config.h should be included from every .c file, and it should be
included before any other include. Fix that.
(As a side effect of how I did this, this also changes us to
consistently use "config.h" rather than <config.h>. To the extent that
it matters [which is not much], quotes are more correct anyway, since
we're talking about a file in our own build tree, not a system
include.)
Each plugin defined its own error domain, though none actually defined
any errors. Replace these with appropriate uses of
NM_SETTINGS_ERROR_INVALID_CONNECTION and NM_SETTINGS_ERROR_FAILED.
A few of the settings plugins were calling nm_connection_clear_secrets()
from their finalize() method, but this call can emit signals, and by
the time finalize() runs, the object has a refcount of 0. Signals
cannot be emitted from a finalized object, but instead could be
emitted from dispose() before the object is finalized.
Instead of moving the nm_connection_clear_secrets() to dispose() in each
plugin, make the behavior generic instead. The settings plugins' parent
object is NMSettingsConnection, so clear secrets there. Plus,
NMSettingsConnection caches system & agent secrets with NMSimpleConnection
objects, so clear secrets in NMSimpleConnection's dispose too.
"NetworkManager.h"'s name (and non-standard capitalization) suggest
that it's some sort of high-level super-important header, but it's
really just low-level D-Bus stuff. Rename it to "nm-dbus-interface.h"
and likewise "NetworkManagerVPN.h" to "nm-vpn-dbus-interface.h"
Use the new NMConnection 'changed' signal to mark connections
as dirty/unsaved, and reset that when they get flushed to disk.
Previously, the 'Updated' signal was emitted only when the
connection was changed and flushed to disk, but now we have
more granular needs, and the signal is emitted whenever the
connection actually *is* changed, regardless of whether its
flushed to disk or not.
GObject creation cannot normally fail, except for types that implement
GInitable and take a GError in their _new() method. Some NM types
override constructor() and return NULL in some cases, but these
generally only happen in the case of programmer error (eg, failing to
set a mandatory property), and so crashing is reasonable (and most
likely inevitable anyway).
So, remove all NULL checks after calls to g_object_new() and its
myriad wrappers.
https://bugzilla.gnome.org/show_bug.cgi?id=693678