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Allow omitting DEVICETYPE=Team or DEVICETYPE=TeamPort and accept team connections based on the presence of TEAM_CONFIG/TEAM_MASTER alone. Also, check first for a team slave before checking for bond slave. That is what initscripts do and matters if somebody wrongly sets MASTER and TEAM_MASTER. libteam: |
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|---|---|---|
| .. | ||
| plugins | ||
| nm-agent-manager.c | ||
| nm-agent-manager.h | ||
| nm-inotify-helper.c | ||
| nm-inotify-helper.h | ||
| nm-secret-agent.c | ||
| nm-secret-agent.h | ||
| nm-settings-connection.c | ||
| nm-settings-connection.h | ||
| nm-settings-plugin.c | ||
| nm-settings-plugin.h | ||
| nm-settings.c | ||
| nm-settings.h | ||