);
} else {
glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE);
glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_MODULATE);
}
glTexEnvi (GL_TEXTURE_ENV, GL_SRC0_RGB, GL_CONSTANT);
glTexEnvi (GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_CONSTANT);
if (tex_unit == 0) {
glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
} else {
glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_ALPHA);
glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
glTexEnvi (GL_TEXTURE_ENV, GL_SRC1_RGB, GL_PREVIOUS);
glTexEnvi (GL_TEXTURE_ENV, GL_SRC1_ALPHA, GL_PREVIOUS);
glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR);
glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
}
}
static void
_cairo_gl_set_src_operand (cairo_gl_context_t *ctx,
cairo_gl_composite_t *setup)
@ -699,18 +668,22 @@ _cairo_gl_set_src_operand (cairo_gl_context_t *ctx,
glActiveTexture (GL_TEXTURE0);
glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_REPLACE);
glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
switch (setup->src.type) {
case CAIRO_GL_OPERAND_CONSTANT:
_cairo_gl_set_tex_combine_constant_color (ctx, setup, 0,
setup->src.constant.color);
glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, setup->src.constant.color);
glTexEnvi (GL_TEXTURE_ENV, GL_SRC0_RGB, GL_CONSTANT);
glTexEnvi (GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_CONSTANT);
break;
case CAIRO_GL_OPERAND_TEXTURE:
/* Set up the constant color we use to set color to 0 if needed. */
glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, constant_color);
/* Set up the combiner to just set color to the sampled texture. */
glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_REPLACE);
/* Force the src color to 0 if the surface should be
* alpha-only. We may have a teximage with color bits if
@ -722,8 +695,6 @@ _cairo_gl_set_src_operand (cairo_gl_context_t *ctx,
else
glTexEnvi (GL_TEXTURE_ENV, GL_SRC0_RGB, GL_CONSTANT);
glTexEnvi (GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_TEXTURE0);
glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
break;
default:
@ -752,21 +723,24 @@ _cairo_gl_set_src_alpha_operand (cairo_gl_context_t *ctx,
glActiveTexture (GL_TEXTURE0);
glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_REPLACE);
switch (setup->src.type) {
case CAIRO_GL_OPERAND_CONSTANT:
constant_color[0] = setup->src.constant.color[3];
constant_color[1] = setup->src.constant.color[3];
constant_color[2] = setup->src.constant.color[3];
constant_color[3] = setup->src.constant.color[3];
_cairo_gl_set_tex_combine_constant_color (ctx, setup, 0,
constant_color);
glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, constant_color);
glTexEnvi (GL_TEXTURE_ENV, GL_SRC0_RGB, GL_CONSTANT);
glTexEnvi (GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_CONSTANT);
glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
break;
case CAIRO_GL_OPERAND_TEXTURE:
/* Set up the combiner to just set color to the sampled texture. */
glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_REPLACE);
glTexEnvi (GL_TEXTURE_ENV, GL_SRC0_RGB, GL_TEXTURE0);
glTexEnvi (GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_TEXTURE0);
glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_ALPHA);
@ -801,8 +775,11 @@ _cairo_gl_set_component_alpha_mask_operand (cairo_gl_context_t *ctx,
glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE);
glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_MODULATE);
glTexEnvi (GL_TEXTURE_ENV, GL_SRC1_RGB, GL_PREVIOUS);
glTexEnvi (GL_TEXTURE_ENV, GL_SRC1_ALPHA, GL_PREVIOUS);
glTexEnvi (GL_TEXTURE_ENV, GL_SRC0_RGB, GL_PREVIOUS);
glTexEnvi (GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_PREVIOUS);
glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR);
glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
@ -811,10 +788,8 @@ _cairo_gl_set_component_alpha_mask_operand (cairo_gl_context_t *ctx,
glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR,
setup->mask.constant.color);
glTexEnvi (GL_TEXTURE_ENV, GL_SRC0_RGB, GL_CONSTANT);
glTexEnvi (GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_CONSTANT);
glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
glTexEnvi (GL_TEXTURE_ENV, GL_SRC1_RGB, GL_CONSTANT);
glTexEnvi (GL_TEXTURE_ENV, GL_SRC1_ALPHA, GL_CONSTANT);
break;
case CAIRO_GL_OPERAND_TEXTURE:
/* Set up the constant color we use to set color to 0 if needed. */
@ -826,12 +801,10 @@ _cairo_gl_set_component_alpha_mask_operand (cairo_gl_context_t *ctx,
*/
if (setup->mask.texture.surface == NULL ||
setup->mask.texture.surface->base.content != CAIRO_CONTENT_ALPHA)
glTexEnvi (GL_TEXTURE_ENV, GL_SRC0_RGB, GL_TEXTURE1);
glTexEnvi (GL_TEXTURE_ENV, GL_SRC1_RGB, GL_TEXTURE1);
else
glTexEnvi (GL_TEXTURE_ENV, GL_SRC0_RGB, GL_CONSTANT);
glTexEnvi (GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_TEXTURE1);
glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
glTexEnvi (GL_TEXTURE_ENV, GL_SRC1_RGB, GL_CONSTANT);
glTexEnvi (GL_TEXTURE_ENV, GL_SRC1_ALPHA, GL_TEXTURE1);
break;
case CAIRO_GL_OPERAND_LINEAR_GRADIENT:
@ -854,50 +827,39 @@ _cairo_gl_set_mask_operand (cairo_gl_context_t *ctx,
glActiveTexture (GL_TEXTURE1);
glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE);
glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_MODULATE);
glTexEnvi (GL_TEXTURE_ENV, GL_SRC0_RGB, GL_PREVIOUS);
glTexEnvi (GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_PREVIOUS);
glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_ALPHA);
glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
switch (setup->mask.type) {
case CAIRO_GL_OPERAND_CONSTANT:
_cairo_gl_set_tex_combine_constant_color (ctx, setup, 1,
setup->mask.constant.color);
glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, setup->mask.constant.color);
glTexEnvi (GL_TEXTURE_ENV, GL_SRC1_RGB, GL_CONSTANT);
glTexEnvi (GL_TEXTURE_ENV, GL_SRC1_ALPHA, GL_CONSTANT);
break;
case CAIRO_GL_OPERAND_TEXTURE:
glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE);
glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_MODULATE);
glTexEnvi (GL_TEXTURE_ENV, GL_SRC0_RGB, GL_PREVIOUS);
glTexEnvi (GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_PREVIOUS);
glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
/* IN: dst.argb = src.argb * mask.aaaa */
glTexEnvi (GL_TEXTURE_ENV, GL_SRC1_RGB, GL_TEXTURE1);
glTexEnvi (GL_TEXTURE_ENV, GL_SRC1_ALPHA, GL_TEXTURE1);
glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_ALPHA);
glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
break;
case CAIRO_GL_OPERAND_LINEAR_GRADIENT:
case CAIRO_GL_OPERAND_RADIAL_GRADIENT:
case CAIRO_GL_OPERAND_NONE:
break;
case CAIRO_GL_OPERAND_SPANS:
glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE);
glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_MODULATE);
glTexEnvi (GL_TEXTURE_ENV, GL_SRC0_RGB, GL_PREVIOUS);
glTexEnvi (GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_PREVIOUS);
glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
glTexEnvi (GL_TEXTURE_ENV, GL_SRC1_RGB, GL_PRIMARY_COLOR);
glTexEnvi (GL_TEXTURE_ENV, GL_SRC1_ALPHA, GL_PRIMARY_COLOR);
glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_ALPHA);
glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
break;
case CAIRO_GL_OPERAND_COUNT:
default:
ASSERT_NOT_REACHED;
case CAIRO_GL_OPERAND_LINEAR_GRADIENT:
case CAIRO_GL_OPERAND_RADIAL_GRADIENT:
case CAIRO_GL_OPERAND_NONE:
break;
}
}