core: use #define for "agent-registered" signal name

This commit is contained in:
Thomas Haller 2017-11-24 18:17:26 +01:00
parent 6ab0ff8a7c
commit c3cae3d0dc
3 changed files with 4 additions and 2 deletions

View file

@ -1627,7 +1627,7 @@ nm_agent_manager_class_init (NMAgentManagerClass *agent_manager_class)
object_class->dispose = dispose;
signals[AGENT_REGISTERED] =
g_signal_new ("agent-registered",
g_signal_new (NM_AGENT_MANAGER_AGENT_REGISTERED,
G_OBJECT_CLASS_TYPE (object_class),
G_SIGNAL_RUN_FIRST,
0,

View file

@ -33,6 +33,8 @@
#define NM_IS_AGENT_MANAGER_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), NM_TYPE_AGENT_MANAGER))
#define NM_AGENT_MANAGER_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), NM_TYPE_AGENT_MANAGER, NMAgentManagerClass))
#define NM_AGENT_MANAGER_AGENT_REGISTERED "agent-registered"
typedef struct _NMAgentManagerCallId *NMAgentManagerCallId;
typedef struct _NMAgentManagerClass NMAgentManagerClass;

View file

@ -1897,7 +1897,7 @@ nm_settings_init (NMSettings *self)
priv->config = g_object_ref (nm_config_get ());
g_signal_connect (priv->agent_mgr, "agent-registered", G_CALLBACK (secret_agent_registered), self);
g_signal_connect (priv->agent_mgr, NM_AGENT_MANAGER_AGENT_REGISTERED, G_CALLBACK (secret_agent_registered), self);
}
NMSettings *