Previously, we used the generated GDBusInterfaceSkeleton types and glued
them via the NMExportedObject base class to our NM types. We also used
GDBusObjectManagerServer.
Don't do that anymore. The resulting code was more complicated despite (or
because?) using generated classes. It was hard to understand, complex, had
ordering-issues, and had a runtime and memory overhead.
This patch refactors this entirely and uses the lower layer API GDBusConnection
directly. It replaces the generated code, GDBusInterfaceSkeleton, and
GDBusObjectManagerServer. All this is now done by NMDbusObject and NMDBusManager
and static descriptor instances of type GDBusInterfaceInfo.
This adds a net plus of more then 1300 lines of hand written code. I claim
that this implementation is easier to understand. Note that previously we
also required extensive and complex glue code to bind our objects to the
generated skeleton objects. Instead, now glue our objects directly to
GDBusConnection. The result is more immediate and gets rid of layers of
code in between.
Now that the D-Bus glue us more under our control, we can address issus and
bottlenecks better, instead of adding code to bend the generated skeletons
to our needs.
Note that the current implementation now only supports one D-Bus connection.
That was effectively the case already, although there were places (and still are)
where the code pretends it could also support connections from a private socket.
We dropped private socket support mainly because it was unused, untested and
buggy, but also because GDBusObjectManagerServer could not export the same
objects on multiple connections. Now, it would be rather straight forward to
fix that and re-introduce ObjectManager on each private connection. But this
commit doesn't do that yet, and the new code intentionally supports only one
D-Bus connection.
Also, the D-Bus startup was simplified. There is no retry, either nm_dbus_manager_start()
succeeds, or it detects the initrd case. In the initrd case, bus manager never tries to
connect to D-Bus. Since the initrd scenario is not yet used/tested, this is good enough
for the moment. It could be easily extended later, for example with polling whether the
system bus appears (like was done previously). Also, restart of D-Bus daemon isn't
supported either -- just like before.
Note how NMDBusManager now implements the ObjectManager D-Bus interface
directly.
Also, this fixes race issues in the server, by no longer delaying
PropertiesChanged signals. NMExportedObject would collect changed
properties and send the signal out in idle_emit_properties_changed()
on idle. This messes up the ordering of change events w.r.t. other
signals and events on the bus. Note that not only NMExportedObject
messed up the ordering. Also the generated code would hook into
notify() and process change events in and idle handle, exhibiting the
same ordering issue too.
No longer do that. PropertiesChanged signals will be sent right away
by hooking into dispatch_properties_changed(). This means, changing
a property in quick succession will no longer be combined and is
guaranteed to emit signals for each individual state. Quite possibly
we emit now more PropertiesChanged signals then before.
However, we are now able to group a set of changes by using standard
g_object_freeze_notify()/g_object_thaw_notify(). We probably should
make more use of that.
Also, now that our signals are all handled in the right order, we
might find places where we still emit them in the wrong order. But that
is then due to the order in which our GObjects emit signals, not due
to an ill behavior of the D-Bus glue. Possibly we need to identify
such ordering issues and fix them.
Numbers (for contrib/rpm --without debug on x86_64):
- the patch changes the code size of NetworkManager by
- 2809360 bytes
+ 2537528 bytes (-9.7%)
- Runtime measurements are harder because there is a large variance
during testing. In other words, the numbers are not reproducible.
Currently, the implementation performs no caching of GVariants at all,
but it would be rather simple to add it, if that turns out to be
useful.
Anyway, without strong claim, it seems that the new form tends to
perform slightly better. That would be no surprise.
$ time (for i in {1..1000}; do nmcli >/dev/null || break; echo -n .; done)
- real 1m39.355s
+ real 1m37.432s
$ time (for i in {1..2000}; do busctl call org.freedesktop.NetworkManager /org/freedesktop org.freedesktop.DBus.ObjectManager GetManagedObjects > /dev/null || break; echo -n .; done)
- real 0m26.843s
+ real 0m25.281s
- Regarding RSS size, just looking at the processes in similar
conditions, doesn't give a large difference. On my system they
consume about 19MB RSS. It seems that the new version has a
slightly smaller RSS size.
- 19356 RSS
+ 18660 RSS
- use _NM_GET_PRIVATE() and _NM_GET_PRIVATE_PTR() everywhere.
- reorder statements, to have GObject related functions (init, dispose,
constructed) at the bottom of each file and in a consistent order w.r.t.
each other.
- unify whitespaces in signal and properties declarations.
- use NM_GOBJECT_PROPERTIES_DEFINE() and _notify()
- drop unused signal slots in class structures
- drop unused header files for device factories
- don't include "nm-default.h" in header files. Every source file must
include as first header "nm-default.h", thus our headers get the
default include already implicitly.
- we don't support compiling NetworkManager itself with a C++ compiler. Remove
G_BEGIN_DECLS/G_END_DECLS from internal headers. We do however support
users of libnm to use C++, thus they stay in public headers.
(cherry picked from commit f19aff8909)
Rather than randomly including one or more of <glib.h>,
<glib-object.h>, and <gio/gio.h> everywhere (and forgetting to include
"nm-glib-compat.h" most of the time), rename nm-glib-compat.h to
nm-glib.h, include <gio/gio.h> from there, and then change all .c
files in NM to include "nm-glib.h" rather than including the glib
headers directly.
(Public headers files still have to include the real glib headers,
since nm-glib.h isn't installed...)
Also, remove glib includes from header files that are already
including a base object header file (which must itself already include
the glib headers).
Previously, src/nm-ip4-config.h, libnm/nm-ip4-config.h, and
libnm-glib/nm-ip4-config.h all used "NM_IP4_CONFIG_H" as an include
guard, which meant that nm-test-utils.h could not tell which of them
was being included (and so, eg, if you tried to include
nm-ip4-config.h in a libnm test, it would fail to compile because
nm-test-utils.h was referring to symbols in src/nm-ip4-config.h).
Fix this by changing the include guards in the non-API-stable parts of
the tree:
- libnm-glib/nm-ip4-config.h remains NM_IP4_CONFIG_H
- libnm/nm-ip4-config.h now uses __NM_IP4_CONFIG_H__
- src/nm-ip4-config.h now uses __NETWORKMANAGER_IP4_CONFIG_H__
And likewise for all other headers.
The two non-"nm"-prefixed headers, libnm/NetworkManager.h and
src/NetworkManagerUtils.h are now __NETWORKMANAGER_H__ and
__NETWORKMANAGER_UTILS_H__ respectively, which, while not entirely
consistent with the general scheme, do still mostly make sense in
isolation.
Rather than passing UDI, ifname, and driver name to the device
constructors as separate arguments, just pass the NMPlatformLink
instead and let it parse them out.
Virtual types still take UDI and ifname separately, since we create
fake NMDevices for them for autoactivating connections. That's weird
in other ways too though, so perhaps this should be revisted.