gl: Get rid of "return value not checked" warnings

Assert that those functions only return successfully.
This commit is contained in:
Benjamin Otte 2010-04-15 17:58:16 +02:00
parent 7745ea21e1
commit 0a19ad7c10

View file

@ -1575,18 +1575,21 @@ _cairo_gl_set_tex_combine_constant_color (cairo_gl_context_t *ctx,
{
if (setup->shader) {
const char *uniform_name;
cairo_status_t status;
if (tex_unit == 0)
uniform_name = "constant_source";
else
uniform_name = "constant_mask";
bind_vec4_to_shader(setup->shader->program,
uniform_name,
color[0],
color[1],
color[2],
color[3]);
status = bind_vec4_to_shader(setup->shader->program,
uniform_name,
color[0],
color[1],
color[2],
color[3]);
assert (! _cairo_status_is_error (status));
return;
}
@ -1833,12 +1836,14 @@ _cairo_gl_set_component_alpha_mask_operand (cairo_gl_context_t *ctx,
case OPERAND_CONSTANT:
/* Have to have a dummy texture bound in order to use the combiner unit. */
if (setup->shader) {
bind_vec4_to_shader(setup->shader->program,
"constant_mask",
setup->src.operand.constant.color[0],
setup->src.operand.constant.color[1],
setup->src.operand.constant.color[2],
setup->src.operand.constant.color[3]);
cairo_status_t status;
status = bind_vec4_to_shader(setup->shader->program,
"constant_mask",
setup->src.operand.constant.color[0],
setup->src.operand.constant.color[1],
setup->src.operand.constant.color[2],
setup->src.operand.constant.color[3]);
assert (! _cairo_status_is_error (status));
} else {
glBindTexture (ctx->tex_target, ctx->dummy_tex);
glActiveTexture (GL_TEXTURE1);
@ -2593,12 +2598,13 @@ _cairo_gl_surface_fill_rectangles_glsl (void *abstract_surface,
_cairo_gl_set_destination (surface);
_cairo_gl_set_operator (surface, op, FALSE);
bind_vec4_to_shader (ctx->fill_rectangles_shader.program,
"color",
color->red * color->alpha,
color->green * color->alpha,
color->blue * color->alpha,
color->alpha);
status = bind_vec4_to_shader (ctx->fill_rectangles_shader.program,
"color",
color->red * color->alpha,
color->green * color->alpha,
color->blue * color->alpha,
color->alpha);
assert (! _cairo_status_is_error (status));
for (i = 0; i < num_rects; i++) {
vertices[i * 8 + 0] = rects[i].x;