/* SPDX-License-Identifier: LGPL-2.1-or-later */ /* * Copyright (C) 2015 Red Hat, Inc. */ #ifndef __NM_DEFAULT_STD_H__ #define __NM_DEFAULT_STD_H__ #include "nm-networkmanager-compilation.h" #ifdef NETWORKMANAGER_COMPILATION #error Dont define NETWORKMANAGER_COMPILATION #endif #ifdef NETWORKMANAGER_COMPILATION_TEST #error Dont define NETWORKMANAGER_COMPILATION_TEST #endif #ifndef G_LOG_DOMAIN #error Define G_LOG_DOMAIN #endif /*****************************************************************************/ #define NETWORKMANAGER_COMPILATION 0 /*****************************************************************************/ /* always include these headers for our internal source files. */ #ifndef ___CONFIG_H__ #define ___CONFIG_H__ #include #endif #include "config-extra.h" /* for internal compilation we don't want the deprecation macros * to be in effect. Define the widest range of versions to effectively * disable deprecation checks */ #define NM_VERSION_MIN_REQUIRED NM_VERSION_0_9_8 #ifndef NM_MORE_ASSERTS #define NM_MORE_ASSERTS 0 #endif #if NM_MORE_ASSERTS == 0 /* The cast macros like NM_TYPE() are implemented via G_TYPE_CHECK_INSTANCE_CAST() * and _G_TYPE_CIC(). The latter, by default performs runtime checks of the type * by calling g_type_check_instance_cast(). * This check has a certain overhead without being helpful. * * Example 1: * static void foo (NMType *obj) * { * access_obj_without_check (obj); * } * foo ((NMType *) obj); * // There is no runtime check and passing an invalid pointer * // leads to a crash. * * Example 2: * static void foo (NMType *obj) * { * access_obj_without_check (obj); * } * foo (NM_TYPE (obj)); * // There is a runtime check which prints a g_warning(), but that doesn't * // avoid the crash as NM_TYPE() cannot do anything then passing on the * // invalid pointer. * * Example 3: * static void foo (NMType *obj) * { * g_return_if_fail (NM_IS_TYPE (obj)); * access_obj_without_check (obj); * } * foo ((NMType *) obj); * // There is a runtime check which prints a g_critical() which also avoids * // the crash. That is actually helpful to catch bugs and avoid crashes. * * Example 4: * static void foo (NMType *obj) * { * g_return_if_fail (NM_IS_TYPE (obj)); * access_obj_without_check (obj); * } * foo (NM_TYPE (obj)); * // The runtime check is performed twice, with printing a g_warning() and * // a g_critical() and avoiding the crash. * * Example 3 is how it should be done. Type checks in NM_TYPE() are pointless. * Disable them for our production builds. */ #ifndef G_DISABLE_CAST_CHECKS #define G_DISABLE_CAST_CHECKS #endif #endif #if NM_MORE_ASSERTS == 0 #ifndef G_DISABLE_CAST_CHECKS /* Unless compiling with G_DISABLE_CAST_CHECKS, glib performs type checking * during G_VARIANT_TYPE() via g_variant_type_checked_(). This is not necessary * because commonly this cast is needed during something like * * g_variant_builder_init (&props, G_VARIANT_TYPE ("a{sv}")); * * Note that in if the variant type would be invalid, the check still * wouldn't make the buggy code magically work. Instead of passing a * bogus type string (bad), it would pass %NULL to g_variant_builder_init() * (also bad). * * Also, a function like g_variant_builder_init() already validates * the input type via something like * * g_return_if_fail (g_variant_type_is_container (type)); * * So, by having G_VARIANT_TYPE() also validate the type, we validate * twice, whereas the first validation is rather pointless because it * doesn't prevent the function to be called with invalid arguments. * * Just patch G_VARIANT_TYPE() to perform no check. */ #undef G_VARIANT_TYPE #define G_VARIANT_TYPE(type_string) ((const GVariantType *) (type_string)) #endif #endif /*****************************************************************************/ #include /*****************************************************************************/ #endif /* __NM_DEFAULT_STD_H__ */