NetworkManager/src/nm-connectivity.c

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/* -*- Mode: C; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- */
/* NetworkManager -- Network link manager
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Copyright (C) 2011 Thomas Bechtold <thomasbechtold@jpberlin.de>
* Copyright (C) 2011 Dan Williams <dcbw@redhat.com>
* Copyright (C) 2016,2017 Red Hat, Inc.
*/
#include "nm-default.h"
#include "nm-connectivity.h"
#include <string.h>
#if WITH_CONCHECK
#include <curl/curl.h>
#endif
#include "c-list/src/c-list.h"
#include "nm-config.h"
#include "NetworkManagerUtils.h"
connectivity: rework async connectivity check requests An asynchronous request should either be cancellable or not keep the target object alive. Preferably both. Otherwise, it is impossible to do a controlled shutdown when terminating NetworkManager. Currently, when NetworkManager is about to terminate, it just quits the mainloop and essentially leaks everything. That is a bug. If we ever want to fix that, every asynchronous request must be cancellable in a controlled way (or it must not prevent objects from getting disposed, where disposing the object automatically cancels the callback). Rework the asynchronous request for connectivity check to - return a handle that can be used to cancel the operation. Cancelling is optional. The caller may choose to ignore the handle because the asynchronous operation does not keep the target object alive. That means, it is still possible to shutdown, by everybody giving up their reference to the target object. In which case the callback will be invoked during dispose() of the target object. - also, the callback will always be invoked exactly once, and never synchronously from within the asynchronous start call. But during cancel(), the callback is invoked synchronously from within cancel(). Note that it's only allowed to cancel an action at most once, and never after the callback is invoked (also not from within the callback itself). - also, NMConnectivity already supports a fake handler, in case connectivity check is disabled via configuration. Hence, reuse the same code paths also when compiling without --enable-concheck. That means, instead of having #if WITH_CONCHECK at various callers, move them into NMConnectivity. The downside is, that if you build without concheck, there is a small overhead compared to before. The upside is, we reuse the same code paths when compiling with or without concheck. - also, the patch synchronizes the connecitivty states. For example, previously `nmcli networking connectivity check` would schedule requests in parallel, and return the accumulated result of the individual requests. However, the global connectivity state of the manager might have have been the same as the answer to the explicit connecitivity check, because while the answer for the manual check is waiting for all pending checks to complete, the global connectivity state could already change. That is just wrong. There are not multiple global connectivity states at the same time, there is just one. A manual connectivity check should have the meaning of ensure that the global state is up to date, but it still should return the global connectivity state -- not the answers for several connectivity checks issued in parallel. This is related to commit b799de281bc01073c31dd2c86171b29c8132441c (libnm: update property in the manager after connectivity check), which tries to address a similar problem client side. Similarly, each device has a connectivity state. While there might be several connectivity checks per device pending, whenever a check completes, it can update the per-device state (and return that device state as result), but the immediate answer of the individual check might not matter. This is especially the case, when a later request returns earlier and obsoletes all earlier requests. In that case, earlier requests return with the result of the currend devices connectivity state. This patch cleans up the internal API and gives a better defined behavior to the user (thus, the simple API which simplifies implementation for the caller). However, the implementation of getting this API right and properly handle cancel and destruction of the target object is more complicated and complex. But this but is not just for the sake of a nicer API. This fixes actual issues explained above. Also, get rid of GAsyncResult to track information about the pending request. Instead, allocate our own handle structure, which ends up to be nicer because it's strongly typed and has exactly the properties that are useful to track the request. Also, it gets rid of the awkward _finish() API by passing the relevant arguments to the callback directly.
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#define HEADER_STATUS_ONLINE "X-NetworkManager-Status: online\r\n"
/*****************************************************************************/
connectivity: rework async connectivity check requests An asynchronous request should either be cancellable or not keep the target object alive. Preferably both. Otherwise, it is impossible to do a controlled shutdown when terminating NetworkManager. Currently, when NetworkManager is about to terminate, it just quits the mainloop and essentially leaks everything. That is a bug. If we ever want to fix that, every asynchronous request must be cancellable in a controlled way (or it must not prevent objects from getting disposed, where disposing the object automatically cancels the callback). Rework the asynchronous request for connectivity check to - return a handle that can be used to cancel the operation. Cancelling is optional. The caller may choose to ignore the handle because the asynchronous operation does not keep the target object alive. That means, it is still possible to shutdown, by everybody giving up their reference to the target object. In which case the callback will be invoked during dispose() of the target object. - also, the callback will always be invoked exactly once, and never synchronously from within the asynchronous start call. But during cancel(), the callback is invoked synchronously from within cancel(). Note that it's only allowed to cancel an action at most once, and never after the callback is invoked (also not from within the callback itself). - also, NMConnectivity already supports a fake handler, in case connectivity check is disabled via configuration. Hence, reuse the same code paths also when compiling without --enable-concheck. That means, instead of having #if WITH_CONCHECK at various callers, move them into NMConnectivity. The downside is, that if you build without concheck, there is a small overhead compared to before. The upside is, we reuse the same code paths when compiling with or without concheck. - also, the patch synchronizes the connecitivty states. For example, previously `nmcli networking connectivity check` would schedule requests in parallel, and return the accumulated result of the individual requests. However, the global connectivity state of the manager might have have been the same as the answer to the explicit connecitivity check, because while the answer for the manual check is waiting for all pending checks to complete, the global connectivity state could already change. That is just wrong. There are not multiple global connectivity states at the same time, there is just one. A manual connectivity check should have the meaning of ensure that the global state is up to date, but it still should return the global connectivity state -- not the answers for several connectivity checks issued in parallel. This is related to commit b799de281bc01073c31dd2c86171b29c8132441c (libnm: update property in the manager after connectivity check), which tries to address a similar problem client side. Similarly, each device has a connectivity state. While there might be several connectivity checks per device pending, whenever a check completes, it can update the per-device state (and return that device state as result), but the immediate answer of the individual check might not matter. This is especially the case, when a later request returns earlier and obsoletes all earlier requests. In that case, earlier requests return with the result of the currend devices connectivity state. This patch cleans up the internal API and gives a better defined behavior to the user (thus, the simple API which simplifies implementation for the caller). However, the implementation of getting this API right and properly handle cancel and destruction of the target object is more complicated and complex. But this but is not just for the sake of a nicer API. This fixes actual issues explained above. Also, get rid of GAsyncResult to track information about the pending request. Instead, allocate our own handle structure, which ends up to be nicer because it's strongly typed and has exactly the properties that are useful to track the request. Also, it gets rid of the awkward _finish() API by passing the relevant arguments to the callback directly.
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NM_UTILS_LOOKUP_STR_DEFINE_STATIC (_state_to_string, int /*NMConnectivityState*/,
NM_UTILS_LOOKUP_DEFAULT_WARN ("???"),
NM_UTILS_LOOKUP_STR_ITEM (NM_CONNECTIVITY_UNKNOWN, "UNKNOWN"),
NM_UTILS_LOOKUP_STR_ITEM (NM_CONNECTIVITY_NONE, "NONE"),
NM_UTILS_LOOKUP_STR_ITEM (NM_CONNECTIVITY_LIMITED, "LIMITED"),
NM_UTILS_LOOKUP_STR_ITEM (NM_CONNECTIVITY_PORTAL, "PORTAL"),
NM_UTILS_LOOKUP_STR_ITEM (NM_CONNECTIVITY_FULL, "FULL"),
connectivity: rework async connectivity check requests An asynchronous request should either be cancellable or not keep the target object alive. Preferably both. Otherwise, it is impossible to do a controlled shutdown when terminating NetworkManager. Currently, when NetworkManager is about to terminate, it just quits the mainloop and essentially leaks everything. That is a bug. If we ever want to fix that, every asynchronous request must be cancellable in a controlled way (or it must not prevent objects from getting disposed, where disposing the object automatically cancels the callback). Rework the asynchronous request for connectivity check to - return a handle that can be used to cancel the operation. Cancelling is optional. The caller may choose to ignore the handle because the asynchronous operation does not keep the target object alive. That means, it is still possible to shutdown, by everybody giving up their reference to the target object. In which case the callback will be invoked during dispose() of the target object. - also, the callback will always be invoked exactly once, and never synchronously from within the asynchronous start call. But during cancel(), the callback is invoked synchronously from within cancel(). Note that it's only allowed to cancel an action at most once, and never after the callback is invoked (also not from within the callback itself). - also, NMConnectivity already supports a fake handler, in case connectivity check is disabled via configuration. Hence, reuse the same code paths also when compiling without --enable-concheck. That means, instead of having #if WITH_CONCHECK at various callers, move them into NMConnectivity. The downside is, that if you build without concheck, there is a small overhead compared to before. The upside is, we reuse the same code paths when compiling with or without concheck. - also, the patch synchronizes the connecitivty states. For example, previously `nmcli networking connectivity check` would schedule requests in parallel, and return the accumulated result of the individual requests. However, the global connectivity state of the manager might have have been the same as the answer to the explicit connecitivity check, because while the answer for the manual check is waiting for all pending checks to complete, the global connectivity state could already change. That is just wrong. There are not multiple global connectivity states at the same time, there is just one. A manual connectivity check should have the meaning of ensure that the global state is up to date, but it still should return the global connectivity state -- not the answers for several connectivity checks issued in parallel. This is related to commit b799de281bc01073c31dd2c86171b29c8132441c (libnm: update property in the manager after connectivity check), which tries to address a similar problem client side. Similarly, each device has a connectivity state. While there might be several connectivity checks per device pending, whenever a check completes, it can update the per-device state (and return that device state as result), but the immediate answer of the individual check might not matter. This is especially the case, when a later request returns earlier and obsoletes all earlier requests. In that case, earlier requests return with the result of the currend devices connectivity state. This patch cleans up the internal API and gives a better defined behavior to the user (thus, the simple API which simplifies implementation for the caller). However, the implementation of getting this API right and properly handle cancel and destruction of the target object is more complicated and complex. But this but is not just for the sake of a nicer API. This fixes actual issues explained above. Also, get rid of GAsyncResult to track information about the pending request. Instead, allocate our own handle structure, which ends up to be nicer because it's strongly typed and has exactly the properties that are useful to track the request. Also, it gets rid of the awkward _finish() API by passing the relevant arguments to the callback directly.
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NM_UTILS_LOOKUP_STR_ITEM (NM_CONNECTIVITY_ERROR, "ERROR"),
NM_UTILS_LOOKUP_STR_ITEM (NM_CONNECTIVITY_FAKE, "FAKE"),
);
connectivity: rework async connectivity check requests An asynchronous request should either be cancellable or not keep the target object alive. Preferably both. Otherwise, it is impossible to do a controlled shutdown when terminating NetworkManager. Currently, when NetworkManager is about to terminate, it just quits the mainloop and essentially leaks everything. That is a bug. If we ever want to fix that, every asynchronous request must be cancellable in a controlled way (or it must not prevent objects from getting disposed, where disposing the object automatically cancels the callback). Rework the asynchronous request for connectivity check to - return a handle that can be used to cancel the operation. Cancelling is optional. The caller may choose to ignore the handle because the asynchronous operation does not keep the target object alive. That means, it is still possible to shutdown, by everybody giving up their reference to the target object. In which case the callback will be invoked during dispose() of the target object. - also, the callback will always be invoked exactly once, and never synchronously from within the asynchronous start call. But during cancel(), the callback is invoked synchronously from within cancel(). Note that it's only allowed to cancel an action at most once, and never after the callback is invoked (also not from within the callback itself). - also, NMConnectivity already supports a fake handler, in case connectivity check is disabled via configuration. Hence, reuse the same code paths also when compiling without --enable-concheck. That means, instead of having #if WITH_CONCHECK at various callers, move them into NMConnectivity. The downside is, that if you build without concheck, there is a small overhead compared to before. The upside is, we reuse the same code paths when compiling with or without concheck. - also, the patch synchronizes the connecitivty states. For example, previously `nmcli networking connectivity check` would schedule requests in parallel, and return the accumulated result of the individual requests. However, the global connectivity state of the manager might have have been the same as the answer to the explicit connecitivity check, because while the answer for the manual check is waiting for all pending checks to complete, the global connectivity state could already change. That is just wrong. There are not multiple global connectivity states at the same time, there is just one. A manual connectivity check should have the meaning of ensure that the global state is up to date, but it still should return the global connectivity state -- not the answers for several connectivity checks issued in parallel. This is related to commit b799de281bc01073c31dd2c86171b29c8132441c (libnm: update property in the manager after connectivity check), which tries to address a similar problem client side. Similarly, each device has a connectivity state. While there might be several connectivity checks per device pending, whenever a check completes, it can update the per-device state (and return that device state as result), but the immediate answer of the individual check might not matter. This is especially the case, when a later request returns earlier and obsoletes all earlier requests. In that case, earlier requests return with the result of the currend devices connectivity state. This patch cleans up the internal API and gives a better defined behavior to the user (thus, the simple API which simplifies implementation for the caller). However, the implementation of getting this API right and properly handle cancel and destruction of the target object is more complicated and complex. But this but is not just for the sake of a nicer API. This fixes actual issues explained above. Also, get rid of GAsyncResult to track information about the pending request. Instead, allocate our own handle structure, which ends up to be nicer because it's strongly typed and has exactly the properties that are useful to track the request. Also, it gets rid of the awkward _finish() API by passing the relevant arguments to the callback directly.
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const char *
nm_connectivity_state_to_string (NMConnectivityState state)
{
return _state_to_string (state);
}
/*****************************************************************************/
connectivity: rework async connectivity check requests An asynchronous request should either be cancellable or not keep the target object alive. Preferably both. Otherwise, it is impossible to do a controlled shutdown when terminating NetworkManager. Currently, when NetworkManager is about to terminate, it just quits the mainloop and essentially leaks everything. That is a bug. If we ever want to fix that, every asynchronous request must be cancellable in a controlled way (or it must not prevent objects from getting disposed, where disposing the object automatically cancels the callback). Rework the asynchronous request for connectivity check to - return a handle that can be used to cancel the operation. Cancelling is optional. The caller may choose to ignore the handle because the asynchronous operation does not keep the target object alive. That means, it is still possible to shutdown, by everybody giving up their reference to the target object. In which case the callback will be invoked during dispose() of the target object. - also, the callback will always be invoked exactly once, and never synchronously from within the asynchronous start call. But during cancel(), the callback is invoked synchronously from within cancel(). Note that it's only allowed to cancel an action at most once, and never after the callback is invoked (also not from within the callback itself). - also, NMConnectivity already supports a fake handler, in case connectivity check is disabled via configuration. Hence, reuse the same code paths also when compiling without --enable-concheck. That means, instead of having #if WITH_CONCHECK at various callers, move them into NMConnectivity. The downside is, that if you build without concheck, there is a small overhead compared to before. The upside is, we reuse the same code paths when compiling with or without concheck. - also, the patch synchronizes the connecitivty states. For example, previously `nmcli networking connectivity check` would schedule requests in parallel, and return the accumulated result of the individual requests. However, the global connectivity state of the manager might have have been the same as the answer to the explicit connecitivity check, because while the answer for the manual check is waiting for all pending checks to complete, the global connectivity state could already change. That is just wrong. There are not multiple global connectivity states at the same time, there is just one. A manual connectivity check should have the meaning of ensure that the global state is up to date, but it still should return the global connectivity state -- not the answers for several connectivity checks issued in parallel. This is related to commit b799de281bc01073c31dd2c86171b29c8132441c (libnm: update property in the manager after connectivity check), which tries to address a similar problem client side. Similarly, each device has a connectivity state. While there might be several connectivity checks per device pending, whenever a check completes, it can update the per-device state (and return that device state as result), but the immediate answer of the individual check might not matter. This is especially the case, when a later request returns earlier and obsoletes all earlier requests. In that case, earlier requests return with the result of the currend devices connectivity state. This patch cleans up the internal API and gives a better defined behavior to the user (thus, the simple API which simplifies implementation for the caller). However, the implementation of getting this API right and properly handle cancel and destruction of the target object is more complicated and complex. But this but is not just for the sake of a nicer API. This fixes actual issues explained above. Also, get rid of GAsyncResult to track information about the pending request. Instead, allocate our own handle structure, which ends up to be nicer because it's strongly typed and has exactly the properties that are useful to track the request. Also, it gets rid of the awkward _finish() API by passing the relevant arguments to the callback directly.
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struct _NMConnectivityCheckHandle {
CList handles_lst;
NMConnectivity *self;
NMConnectivityCheckCallback callback;
gpointer user_data;
char *ifspec;
#if WITH_CONCHECK
connectivity: rework async connectivity check requests An asynchronous request should either be cancellable or not keep the target object alive. Preferably both. Otherwise, it is impossible to do a controlled shutdown when terminating NetworkManager. Currently, when NetworkManager is about to terminate, it just quits the mainloop and essentially leaks everything. That is a bug. If we ever want to fix that, every asynchronous request must be cancellable in a controlled way (or it must not prevent objects from getting disposed, where disposing the object automatically cancels the callback). Rework the asynchronous request for connectivity check to - return a handle that can be used to cancel the operation. Cancelling is optional. The caller may choose to ignore the handle because the asynchronous operation does not keep the target object alive. That means, it is still possible to shutdown, by everybody giving up their reference to the target object. In which case the callback will be invoked during dispose() of the target object. - also, the callback will always be invoked exactly once, and never synchronously from within the asynchronous start call. But during cancel(), the callback is invoked synchronously from within cancel(). Note that it's only allowed to cancel an action at most once, and never after the callback is invoked (also not from within the callback itself). - also, NMConnectivity already supports a fake handler, in case connectivity check is disabled via configuration. Hence, reuse the same code paths also when compiling without --enable-concheck. That means, instead of having #if WITH_CONCHECK at various callers, move them into NMConnectivity. The downside is, that if you build without concheck, there is a small overhead compared to before. The upside is, we reuse the same code paths when compiling with or without concheck. - also, the patch synchronizes the connecitivty states. For example, previously `nmcli networking connectivity check` would schedule requests in parallel, and return the accumulated result of the individual requests. However, the global connectivity state of the manager might have have been the same as the answer to the explicit connecitivity check, because while the answer for the manual check is waiting for all pending checks to complete, the global connectivity state could already change. That is just wrong. There are not multiple global connectivity states at the same time, there is just one. A manual connectivity check should have the meaning of ensure that the global state is up to date, but it still should return the global connectivity state -- not the answers for several connectivity checks issued in parallel. This is related to commit b799de281bc01073c31dd2c86171b29c8132441c (libnm: update property in the manager after connectivity check), which tries to address a similar problem client side. Similarly, each device has a connectivity state. While there might be several connectivity checks per device pending, whenever a check completes, it can update the per-device state (and return that device state as result), but the immediate answer of the individual check might not matter. This is especially the case, when a later request returns earlier and obsoletes all earlier requests. In that case, earlier requests return with the result of the currend devices connectivity state. This patch cleans up the internal API and gives a better defined behavior to the user (thus, the simple API which simplifies implementation for the caller). However, the implementation of getting this API right and properly handle cancel and destruction of the target object is more complicated and complex. But this but is not just for the sake of a nicer API. This fixes actual issues explained above. Also, get rid of GAsyncResult to track information about the pending request. Instead, allocate our own handle structure, which ends up to be nicer because it's strongly typed and has exactly the properties that are useful to track the request. Also, it gets rid of the awkward _finish() API by passing the relevant arguments to the callback directly.
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struct {
char *response;
CURL *curl_ehandle;
struct curl_slist *request_headers;
GString *recv_msg;
} concheck;
#endif
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guint timeout_id;
connectivity: rework async connectivity check requests An asynchronous request should either be cancellable or not keep the target object alive. Preferably both. Otherwise, it is impossible to do a controlled shutdown when terminating NetworkManager. Currently, when NetworkManager is about to terminate, it just quits the mainloop and essentially leaks everything. That is a bug. If we ever want to fix that, every asynchronous request must be cancellable in a controlled way (or it must not prevent objects from getting disposed, where disposing the object automatically cancels the callback). Rework the asynchronous request for connectivity check to - return a handle that can be used to cancel the operation. Cancelling is optional. The caller may choose to ignore the handle because the asynchronous operation does not keep the target object alive. That means, it is still possible to shutdown, by everybody giving up their reference to the target object. In which case the callback will be invoked during dispose() of the target object. - also, the callback will always be invoked exactly once, and never synchronously from within the asynchronous start call. But during cancel(), the callback is invoked synchronously from within cancel(). Note that it's only allowed to cancel an action at most once, and never after the callback is invoked (also not from within the callback itself). - also, NMConnectivity already supports a fake handler, in case connectivity check is disabled via configuration. Hence, reuse the same code paths also when compiling without --enable-concheck. That means, instead of having #if WITH_CONCHECK at various callers, move them into NMConnectivity. The downside is, that if you build without concheck, there is a small overhead compared to before. The upside is, we reuse the same code paths when compiling with or without concheck. - also, the patch synchronizes the connecitivty states. For example, previously `nmcli networking connectivity check` would schedule requests in parallel, and return the accumulated result of the individual requests. However, the global connectivity state of the manager might have have been the same as the answer to the explicit connecitivity check, because while the answer for the manual check is waiting for all pending checks to complete, the global connectivity state could already change. That is just wrong. There are not multiple global connectivity states at the same time, there is just one. A manual connectivity check should have the meaning of ensure that the global state is up to date, but it still should return the global connectivity state -- not the answers for several connectivity checks issued in parallel. This is related to commit b799de281bc01073c31dd2c86171b29c8132441c (libnm: update property in the manager after connectivity check), which tries to address a similar problem client side. Similarly, each device has a connectivity state. While there might be several connectivity checks per device pending, whenever a check completes, it can update the per-device state (and return that device state as result), but the immediate answer of the individual check might not matter. This is especially the case, when a later request returns earlier and obsoletes all earlier requests. In that case, earlier requests return with the result of the currend devices connectivity state. This patch cleans up the internal API and gives a better defined behavior to the user (thus, the simple API which simplifies implementation for the caller). However, the implementation of getting this API right and properly handle cancel and destruction of the target object is more complicated and complex. But this but is not just for the sake of a nicer API. This fixes actual issues explained above. Also, get rid of GAsyncResult to track information about the pending request. Instead, allocate our own handle structure, which ends up to be nicer because it's strongly typed and has exactly the properties that are useful to track the request. Also, it gets rid of the awkward _finish() API by passing the relevant arguments to the callback directly.
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};
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enum {
connectivity: schedule connectivity timers per-device and probe for short outages It might happen, that connectivitiy is lost only for a moment and returns soon after. Based on that assumption, when we loose connectivity we want to have a probe interval where we check for returning connectivity more frequently. For that, we handle tracking of the timeouts per-device. The intervall shall start with 1 seconds, and double the interval time until the full interval is reached. Actually, due to the implementation, it's unlikely that we already perform the second check 1 second later. That is because commonly the first check returns before the one second timeout is reached and bumps the interval to 2 seconds right away. Also, we go through extra lengths so that manual connectivity check delay the periodic checks. By being more smart about that, we can reduce the number of connectivity checks, but still keeping the promise to check at least within the requested interval. The complexity of book keeping the timeouts is remarkable. But I think it is worth the effort and we should try hard to - have a connectivity state as accurate as possible. Clearly, connectivity checking means that we probing, so being more intelligent about timeout and backoff timers can result in a better connectivity state. The connectivity state is important because we use it for the default-route penaly and the GUI indicates bad connectivity. - be intelligent about avoiding redundant connectivity checks. While we want to check often to get an accurate connectivity state, we also want to minimize the number of HTTP requests, in case the connectivity is established and suppossedly stable. Also, perform connectivity checks in every state of the device. Even if a device is disconnected, it still might have connectivity, for example if the user externally adds an IP address on an unmanaged device. https://bugzilla.gnome.org/show_bug.cgi?id=792240
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CONFIG_CHANGED,
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LAST_SIGNAL
};
static guint signals[LAST_SIGNAL] = { 0 };
typedef struct {
connectivity: rework async connectivity check requests An asynchronous request should either be cancellable or not keep the target object alive. Preferably both. Otherwise, it is impossible to do a controlled shutdown when terminating NetworkManager. Currently, when NetworkManager is about to terminate, it just quits the mainloop and essentially leaks everything. That is a bug. If we ever want to fix that, every asynchronous request must be cancellable in a controlled way (or it must not prevent objects from getting disposed, where disposing the object automatically cancels the callback). Rework the asynchronous request for connectivity check to - return a handle that can be used to cancel the operation. Cancelling is optional. The caller may choose to ignore the handle because the asynchronous operation does not keep the target object alive. That means, it is still possible to shutdown, by everybody giving up their reference to the target object. In which case the callback will be invoked during dispose() of the target object. - also, the callback will always be invoked exactly once, and never synchronously from within the asynchronous start call. But during cancel(), the callback is invoked synchronously from within cancel(). Note that it's only allowed to cancel an action at most once, and never after the callback is invoked (also not from within the callback itself). - also, NMConnectivity already supports a fake handler, in case connectivity check is disabled via configuration. Hence, reuse the same code paths also when compiling without --enable-concheck. That means, instead of having #if WITH_CONCHECK at various callers, move them into NMConnectivity. The downside is, that if you build without concheck, there is a small overhead compared to before. The upside is, we reuse the same code paths when compiling with or without concheck. - also, the patch synchronizes the connecitivty states. For example, previously `nmcli networking connectivity check` would schedule requests in parallel, and return the accumulated result of the individual requests. However, the global connectivity state of the manager might have have been the same as the answer to the explicit connecitivity check, because while the answer for the manual check is waiting for all pending checks to complete, the global connectivity state could already change. That is just wrong. There are not multiple global connectivity states at the same time, there is just one. A manual connectivity check should have the meaning of ensure that the global state is up to date, but it still should return the global connectivity state -- not the answers for several connectivity checks issued in parallel. This is related to commit b799de281bc01073c31dd2c86171b29c8132441c (libnm: update property in the manager after connectivity check), which tries to address a similar problem client side. Similarly, each device has a connectivity state. While there might be several connectivity checks per device pending, whenever a check completes, it can update the per-device state (and return that device state as result), but the immediate answer of the individual check might not matter. This is especially the case, when a later request returns earlier and obsoletes all earlier requests. In that case, earlier requests return with the result of the currend devices connectivity state. This patch cleans up the internal API and gives a better defined behavior to the user (thus, the simple API which simplifies implementation for the caller). However, the implementation of getting this API right and properly handle cancel and destruction of the target object is more complicated and complex. But this but is not just for the sake of a nicer API. This fixes actual issues explained above. Also, get rid of GAsyncResult to track information about the pending request. Instead, allocate our own handle structure, which ends up to be nicer because it's strongly typed and has exactly the properties that are useful to track the request. Also, it gets rid of the awkward _finish() API by passing the relevant arguments to the callback directly.
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CList handles_lst_head;
char *uri;
char *response;
gboolean enabled;
guint interval;
NMConfig *config;
connectivity: rework async connectivity check requests An asynchronous request should either be cancellable or not keep the target object alive. Preferably both. Otherwise, it is impossible to do a controlled shutdown when terminating NetworkManager. Currently, when NetworkManager is about to terminate, it just quits the mainloop and essentially leaks everything. That is a bug. If we ever want to fix that, every asynchronous request must be cancellable in a controlled way (or it must not prevent objects from getting disposed, where disposing the object automatically cancels the callback). Rework the asynchronous request for connectivity check to - return a handle that can be used to cancel the operation. Cancelling is optional. The caller may choose to ignore the handle because the asynchronous operation does not keep the target object alive. That means, it is still possible to shutdown, by everybody giving up their reference to the target object. In which case the callback will be invoked during dispose() of the target object. - also, the callback will always be invoked exactly once, and never synchronously from within the asynchronous start call. But during cancel(), the callback is invoked synchronously from within cancel(). Note that it's only allowed to cancel an action at most once, and never after the callback is invoked (also not from within the callback itself). - also, NMConnectivity already supports a fake handler, in case connectivity check is disabled via configuration. Hence, reuse the same code paths also when compiling without --enable-concheck. That means, instead of having #if WITH_CONCHECK at various callers, move them into NMConnectivity. The downside is, that if you build without concheck, there is a small overhead compared to before. The upside is, we reuse the same code paths when compiling with or without concheck. - also, the patch synchronizes the connecitivty states. For example, previously `nmcli networking connectivity check` would schedule requests in parallel, and return the accumulated result of the individual requests. However, the global connectivity state of the manager might have have been the same as the answer to the explicit connecitivity check, because while the answer for the manual check is waiting for all pending checks to complete, the global connectivity state could already change. That is just wrong. There are not multiple global connectivity states at the same time, there is just one. A manual connectivity check should have the meaning of ensure that the global state is up to date, but it still should return the global connectivity state -- not the answers for several connectivity checks issued in parallel. This is related to commit b799de281bc01073c31dd2c86171b29c8132441c (libnm: update property in the manager after connectivity check), which tries to address a similar problem client side. Similarly, each device has a connectivity state. While there might be several connectivity checks per device pending, whenever a check completes, it can update the per-device state (and return that device state as result), but the immediate answer of the individual check might not matter. This is especially the case, when a later request returns earlier and obsoletes all earlier requests. In that case, earlier requests return with the result of the currend devices connectivity state. This patch cleans up the internal API and gives a better defined behavior to the user (thus, the simple API which simplifies implementation for the caller). However, the implementation of getting this API right and properly handle cancel and destruction of the target object is more complicated and complex. But this but is not just for the sake of a nicer API. This fixes actual issues explained above. Also, get rid of GAsyncResult to track information about the pending request. Instead, allocate our own handle structure, which ends up to be nicer because it's strongly typed and has exactly the properties that are useful to track the request. Also, it gets rid of the awkward _finish() API by passing the relevant arguments to the callback directly.
2018-01-05 17:46:49 +01:00
#if WITH_CONCHECK
struct {
CURLM *curl_mhandle;
guint curl_timer;
} concheck;
#endif
} NMConnectivityPrivate;
struct _NMConnectivity {
GObject parent;
NMConnectivityPrivate _priv;
};
struct _NMConnectivityClass {
GObjectClass parent;
};
G_DEFINE_TYPE (NMConnectivity, nm_connectivity, G_TYPE_OBJECT)
#define NM_CONNECTIVITY_GET_PRIVATE(self) _NM_GET_PRIVATE (self, NMConnectivity, NM_IS_CONNECTIVITY)
NM_DEFINE_SINGLETON_GETTER (NMConnectivity, nm_connectivity_get, NM_TYPE_CONNECTIVITY);
/*****************************************************************************/
2016-10-14 15:32:56 +02:00
#define _NMLOG_DOMAIN LOGD_CONCHECK
#define _NMLOG(level, ...) __NMLOG_DEFAULT (level, _NMLOG_DOMAIN, "connectivity", __VA_ARGS__)
#define _NMLOG2_DOMAIN LOGD_CONCHECK
#define _NMLOG2(level, ...) \
G_STMT_START { \
const NMLogLevel __level = (level); \
\
if (nm_logging_enabled (__level, _NMLOG2_DOMAIN)) { \
_nm_log (__level, _NMLOG2_DOMAIN, 0, \
connectivity: rework async connectivity check requests An asynchronous request should either be cancellable or not keep the target object alive. Preferably both. Otherwise, it is impossible to do a controlled shutdown when terminating NetworkManager. Currently, when NetworkManager is about to terminate, it just quits the mainloop and essentially leaks everything. That is a bug. If we ever want to fix that, every asynchronous request must be cancellable in a controlled way (or it must not prevent objects from getting disposed, where disposing the object automatically cancels the callback). Rework the asynchronous request for connectivity check to - return a handle that can be used to cancel the operation. Cancelling is optional. The caller may choose to ignore the handle because the asynchronous operation does not keep the target object alive. That means, it is still possible to shutdown, by everybody giving up their reference to the target object. In which case the callback will be invoked during dispose() of the target object. - also, the callback will always be invoked exactly once, and never synchronously from within the asynchronous start call. But during cancel(), the callback is invoked synchronously from within cancel(). Note that it's only allowed to cancel an action at most once, and never after the callback is invoked (also not from within the callback itself). - also, NMConnectivity already supports a fake handler, in case connectivity check is disabled via configuration. Hence, reuse the same code paths also when compiling without --enable-concheck. That means, instead of having #if WITH_CONCHECK at various callers, move them into NMConnectivity. The downside is, that if you build without concheck, there is a small overhead compared to before. The upside is, we reuse the same code paths when compiling with or without concheck. - also, the patch synchronizes the connecitivty states. For example, previously `nmcli networking connectivity check` would schedule requests in parallel, and return the accumulated result of the individual requests. However, the global connectivity state of the manager might have have been the same as the answer to the explicit connecitivity check, because while the answer for the manual check is waiting for all pending checks to complete, the global connectivity state could already change. That is just wrong. There are not multiple global connectivity states at the same time, there is just one. A manual connectivity check should have the meaning of ensure that the global state is up to date, but it still should return the global connectivity state -- not the answers for several connectivity checks issued in parallel. This is related to commit b799de281bc01073c31dd2c86171b29c8132441c (libnm: update property in the manager after connectivity check), which tries to address a similar problem client side. Similarly, each device has a connectivity state. While there might be several connectivity checks per device pending, whenever a check completes, it can update the per-device state (and return that device state as result), but the immediate answer of the individual check might not matter. This is especially the case, when a later request returns earlier and obsoletes all earlier requests. In that case, earlier requests return with the result of the currend devices connectivity state. This patch cleans up the internal API and gives a better defined behavior to the user (thus, the simple API which simplifies implementation for the caller). However, the implementation of getting this API right and properly handle cancel and destruction of the target object is more complicated and complex. But this but is not just for the sake of a nicer API. This fixes actual issues explained above. Also, get rid of GAsyncResult to track information about the pending request. Instead, allocate our own handle structure, which ends up to be nicer because it's strongly typed and has exactly the properties that are useful to track the request. Also, it gets rid of the awkward _finish() API by passing the relevant arguments to the callback directly.
2018-01-05 17:46:49 +01:00
(cb_data->ifspec ? &cb_data->ifspec[3] : NULL), \
NULL, \
"connectivity: (%s) " \
_NM_UTILS_MACRO_FIRST (__VA_ARGS__), \
(cb_data->ifspec ? &cb_data->ifspec[3] : "") \
_NM_UTILS_MACRO_REST (__VA_ARGS__)); \
} \
} G_STMT_END
/*****************************************************************************/
static void
connectivity: rework async connectivity check requests An asynchronous request should either be cancellable or not keep the target object alive. Preferably both. Otherwise, it is impossible to do a controlled shutdown when terminating NetworkManager. Currently, when NetworkManager is about to terminate, it just quits the mainloop and essentially leaks everything. That is a bug. If we ever want to fix that, every asynchronous request must be cancellable in a controlled way (or it must not prevent objects from getting disposed, where disposing the object automatically cancels the callback). Rework the asynchronous request for connectivity check to - return a handle that can be used to cancel the operation. Cancelling is optional. The caller may choose to ignore the handle because the asynchronous operation does not keep the target object alive. That means, it is still possible to shutdown, by everybody giving up their reference to the target object. In which case the callback will be invoked during dispose() of the target object. - also, the callback will always be invoked exactly once, and never synchronously from within the asynchronous start call. But during cancel(), the callback is invoked synchronously from within cancel(). Note that it's only allowed to cancel an action at most once, and never after the callback is invoked (also not from within the callback itself). - also, NMConnectivity already supports a fake handler, in case connectivity check is disabled via configuration. Hence, reuse the same code paths also when compiling without --enable-concheck. That means, instead of having #if WITH_CONCHECK at various callers, move them into NMConnectivity. The downside is, that if you build without concheck, there is a small overhead compared to before. The upside is, we reuse the same code paths when compiling with or without concheck. - also, the patch synchronizes the connecitivty states. For example, previously `nmcli networking connectivity check` would schedule requests in parallel, and return the accumulated result of the individual requests. However, the global connectivity state of the manager might have have been the same as the answer to the explicit connecitivity check, because while the answer for the manual check is waiting for all pending checks to complete, the global connectivity state could already change. That is just wrong. There are not multiple global connectivity states at the same time, there is just one. A manual connectivity check should have the meaning of ensure that the global state is up to date, but it still should return the global connectivity state -- not the answers for several connectivity checks issued in parallel. This is related to commit b799de281bc01073c31dd2c86171b29c8132441c (libnm: update property in the manager after connectivity check), which tries to address a similar problem client side. Similarly, each device has a connectivity state. While there might be several connectivity checks per device pending, whenever a check completes, it can update the per-device state (and return that device state as result), but the immediate answer of the individual check might not matter. This is especially the case, when a later request returns earlier and obsoletes all earlier requests. In that case, earlier requests return with the result of the currend devices connectivity state. This patch cleans up the internal API and gives a better defined behavior to the user (thus, the simple API which simplifies implementation for the caller). However, the implementation of getting this API right and properly handle cancel and destruction of the target object is more complicated and complex. But this but is not just for the sake of a nicer API. This fixes actual issues explained above. Also, get rid of GAsyncResult to track information about the pending request. Instead, allocate our own handle structure, which ends up to be nicer because it's strongly typed and has exactly the properties that are useful to track the request. Also, it gets rid of the awkward _finish() API by passing the relevant arguments to the callback directly.
2018-01-05 17:46:49 +01:00
cb_data_invoke_callback (NMConnectivityCheckHandle *cb_data,
NMConnectivityState state,
GError *error,
const char *log_message)
{
connectivity: rework async connectivity check requests An asynchronous request should either be cancellable or not keep the target object alive. Preferably both. Otherwise, it is impossible to do a controlled shutdown when terminating NetworkManager. Currently, when NetworkManager is about to terminate, it just quits the mainloop and essentially leaks everything. That is a bug. If we ever want to fix that, every asynchronous request must be cancellable in a controlled way (or it must not prevent objects from getting disposed, where disposing the object automatically cancels the callback). Rework the asynchronous request for connectivity check to - return a handle that can be used to cancel the operation. Cancelling is optional. The caller may choose to ignore the handle because the asynchronous operation does not keep the target object alive. That means, it is still possible to shutdown, by everybody giving up their reference to the target object. In which case the callback will be invoked during dispose() of the target object. - also, the callback will always be invoked exactly once, and never synchronously from within the asynchronous start call. But during cancel(), the callback is invoked synchronously from within cancel(). Note that it's only allowed to cancel an action at most once, and never after the callback is invoked (also not from within the callback itself). - also, NMConnectivity already supports a fake handler, in case connectivity check is disabled via configuration. Hence, reuse the same code paths also when compiling without --enable-concheck. That means, instead of having #if WITH_CONCHECK at various callers, move them into NMConnectivity. The downside is, that if you build without concheck, there is a small overhead compared to before. The upside is, we reuse the same code paths when compiling with or without concheck. - also, the patch synchronizes the connecitivty states. For example, previously `nmcli networking connectivity check` would schedule requests in parallel, and return the accumulated result of the individual requests. However, the global connectivity state of the manager might have have been the same as the answer to the explicit connecitivity check, because while the answer for the manual check is waiting for all pending checks to complete, the global connectivity state could already change. That is just wrong. There are not multiple global connectivity states at the same time, there is just one. A manual connectivity check should have the meaning of ensure that the global state is up to date, but it still should return the global connectivity state -- not the answers for several connectivity checks issued in parallel. This is related to commit b799de281bc01073c31dd2c86171b29c8132441c (libnm: update property in the manager after connectivity check), which tries to address a similar problem client side. Similarly, each device has a connectivity state. While there might be several connectivity checks per device pending, whenever a check completes, it can update the per-device state (and return that device state as result), but the immediate answer of the individual check might not matter. This is especially the case, when a later request returns earlier and obsoletes all earlier requests. In that case, earlier requests return with the result of the currend devices connectivity state. This patch cleans up the internal API and gives a better defined behavior to the user (thus, the simple API which simplifies implementation for the caller). However, the implementation of getting this API right and properly handle cancel and destruction of the target object is more complicated and complex. But this but is not just for the sake of a nicer API. This fixes actual issues explained above. Also, get rid of GAsyncResult to track information about the pending request. Instead, allocate our own handle structure, which ends up to be nicer because it's strongly typed and has exactly the properties that are useful to track the request. Also, it gets rid of the awkward _finish() API by passing the relevant arguments to the callback directly.
2018-01-05 17:46:49 +01:00
NMConnectivityCheckCallback callback;
nm_assert (cb_data);
nm_assert (NM_IS_CONNECTIVITY (cb_data->self));
callback = cb_data->callback;
if (!callback)
return;
cb_data->callback = NULL;
nm_assert (log_message);
_LOG2D ("check completed: %s; %s",
nm_connectivity_state_to_string (state),
log_message);
callback (cb_data->self,
cb_data,
state,
error,
cb_data->user_data);
}
static void
cb_data_free (NMConnectivityCheckHandle *cb_data,
NMConnectivityState state,
GError *error,
const char *log_message)
{
NMConnectivity *self;
nm_assert (cb_data);
self = cb_data->self;
nm_assert (NM_IS_CONNECTIVITY (self));
c_list_unlink (&cb_data->handles_lst);
#if WITH_CONCHECK
if (cb_data->concheck.curl_ehandle) {
NMConnectivityPrivate *priv;
/* Contrary to what cURL manual claim it is *not* safe to remove
* the easy handle "at any moment"; specifically not from the
* write function. Thus here we just dissociate the cb_data from
* the easy handle and the easy handle will be cleaned up when the
* message goes to CURLMSG_DONE in curl_check_connectivity(). */
curl_easy_setopt (cb_data->concheck.curl_ehandle, CURLOPT_WRITEFUNCTION, NULL);
curl_easy_setopt (cb_data->concheck.curl_ehandle, CURLOPT_WRITEDATA, NULL);
curl_easy_setopt (cb_data->concheck.curl_ehandle, CURLOPT_HEADERFUNCTION, NULL);
curl_easy_setopt (cb_data->concheck.curl_ehandle, CURLOPT_HEADERDATA, NULL);
curl_easy_setopt (cb_data->concheck.curl_ehandle, CURLOPT_PRIVATE, NULL);
curl_easy_setopt (cb_data->concheck.curl_ehandle, CURLOPT_HTTPHEADER, NULL);
priv = NM_CONNECTIVITY_GET_PRIVATE (self);
curl_multi_remove_handle (priv->concheck.curl_mhandle, cb_data->concheck.curl_ehandle);
curl_easy_cleanup (cb_data->concheck.curl_ehandle);
curl_slist_free_all (cb_data->concheck.request_headers);
}
#endif
nm_clear_g_source (&cb_data->timeout_id);
cb_data_invoke_callback (cb_data, state, error, log_message);
#if WITH_CONCHECK
g_free (cb_data->concheck.response);
if (cb_data->concheck.recv_msg)
g_string_free (cb_data->concheck.recv_msg, TRUE);
#endif
g_free (cb_data->ifspec);
g_slice_free (NMConnectivityCheckHandle, cb_data);
}
connectivity: rework async connectivity check requests An asynchronous request should either be cancellable or not keep the target object alive. Preferably both. Otherwise, it is impossible to do a controlled shutdown when terminating NetworkManager. Currently, when NetworkManager is about to terminate, it just quits the mainloop and essentially leaks everything. That is a bug. If we ever want to fix that, every asynchronous request must be cancellable in a controlled way (or it must not prevent objects from getting disposed, where disposing the object automatically cancels the callback). Rework the asynchronous request for connectivity check to - return a handle that can be used to cancel the operation. Cancelling is optional. The caller may choose to ignore the handle because the asynchronous operation does not keep the target object alive. That means, it is still possible to shutdown, by everybody giving up their reference to the target object. In which case the callback will be invoked during dispose() of the target object. - also, the callback will always be invoked exactly once, and never synchronously from within the asynchronous start call. But during cancel(), the callback is invoked synchronously from within cancel(). Note that it's only allowed to cancel an action at most once, and never after the callback is invoked (also not from within the callback itself). - also, NMConnectivity already supports a fake handler, in case connectivity check is disabled via configuration. Hence, reuse the same code paths also when compiling without --enable-concheck. That means, instead of having #if WITH_CONCHECK at various callers, move them into NMConnectivity. The downside is, that if you build without concheck, there is a small overhead compared to before. The upside is, we reuse the same code paths when compiling with or without concheck. - also, the patch synchronizes the connecitivty states. For example, previously `nmcli networking connectivity check` would schedule requests in parallel, and return the accumulated result of the individual requests. However, the global connectivity state of the manager might have have been the same as the answer to the explicit connecitivity check, because while the answer for the manual check is waiting for all pending checks to complete, the global connectivity state could already change. That is just wrong. There are not multiple global connectivity states at the same time, there is just one. A manual connectivity check should have the meaning of ensure that the global state is up to date, but it still should return the global connectivity state -- not the answers for several connectivity checks issued in parallel. This is related to commit b799de281bc01073c31dd2c86171b29c8132441c (libnm: update property in the manager after connectivity check), which tries to address a similar problem client side. Similarly, each device has a connectivity state. While there might be several connectivity checks per device pending, whenever a check completes, it can update the per-device state (and return that device state as result), but the immediate answer of the individual check might not matter. This is especially the case, when a later request returns earlier and obsoletes all earlier requests. In that case, earlier requests return with the result of the currend devices connectivity state. This patch cleans up the internal API and gives a better defined behavior to the user (thus, the simple API which simplifies implementation for the caller). However, the implementation of getting this API right and properly handle cancel and destruction of the target object is more complicated and complex. But this but is not just for the sake of a nicer API. This fixes actual issues explained above. Also, get rid of GAsyncResult to track information about the pending request. Instead, allocate our own handle structure, which ends up to be nicer because it's strongly typed and has exactly the properties that are useful to track the request. Also, it gets rid of the awkward _finish() API by passing the relevant arguments to the callback directly.
2018-01-05 17:46:49 +01:00
/*****************************************************************************/
#if WITH_CONCHECK
static const char *
_check_handle_get_response (NMConnectivityCheckHandle *cb_data)
{
return cb_data->concheck.response ?: NM_CONFIG_DEFAULT_CONNECTIVITY_RESPONSE;
}
static void
connectivity: rework async connectivity check requests An asynchronous request should either be cancellable or not keep the target object alive. Preferably both. Otherwise, it is impossible to do a controlled shutdown when terminating NetworkManager. Currently, when NetworkManager is about to terminate, it just quits the mainloop and essentially leaks everything. That is a bug. If we ever want to fix that, every asynchronous request must be cancellable in a controlled way (or it must not prevent objects from getting disposed, where disposing the object automatically cancels the callback). Rework the asynchronous request for connectivity check to - return a handle that can be used to cancel the operation. Cancelling is optional. The caller may choose to ignore the handle because the asynchronous operation does not keep the target object alive. That means, it is still possible to shutdown, by everybody giving up their reference to the target object. In which case the callback will be invoked during dispose() of the target object. - also, the callback will always be invoked exactly once, and never synchronously from within the asynchronous start call. But during cancel(), the callback is invoked synchronously from within cancel(). Note that it's only allowed to cancel an action at most once, and never after the callback is invoked (also not from within the callback itself). - also, NMConnectivity already supports a fake handler, in case connectivity check is disabled via configuration. Hence, reuse the same code paths also when compiling without --enable-concheck. That means, instead of having #if WITH_CONCHECK at various callers, move them into NMConnectivity. The downside is, that if you build without concheck, there is a small overhead compared to before. The upside is, we reuse the same code paths when compiling with or without concheck. - also, the patch synchronizes the connecitivty states. For example, previously `nmcli networking connectivity check` would schedule requests in parallel, and return the accumulated result of the individual requests. However, the global connectivity state of the manager might have have been the same as the answer to the explicit connecitivity check, because while the answer for the manual check is waiting for all pending checks to complete, the global connectivity state could already change. That is just wrong. There are not multiple global connectivity states at the same time, there is just one. A manual connectivity check should have the meaning of ensure that the global state is up to date, but it still should return the global connectivity state -- not the answers for several connectivity checks issued in parallel. This is related to commit b799de281bc01073c31dd2c86171b29c8132441c (libnm: update property in the manager after connectivity check), which tries to address a similar problem client side. Similarly, each device has a connectivity state. While there might be several connectivity checks per device pending, whenever a check completes, it can update the per-device state (and return that device state as result), but the immediate answer of the individual check might not matter. This is especially the case, when a later request returns earlier and obsoletes all earlier requests. In that case, earlier requests return with the result of the currend devices connectivity state. This patch cleans up the internal API and gives a better defined behavior to the user (thus, the simple API which simplifies implementation for the caller). However, the implementation of getting this API right and properly handle cancel and destruction of the target object is more complicated and complex. But this but is not just for the sake of a nicer API. This fixes actual issues explained above. Also, get rid of GAsyncResult to track information about the pending request. Instead, allocate our own handle structure, which ends up to be nicer because it's strongly typed and has exactly the properties that are useful to track the request. Also, it gets rid of the awkward _finish() API by passing the relevant arguments to the callback directly.
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curl_check_connectivity (CURLM *mhandle, int sockfd, int ev_bitmask)
{
NMConnectivityCheckHandle *cb_data;
CURLMsg *msg;
CURLcode eret;
int m_left;
long response_code;
connectivity: rework async connectivity check requests An asynchronous request should either be cancellable or not keep the target object alive. Preferably both. Otherwise, it is impossible to do a controlled shutdown when terminating NetworkManager. Currently, when NetworkManager is about to terminate, it just quits the mainloop and essentially leaks everything. That is a bug. If we ever want to fix that, every asynchronous request must be cancellable in a controlled way (or it must not prevent objects from getting disposed, where disposing the object automatically cancels the callback). Rework the asynchronous request for connectivity check to - return a handle that can be used to cancel the operation. Cancelling is optional. The caller may choose to ignore the handle because the asynchronous operation does not keep the target object alive. That means, it is still possible to shutdown, by everybody giving up their reference to the target object. In which case the callback will be invoked during dispose() of the target object. - also, the callback will always be invoked exactly once, and never synchronously from within the asynchronous start call. But during cancel(), the callback is invoked synchronously from within cancel(). Note that it's only allowed to cancel an action at most once, and never after the callback is invoked (also not from within the callback itself). - also, NMConnectivity already supports a fake handler, in case connectivity check is disabled via configuration. Hence, reuse the same code paths also when compiling without --enable-concheck. That means, instead of having #if WITH_CONCHECK at various callers, move them into NMConnectivity. The downside is, that if you build without concheck, there is a small overhead compared to before. The upside is, we reuse the same code paths when compiling with or without concheck. - also, the patch synchronizes the connecitivty states. For example, previously `nmcli networking connectivity check` would schedule requests in parallel, and return the accumulated result of the individual requests. However, the global connectivity state of the manager might have have been the same as the answer to the explicit connecitivity check, because while the answer for the manual check is waiting for all pending checks to complete, the global connectivity state could already change. That is just wrong. There are not multiple global connectivity states at the same time, there is just one. A manual connectivity check should have the meaning of ensure that the global state is up to date, but it still should return the global connectivity state -- not the answers for several connectivity checks issued in parallel. This is related to commit b799de281bc01073c31dd2c86171b29c8132441c (libnm: update property in the manager after connectivity check), which tries to address a similar problem client side. Similarly, each device has a connectivity state. While there might be several connectivity checks per device pending, whenever a check completes, it can update the per-device state (and return that device state as result), but the immediate answer of the individual check might not matter. This is especially the case, when a later request returns earlier and obsoletes all earlier requests. In that case, earlier requests return with the result of the currend devices connectivity state. This patch cleans up the internal API and gives a better defined behavior to the user (thus, the simple API which simplifies implementation for the caller). However, the implementation of getting this API right and properly handle cancel and destruction of the target object is more complicated and complex. But this but is not just for the sake of a nicer API. This fixes actual issues explained above. Also, get rid of GAsyncResult to track information about the pending request. Instead, allocate our own handle structure, which ends up to be nicer because it's strongly typed and has exactly the properties that are useful to track the request. Also, it gets rid of the awkward _finish() API by passing the relevant arguments to the callback directly.
2018-01-05 17:46:49 +01:00
CURLMcode ret;
int running_handles;
connectivity: rework async connectivity check requests An asynchronous request should either be cancellable or not keep the target object alive. Preferably both. Otherwise, it is impossible to do a controlled shutdown when terminating NetworkManager. Currently, when NetworkManager is about to terminate, it just quits the mainloop and essentially leaks everything. That is a bug. If we ever want to fix that, every asynchronous request must be cancellable in a controlled way (or it must not prevent objects from getting disposed, where disposing the object automatically cancels the callback). Rework the asynchronous request for connectivity check to - return a handle that can be used to cancel the operation. Cancelling is optional. The caller may choose to ignore the handle because the asynchronous operation does not keep the target object alive. That means, it is still possible to shutdown, by everybody giving up their reference to the target object. In which case the callback will be invoked during dispose() of the target object. - also, the callback will always be invoked exactly once, and never synchronously from within the asynchronous start call. But during cancel(), the callback is invoked synchronously from within cancel(). Note that it's only allowed to cancel an action at most once, and never after the callback is invoked (also not from within the callback itself). - also, NMConnectivity already supports a fake handler, in case connectivity check is disabled via configuration. Hence, reuse the same code paths also when compiling without --enable-concheck. That means, instead of having #if WITH_CONCHECK at various callers, move them into NMConnectivity. The downside is, that if you build without concheck, there is a small overhead compared to before. The upside is, we reuse the same code paths when compiling with or without concheck. - also, the patch synchronizes the connecitivty states. For example, previously `nmcli networking connectivity check` would schedule requests in parallel, and return the accumulated result of the individual requests. However, the global connectivity state of the manager might have have been the same as the answer to the explicit connecitivity check, because while the answer for the manual check is waiting for all pending checks to complete, the global connectivity state could already change. That is just wrong. There are not multiple global connectivity states at the same time, there is just one. A manual connectivity check should have the meaning of ensure that the global state is up to date, but it still should return the global connectivity state -- not the answers for several connectivity checks issued in parallel. This is related to commit b799de281bc01073c31dd2c86171b29c8132441c (libnm: update property in the manager after connectivity check), which tries to address a similar problem client side. Similarly, each device has a connectivity state. While there might be several connectivity checks per device pending, whenever a check completes, it can update the per-device state (and return that device state as result), but the immediate answer of the individual check might not matter. This is especially the case, when a later request returns earlier and obsoletes all earlier requests. In that case, earlier requests return with the result of the currend devices connectivity state. This patch cleans up the internal API and gives a better defined behavior to the user (thus, the simple API which simplifies implementation for the caller). However, the implementation of getting this API right and properly handle cancel and destruction of the target object is more complicated and complex. But this but is not just for the sake of a nicer API. This fixes actual issues explained above. Also, get rid of GAsyncResult to track information about the pending request. Instead, allocate our own handle structure, which ends up to be nicer because it's strongly typed and has exactly the properties that are useful to track the request. Also, it gets rid of the awkward _finish() API by passing the relevant arguments to the callback directly.
2018-01-05 17:46:49 +01:00
ret = curl_multi_socket_action (mhandle, sockfd, ev_bitmask, &running_handles);
if (ret != CURLM_OK)
connectivity: rework async connectivity check requests An asynchronous request should either be cancellable or not keep the target object alive. Preferably both. Otherwise, it is impossible to do a controlled shutdown when terminating NetworkManager. Currently, when NetworkManager is about to terminate, it just quits the mainloop and essentially leaks everything. That is a bug. If we ever want to fix that, every asynchronous request must be cancellable in a controlled way (or it must not prevent objects from getting disposed, where disposing the object automatically cancels the callback). Rework the asynchronous request for connectivity check to - return a handle that can be used to cancel the operation. Cancelling is optional. The caller may choose to ignore the handle because the asynchronous operation does not keep the target object alive. That means, it is still possible to shutdown, by everybody giving up their reference to the target object. In which case the callback will be invoked during dispose() of the target object. - also, the callback will always be invoked exactly once, and never synchronously from within the asynchronous start call. But during cancel(), the callback is invoked synchronously from within cancel(). Note that it's only allowed to cancel an action at most once, and never after the callback is invoked (also not from within the callback itself). - also, NMConnectivity already supports a fake handler, in case connectivity check is disabled via configuration. Hence, reuse the same code paths also when compiling without --enable-concheck. That means, instead of having #if WITH_CONCHECK at various callers, move them into NMConnectivity. The downside is, that if you build without concheck, there is a small overhead compared to before. The upside is, we reuse the same code paths when compiling with or without concheck. - also, the patch synchronizes the connecitivty states. For example, previously `nmcli networking connectivity check` would schedule requests in parallel, and return the accumulated result of the individual requests. However, the global connectivity state of the manager might have have been the same as the answer to the explicit connecitivity check, because while the answer for the manual check is waiting for all pending checks to complete, the global connectivity state could already change. That is just wrong. There are not multiple global connectivity states at the same time, there is just one. A manual connectivity check should have the meaning of ensure that the global state is up to date, but it still should return the global connectivity state -- not the answers for several connectivity checks issued in parallel. This is related to commit b799de281bc01073c31dd2c86171b29c8132441c (libnm: update property in the manager after connectivity check), which tries to address a similar problem client side. Similarly, each device has a connectivity state. While there might be several connectivity checks per device pending, whenever a check completes, it can update the per-device state (and return that device state as result), but the immediate answer of the individual check might not matter. This is especially the case, when a later request returns earlier and obsoletes all earlier requests. In that case, earlier requests return with the result of the currend devices connectivity state. This patch cleans up the internal API and gives a better defined behavior to the user (thus, the simple API which simplifies implementation for the caller). However, the implementation of getting this API right and properly handle cancel and destruction of the target object is more complicated and complex. But this but is not just for the sake of a nicer API. This fixes actual issues explained above. Also, get rid of GAsyncResult to track information about the pending request. Instead, allocate our own handle structure, which ends up to be nicer because it's strongly typed and has exactly the properties that are useful to track the request. Also, it gets rid of the awkward _finish() API by passing the relevant arguments to the callback directly.
2018-01-05 17:46:49 +01:00
_LOGE ("connectivity check failed: %d", ret);
while ((msg = curl_multi_info_read (mhandle, &m_left))) {
connectivity: rework async connectivity check requests An asynchronous request should either be cancellable or not keep the target object alive. Preferably both. Otherwise, it is impossible to do a controlled shutdown when terminating NetworkManager. Currently, when NetworkManager is about to terminate, it just quits the mainloop and essentially leaks everything. That is a bug. If we ever want to fix that, every asynchronous request must be cancellable in a controlled way (or it must not prevent objects from getting disposed, where disposing the object automatically cancels the callback). Rework the asynchronous request for connectivity check to - return a handle that can be used to cancel the operation. Cancelling is optional. The caller may choose to ignore the handle because the asynchronous operation does not keep the target object alive. That means, it is still possible to shutdown, by everybody giving up their reference to the target object. In which case the callback will be invoked during dispose() of the target object. - also, the callback will always be invoked exactly once, and never synchronously from within the asynchronous start call. But during cancel(), the callback is invoked synchronously from within cancel(). Note that it's only allowed to cancel an action at most once, and never after the callback is invoked (also not from within the callback itself). - also, NMConnectivity already supports a fake handler, in case connectivity check is disabled via configuration. Hence, reuse the same code paths also when compiling without --enable-concheck. That means, instead of having #if WITH_CONCHECK at various callers, move them into NMConnectivity. The downside is, that if you build without concheck, there is a small overhead compared to before. The upside is, we reuse the same code paths when compiling with or without concheck. - also, the patch synchronizes the connecitivty states. For example, previously `nmcli networking connectivity check` would schedule requests in parallel, and return the accumulated result of the individual requests. However, the global connectivity state of the manager might have have been the same as the answer to the explicit connecitivity check, because while the answer for the manual check is waiting for all pending checks to complete, the global connectivity state could already change. That is just wrong. There are not multiple global connectivity states at the same time, there is just one. A manual connectivity check should have the meaning of ensure that the global state is up to date, but it still should return the global connectivity state -- not the answers for several connectivity checks issued in parallel. This is related to commit b799de281bc01073c31dd2c86171b29c8132441c (libnm: update property in the manager after connectivity check), which tries to address a similar problem client side. Similarly, each device has a connectivity state. While there might be several connectivity checks per device pending, whenever a check completes, it can update the per-device state (and return that device state as result), but the immediate answer of the individual check might not matter. This is especially the case, when a later request returns earlier and obsoletes all earlier requests. In that case, earlier requests return with the result of the currend devices connectivity state. This patch cleans up the internal API and gives a better defined behavior to the user (thus, the simple API which simplifies implementation for the caller). However, the implementation of getting this API right and properly handle cancel and destruction of the target object is more complicated and complex. But this but is not just for the sake of a nicer API. This fixes actual issues explained above. Also, get rid of GAsyncResult to track information about the pending request. Instead, allocate our own handle structure, which ends up to be nicer because it's strongly typed and has exactly the properties that are useful to track the request. Also, it gets rid of the awkward _finish() API by passing the relevant arguments to the callback directly.
2018-01-05 17:46:49 +01:00
if (msg->msg != CURLMSG_DONE)
continue;
/* Here we have completed a session. Check easy session result. */
eret = curl_easy_getinfo (msg->easy_handle, CURLINFO_PRIVATE, (char **) &cb_data);
if (eret != CURLE_OK) {
connectivity: rework async connectivity check requests An asynchronous request should either be cancellable or not keep the target object alive. Preferably both. Otherwise, it is impossible to do a controlled shutdown when terminating NetworkManager. Currently, when NetworkManager is about to terminate, it just quits the mainloop and essentially leaks everything. That is a bug. If we ever want to fix that, every asynchronous request must be cancellable in a controlled way (or it must not prevent objects from getting disposed, where disposing the object automatically cancels the callback). Rework the asynchronous request for connectivity check to - return a handle that can be used to cancel the operation. Cancelling is optional. The caller may choose to ignore the handle because the asynchronous operation does not keep the target object alive. That means, it is still possible to shutdown, by everybody giving up their reference to the target object. In which case the callback will be invoked during dispose() of the target object. - also, the callback will always be invoked exactly once, and never synchronously from within the asynchronous start call. But during cancel(), the callback is invoked synchronously from within cancel(). Note that it's only allowed to cancel an action at most once, and never after the callback is invoked (also not from within the callback itself). - also, NMConnectivity already supports a fake handler, in case connectivity check is disabled via configuration. Hence, reuse the same code paths also when compiling without --enable-concheck. That means, instead of having #if WITH_CONCHECK at various callers, move them into NMConnectivity. The downside is, that if you build without concheck, there is a small overhead compared to before. The upside is, we reuse the same code paths when compiling with or without concheck. - also, the patch synchronizes the connecitivty states. For example, previously `nmcli networking connectivity check` would schedule requests in parallel, and return the accumulated result of the individual requests. However, the global connectivity state of the manager might have have been the same as the answer to the explicit connecitivity check, because while the answer for the manual check is waiting for all pending checks to complete, the global connectivity state could already change. That is just wrong. There are not multiple global connectivity states at the same time, there is just one. A manual connectivity check should have the meaning of ensure that the global state is up to date, but it still should return the global connectivity state -- not the answers for several connectivity checks issued in parallel. This is related to commit b799de281bc01073c31dd2c86171b29c8132441c (libnm: update property in the manager after connectivity check), which tries to address a similar problem client side. Similarly, each device has a connectivity state. While there might be several connectivity checks per device pending, whenever a check completes, it can update the per-device state (and return that device state as result), but the immediate answer of the individual check might not matter. This is especially the case, when a later request returns earlier and obsoletes all earlier requests. In that case, earlier requests return with the result of the currend devices connectivity state. This patch cleans up the internal API and gives a better defined behavior to the user (thus, the simple API which simplifies implementation for the caller). However, the implementation of getting this API right and properly handle cancel and destruction of the target object is more complicated and complex. But this but is not just for the sake of a nicer API. This fixes actual issues explained above. Also, get rid of GAsyncResult to track information about the pending request. Instead, allocate our own handle structure, which ends up to be nicer because it's strongly typed and has exactly the properties that are useful to track the request. Also, it gets rid of the awkward _finish() API by passing the relevant arguments to the callback directly.
2018-01-05 17:46:49 +01:00
_LOGE ("curl cannot extract cb_data for easy handle, skipping msg");
continue;
}
connectivity: rework async connectivity check requests An asynchronous request should either be cancellable or not keep the target object alive. Preferably both. Otherwise, it is impossible to do a controlled shutdown when terminating NetworkManager. Currently, when NetworkManager is about to terminate, it just quits the mainloop and essentially leaks everything. That is a bug. If we ever want to fix that, every asynchronous request must be cancellable in a controlled way (or it must not prevent objects from getting disposed, where disposing the object automatically cancels the callback). Rework the asynchronous request for connectivity check to - return a handle that can be used to cancel the operation. Cancelling is optional. The caller may choose to ignore the handle because the asynchronous operation does not keep the target object alive. That means, it is still possible to shutdown, by everybody giving up their reference to the target object. In which case the callback will be invoked during dispose() of the target object. - also, the callback will always be invoked exactly once, and never synchronously from within the asynchronous start call. But during cancel(), the callback is invoked synchronously from within cancel(). Note that it's only allowed to cancel an action at most once, and never after the callback is invoked (also not from within the callback itself). - also, NMConnectivity already supports a fake handler, in case connectivity check is disabled via configuration. Hence, reuse the same code paths also when compiling without --enable-concheck. That means, instead of having #if WITH_CONCHECK at various callers, move them into NMConnectivity. The downside is, that if you build without concheck, there is a small overhead compared to before. The upside is, we reuse the same code paths when compiling with or without concheck. - also, the patch synchronizes the connecitivty states. For example, previously `nmcli networking connectivity check` would schedule requests in parallel, and return the accumulated result of the individual requests. However, the global connectivity state of the manager might have have been the same as the answer to the explicit connecitivity check, because while the answer for the manual check is waiting for all pending checks to complete, the global connectivity state could already change. That is just wrong. There are not multiple global connectivity states at the same time, there is just one. A manual connectivity check should have the meaning of ensure that the global state is up to date, but it still should return the global connectivity state -- not the answers for several connectivity checks issued in parallel. This is related to commit b799de281bc01073c31dd2c86171b29c8132441c (libnm: update property in the manager after connectivity check), which tries to address a similar problem client side. Similarly, each device has a connectivity state. While there might be several connectivity checks per device pending, whenever a check completes, it can update the per-device state (and return that device state as result), but the immediate answer of the individual check might not matter. This is especially the case, when a later request returns earlier and obsoletes all earlier requests. In that case, earlier requests return with the result of the currend devices connectivity state. This patch cleans up the internal API and gives a better defined behavior to the user (thus, the simple API which simplifies implementation for the caller). However, the implementation of getting this API right and properly handle cancel and destruction of the target object is more complicated and complex. But this but is not just for the sake of a nicer API. This fixes actual issues explained above. Also, get rid of GAsyncResult to track information about the pending request. Instead, allocate our own handle structure, which ends up to be nicer because it's strongly typed and has exactly the properties that are useful to track the request. Also, it gets rid of the awkward _finish() API by passing the relevant arguments to the callback directly.
2018-01-05 17:46:49 +01:00
if (!cb_data->callback) {
/* callback was already invoked earlier. */
cb_data_free (cb_data, NM_CONNECTIVITY_UNKNOWN, NULL, NULL);
} else if (msg->data.result != CURLE_OK) {
gs_free char *log_message = NULL;
log_message = g_strdup_printf ("check failed with curl status %d", msg->data.result);
cb_data_free (cb_data, NM_CONNECTIVITY_LIMITED, NULL,
log_message);
} else if ( !((_check_handle_get_response (cb_data))[0])
&& (curl_easy_getinfo (msg->easy_handle, CURLINFO_RESPONSE_CODE, &response_code) == CURLE_OK)
&& response_code == 204) {
/* If we got a 204 response code (no content) and we actually
* requested no content, report full connectivity. */
cb_data_free (cb_data, NM_CONNECTIVITY_FULL, NULL,
"no content, as expected");
} else {
/* If we get here, it means that easy_write_cb() didn't read enough
* bytes to be able to do a match, or that we were asking for no content
* (204 response code) and we actually got some. Either way, that is
* an indication of a captive portal */
cb_data_free (cb_data, NM_CONNECTIVITY_PORTAL, NULL,
"unexpected short response");
}
}
}
static gboolean
curl_timeout_cb (gpointer user_data)
{
connectivity: rework async connectivity check requests An asynchronous request should either be cancellable or not keep the target object alive. Preferably both. Otherwise, it is impossible to do a controlled shutdown when terminating NetworkManager. Currently, when NetworkManager is about to terminate, it just quits the mainloop and essentially leaks everything. That is a bug. If we ever want to fix that, every asynchronous request must be cancellable in a controlled way (or it must not prevent objects from getting disposed, where disposing the object automatically cancels the callback). Rework the asynchronous request for connectivity check to - return a handle that can be used to cancel the operation. Cancelling is optional. The caller may choose to ignore the handle because the asynchronous operation does not keep the target object alive. That means, it is still possible to shutdown, by everybody giving up their reference to the target object. In which case the callback will be invoked during dispose() of the target object. - also, the callback will always be invoked exactly once, and never synchronously from within the asynchronous start call. But during cancel(), the callback is invoked synchronously from within cancel(). Note that it's only allowed to cancel an action at most once, and never after the callback is invoked (also not from within the callback itself). - also, NMConnectivity already supports a fake handler, in case connectivity check is disabled via configuration. Hence, reuse the same code paths also when compiling without --enable-concheck. That means, instead of having #if WITH_CONCHECK at various callers, move them into NMConnectivity. The downside is, that if you build without concheck, there is a small overhead compared to before. The upside is, we reuse the same code paths when compiling with or without concheck. - also, the patch synchronizes the connecitivty states. For example, previously `nmcli networking connectivity check` would schedule requests in parallel, and return the accumulated result of the individual requests. However, the global connectivity state of the manager might have have been the same as the answer to the explicit connecitivity check, because while the answer for the manual check is waiting for all pending checks to complete, the global connectivity state could already change. That is just wrong. There are not multiple global connectivity states at the same time, there is just one. A manual connectivity check should have the meaning of ensure that the global state is up to date, but it still should return the global connectivity state -- not the answers for several connectivity checks issued in parallel. This is related to commit b799de281bc01073c31dd2c86171b29c8132441c (libnm: update property in the manager after connectivity check), which tries to address a similar problem client side. Similarly, each device has a connectivity state. While there might be several connectivity checks per device pending, whenever a check completes, it can update the per-device state (and return that device state as result), but the immediate answer of the individual check might not matter. This is especially the case, when a later request returns earlier and obsoletes all earlier requests. In that case, earlier requests return with the result of the currend devices connectivity state. This patch cleans up the internal API and gives a better defined behavior to the user (thus, the simple API which simplifies implementation for the caller). However, the implementation of getting this API right and properly handle cancel and destruction of the target object is more complicated and complex. But this but is not just for the sake of a nicer API. This fixes actual issues explained above. Also, get rid of GAsyncResult to track information about the pending request. Instead, allocate our own handle structure, which ends up to be nicer because it's strongly typed and has exactly the properties that are useful to track the request. Also, it gets rid of the awkward _finish() API by passing the relevant arguments to the callback directly.
2018-01-05 17:46:49 +01:00
gs_unref_object NMConnectivity *self = g_object_ref (NM_CONNECTIVITY (user_data));
NMConnectivityPrivate *priv = NM_CONNECTIVITY_GET_PRIVATE (self);
connectivity: rework async connectivity check requests An asynchronous request should either be cancellable or not keep the target object alive. Preferably both. Otherwise, it is impossible to do a controlled shutdown when terminating NetworkManager. Currently, when NetworkManager is about to terminate, it just quits the mainloop and essentially leaks everything. That is a bug. If we ever want to fix that, every asynchronous request must be cancellable in a controlled way (or it must not prevent objects from getting disposed, where disposing the object automatically cancels the callback). Rework the asynchronous request for connectivity check to - return a handle that can be used to cancel the operation. Cancelling is optional. The caller may choose to ignore the handle because the asynchronous operation does not keep the target object alive. That means, it is still possible to shutdown, by everybody giving up their reference to the target object. In which case the callback will be invoked during dispose() of the target object. - also, the callback will always be invoked exactly once, and never synchronously from within the asynchronous start call. But during cancel(), the callback is invoked synchronously from within cancel(). Note that it's only allowed to cancel an action at most once, and never after the callback is invoked (also not from within the callback itself). - also, NMConnectivity already supports a fake handler, in case connectivity check is disabled via configuration. Hence, reuse the same code paths also when compiling without --enable-concheck. That means, instead of having #if WITH_CONCHECK at various callers, move them into NMConnectivity. The downside is, that if you build without concheck, there is a small overhead compared to before. The upside is, we reuse the same code paths when compiling with or without concheck. - also, the patch synchronizes the connecitivty states. For example, previously `nmcli networking connectivity check` would schedule requests in parallel, and return the accumulated result of the individual requests. However, the global connectivity state of the manager might have have been the same as the answer to the explicit connecitivity check, because while the answer for the manual check is waiting for all pending checks to complete, the global connectivity state could already change. That is just wrong. There are not multiple global connectivity states at the same time, there is just one. A manual connectivity check should have the meaning of ensure that the global state is up to date, but it still should return the global connectivity state -- not the answers for several connectivity checks issued in parallel. This is related to commit b799de281bc01073c31dd2c86171b29c8132441c (libnm: update property in the manager after connectivity check), which tries to address a similar problem client side. Similarly, each device has a connectivity state. While there might be several connectivity checks per device pending, whenever a check completes, it can update the per-device state (and return that device state as result), but the immediate answer of the individual check might not matter. This is especially the case, when a later request returns earlier and obsoletes all earlier requests. In that case, earlier requests return with the result of the currend devices connectivity state. This patch cleans up the internal API and gives a better defined behavior to the user (thus, the simple API which simplifies implementation for the caller). However, the implementation of getting this API right and properly handle cancel and destruction of the target object is more complicated and complex. But this but is not just for the sake of a nicer API. This fixes actual issues explained above. Also, get rid of GAsyncResult to track information about the pending request. Instead, allocate our own handle structure, which ends up to be nicer because it's strongly typed and has exactly the properties that are useful to track the request. Also, it gets rid of the awkward _finish() API by passing the relevant arguments to the callback directly.
2018-01-05 17:46:49 +01:00
priv->concheck.curl_timer = 0;
curl_check_connectivity (priv->concheck.curl_mhandle, CURL_SOCKET_TIMEOUT, 0);
2017-03-22 18:48:58 +00:00
return G_SOURCE_REMOVE;
}
static int
multi_timer_cb (CURLM *multi, long timeout_ms, void *userdata)
{
NMConnectivity *self = NM_CONNECTIVITY (userdata);
NMConnectivityPrivate *priv = NM_CONNECTIVITY_GET_PRIVATE (self);
connectivity: rework async connectivity check requests An asynchronous request should either be cancellable or not keep the target object alive. Preferably both. Otherwise, it is impossible to do a controlled shutdown when terminating NetworkManager. Currently, when NetworkManager is about to terminate, it just quits the mainloop and essentially leaks everything. That is a bug. If we ever want to fix that, every asynchronous request must be cancellable in a controlled way (or it must not prevent objects from getting disposed, where disposing the object automatically cancels the callback). Rework the asynchronous request for connectivity check to - return a handle that can be used to cancel the operation. Cancelling is optional. The caller may choose to ignore the handle because the asynchronous operation does not keep the target object alive. That means, it is still possible to shutdown, by everybody giving up their reference to the target object. In which case the callback will be invoked during dispose() of the target object. - also, the callback will always be invoked exactly once, and never synchronously from within the asynchronous start call. But during cancel(), the callback is invoked synchronously from within cancel(). Note that it's only allowed to cancel an action at most once, and never after the callback is invoked (also not from within the callback itself). - also, NMConnectivity already supports a fake handler, in case connectivity check is disabled via configuration. Hence, reuse the same code paths also when compiling without --enable-concheck. That means, instead of having #if WITH_CONCHECK at various callers, move them into NMConnectivity. The downside is, that if you build without concheck, there is a small overhead compared to before. The upside is, we reuse the same code paths when compiling with or without concheck. - also, the patch synchronizes the connecitivty states. For example, previously `nmcli networking connectivity check` would schedule requests in parallel, and return the accumulated result of the individual requests. However, the global connectivity state of the manager might have have been the same as the answer to the explicit connecitivity check, because while the answer for the manual check is waiting for all pending checks to complete, the global connectivity state could already change. That is just wrong. There are not multiple global connectivity states at the same time, there is just one. A manual connectivity check should have the meaning of ensure that the global state is up to date, but it still should return the global connectivity state -- not the answers for several connectivity checks issued in parallel. This is related to commit b799de281bc01073c31dd2c86171b29c8132441c (libnm: update property in the manager after connectivity check), which tries to address a similar problem client side. Similarly, each device has a connectivity state. While there might be several connectivity checks per device pending, whenever a check completes, it can update the per-device state (and return that device state as result), but the immediate answer of the individual check might not matter. This is especially the case, when a later request returns earlier and obsoletes all earlier requests. In that case, earlier requests return with the result of the currend devices connectivity state. This patch cleans up the internal API and gives a better defined behavior to the user (thus, the simple API which simplifies implementation for the caller). However, the implementation of getting this API right and properly handle cancel and destruction of the target object is more complicated and complex. But this but is not just for the sake of a nicer API. This fixes actual issues explained above. Also, get rid of GAsyncResult to track information about the pending request. Instead, allocate our own handle structure, which ends up to be nicer because it's strongly typed and has exactly the properties that are useful to track the request. Also, it gets rid of the awkward _finish() API by passing the relevant arguments to the callback directly.
2018-01-05 17:46:49 +01:00
nm_clear_g_source (&priv->concheck.curl_timer);
if (timeout_ms != -1)
connectivity: rework async connectivity check requests An asynchronous request should either be cancellable or not keep the target object alive. Preferably both. Otherwise, it is impossible to do a controlled shutdown when terminating NetworkManager. Currently, when NetworkManager is about to terminate, it just quits the mainloop and essentially leaks everything. That is a bug. If we ever want to fix that, every asynchronous request must be cancellable in a controlled way (or it must not prevent objects from getting disposed, where disposing the object automatically cancels the callback). Rework the asynchronous request for connectivity check to - return a handle that can be used to cancel the operation. Cancelling is optional. The caller may choose to ignore the handle because the asynchronous operation does not keep the target object alive. That means, it is still possible to shutdown, by everybody giving up their reference to the target object. In which case the callback will be invoked during dispose() of the target object. - also, the callback will always be invoked exactly once, and never synchronously from within the asynchronous start call. But during cancel(), the callback is invoked synchronously from within cancel(). Note that it's only allowed to cancel an action at most once, and never after the callback is invoked (also not from within the callback itself). - also, NMConnectivity already supports a fake handler, in case connectivity check is disabled via configuration. Hence, reuse the same code paths also when compiling without --enable-concheck. That means, instead of having #if WITH_CONCHECK at various callers, move them into NMConnectivity. The downside is, that if you build without concheck, there is a small overhead compared to before. The upside is, we reuse the same code paths when compiling with or without concheck. - also, the patch synchronizes the connecitivty states. For example, previously `nmcli networking connectivity check` would schedule requests in parallel, and return the accumulated result of the individual requests. However, the global connectivity state of the manager might have have been the same as the answer to the explicit connecitivity check, because while the answer for the manual check is waiting for all pending checks to complete, the global connectivity state could already change. That is just wrong. There are not multiple global connectivity states at the same time, there is just one. A manual connectivity check should have the meaning of ensure that the global state is up to date, but it still should return the global connectivity state -- not the answers for several connectivity checks issued in parallel. This is related to commit b799de281bc01073c31dd2c86171b29c8132441c (libnm: update property in the manager after connectivity check), which tries to address a similar problem client side. Similarly, each device has a connectivity state. While there might be several connectivity checks per device pending, whenever a check completes, it can update the per-device state (and return that device state as result), but the immediate answer of the individual check might not matter. This is especially the case, when a later request returns earlier and obsoletes all earlier requests. In that case, earlier requests return with the result of the currend devices connectivity state. This patch cleans up the internal API and gives a better defined behavior to the user (thus, the simple API which simplifies implementation for the caller). However, the implementation of getting this API right and properly handle cancel and destruction of the target object is more complicated and complex. But this but is not just for the sake of a nicer API. This fixes actual issues explained above. Also, get rid of GAsyncResult to track information about the pending request. Instead, allocate our own handle structure, which ends up to be nicer because it's strongly typed and has exactly the properties that are useful to track the request. Also, it gets rid of the awkward _finish() API by passing the relevant arguments to the callback directly.
2018-01-05 17:46:49 +01:00
priv->concheck.curl_timer = g_timeout_add (timeout_ms, curl_timeout_cb, self);
return 0;
}
static gboolean
connectivity: rework async connectivity check requests An asynchronous request should either be cancellable or not keep the target object alive. Preferably both. Otherwise, it is impossible to do a controlled shutdown when terminating NetworkManager. Currently, when NetworkManager is about to terminate, it just quits the mainloop and essentially leaks everything. That is a bug. If we ever want to fix that, every asynchronous request must be cancellable in a controlled way (or it must not prevent objects from getting disposed, where disposing the object automatically cancels the callback). Rework the asynchronous request for connectivity check to - return a handle that can be used to cancel the operation. Cancelling is optional. The caller may choose to ignore the handle because the asynchronous operation does not keep the target object alive. That means, it is still possible to shutdown, by everybody giving up their reference to the target object. In which case the callback will be invoked during dispose() of the target object. - also, the callback will always be invoked exactly once, and never synchronously from within the asynchronous start call. But during cancel(), the callback is invoked synchronously from within cancel(). Note that it's only allowed to cancel an action at most once, and never after the callback is invoked (also not from within the callback itself). - also, NMConnectivity already supports a fake handler, in case connectivity check is disabled via configuration. Hence, reuse the same code paths also when compiling without --enable-concheck. That means, instead of having #if WITH_CONCHECK at various callers, move them into NMConnectivity. The downside is, that if you build without concheck, there is a small overhead compared to before. The upside is, we reuse the same code paths when compiling with or without concheck. - also, the patch synchronizes the connecitivty states. For example, previously `nmcli networking connectivity check` would schedule requests in parallel, and return the accumulated result of the individual requests. However, the global connectivity state of the manager might have have been the same as the answer to the explicit connecitivity check, because while the answer for the manual check is waiting for all pending checks to complete, the global connectivity state could already change. That is just wrong. There are not multiple global connectivity states at the same time, there is just one. A manual connectivity check should have the meaning of ensure that the global state is up to date, but it still should return the global connectivity state -- not the answers for several connectivity checks issued in parallel. This is related to commit b799de281bc01073c31dd2c86171b29c8132441c (libnm: update property in the manager after connectivity check), which tries to address a similar problem client side. Similarly, each device has a connectivity state. While there might be several connectivity checks per device pending, whenever a check completes, it can update the per-device state (and return that device state as result), but the immediate answer of the individual check might not matter. This is especially the case, when a later request returns earlier and obsoletes all earlier requests. In that case, earlier requests return with the result of the currend devices connectivity state. This patch cleans up the internal API and gives a better defined behavior to the user (thus, the simple API which simplifies implementation for the caller). However, the implementation of getting this API right and properly handle cancel and destruction of the target object is more complicated and complex. But this but is not just for the sake of a nicer API. This fixes actual issues explained above. Also, get rid of GAsyncResult to track information about the pending request. Instead, allocate our own handle structure, which ends up to be nicer because it's strongly typed and has exactly the properties that are useful to track the request. Also, it gets rid of the awkward _finish() API by passing the relevant arguments to the callback directly.
2018-01-05 17:46:49 +01:00
curl_socketevent_cb (GIOChannel *ch, GIOCondition condition, gpointer user_data)
{
connectivity: rework async connectivity check requests An asynchronous request should either be cancellable or not keep the target object alive. Preferably both. Otherwise, it is impossible to do a controlled shutdown when terminating NetworkManager. Currently, when NetworkManager is about to terminate, it just quits the mainloop and essentially leaks everything. That is a bug. If we ever want to fix that, every asynchronous request must be cancellable in a controlled way (or it must not prevent objects from getting disposed, where disposing the object automatically cancels the callback). Rework the asynchronous request for connectivity check to - return a handle that can be used to cancel the operation. Cancelling is optional. The caller may choose to ignore the handle because the asynchronous operation does not keep the target object alive. That means, it is still possible to shutdown, by everybody giving up their reference to the target object. In which case the callback will be invoked during dispose() of the target object. - also, the callback will always be invoked exactly once, and never synchronously from within the asynchronous start call. But during cancel(), the callback is invoked synchronously from within cancel(). Note that it's only allowed to cancel an action at most once, and never after the callback is invoked (also not from within the callback itself). - also, NMConnectivity already supports a fake handler, in case connectivity check is disabled via configuration. Hence, reuse the same code paths also when compiling without --enable-concheck. That means, instead of having #if WITH_CONCHECK at various callers, move them into NMConnectivity. The downside is, that if you build without concheck, there is a small overhead compared to before. The upside is, we reuse the same code paths when compiling with or without concheck. - also, the patch synchronizes the connecitivty states. For example, previously `nmcli networking connectivity check` would schedule requests in parallel, and return the accumulated result of the individual requests. However, the global connectivity state of the manager might have have been the same as the answer to the explicit connecitivity check, because while the answer for the manual check is waiting for all pending checks to complete, the global connectivity state could already change. That is just wrong. There are not multiple global connectivity states at the same time, there is just one. A manual connectivity check should have the meaning of ensure that the global state is up to date, but it still should return the global connectivity state -- not the answers for several connectivity checks issued in parallel. This is related to commit b799de281bc01073c31dd2c86171b29c8132441c (libnm: update property in the manager after connectivity check), which tries to address a similar problem client side. Similarly, each device has a connectivity state. While there might be several connectivity checks per device pending, whenever a check completes, it can update the per-device state (and return that device state as result), but the immediate answer of the individual check might not matter. This is especially the case, when a later request returns earlier and obsoletes all earlier requests. In that case, earlier requests return with the result of the currend devices connectivity state. This patch cleans up the internal API and gives a better defined behavior to the user (thus, the simple API which simplifies implementation for the caller). However, the implementation of getting this API right and properly handle cancel and destruction of the target object is more complicated and complex. But this but is not just for the sake of a nicer API. This fixes actual issues explained above. Also, get rid of GAsyncResult to track information about the pending request. Instead, allocate our own handle structure, which ends up to be nicer because it's strongly typed and has exactly the properties that are useful to track the request. Also, it gets rid of the awkward _finish() API by passing the relevant arguments to the callback directly.
2018-01-05 17:46:49 +01:00
gs_unref_object NMConnectivity *self = g_object_ref (NM_CONNECTIVITY (user_data));
NMConnectivityPrivate *priv = NM_CONNECTIVITY_GET_PRIVATE (self);
int fd = g_io_channel_unix_get_fd (ch);
int action = 0;
if (condition & G_IO_IN)
action |= CURL_CSELECT_IN;
if (condition & G_IO_OUT)
action |= CURL_CSELECT_OUT;
connectivity: rework async connectivity check requests An asynchronous request should either be cancellable or not keep the target object alive. Preferably both. Otherwise, it is impossible to do a controlled shutdown when terminating NetworkManager. Currently, when NetworkManager is about to terminate, it just quits the mainloop and essentially leaks everything. That is a bug. If we ever want to fix that, every asynchronous request must be cancellable in a controlled way (or it must not prevent objects from getting disposed, where disposing the object automatically cancels the callback). Rework the asynchronous request for connectivity check to - return a handle that can be used to cancel the operation. Cancelling is optional. The caller may choose to ignore the handle because the asynchronous operation does not keep the target object alive. That means, it is still possible to shutdown, by everybody giving up their reference to the target object. In which case the callback will be invoked during dispose() of the target object. - also, the callback will always be invoked exactly once, and never synchronously from within the asynchronous start call. But during cancel(), the callback is invoked synchronously from within cancel(). Note that it's only allowed to cancel an action at most once, and never after the callback is invoked (also not from within the callback itself). - also, NMConnectivity already supports a fake handler, in case connectivity check is disabled via configuration. Hence, reuse the same code paths also when compiling without --enable-concheck. That means, instead of having #if WITH_CONCHECK at various callers, move them into NMConnectivity. The downside is, that if you build without concheck, there is a small overhead compared to before. The upside is, we reuse the same code paths when compiling with or without concheck. - also, the patch synchronizes the connecitivty states. For example, previously `nmcli networking connectivity check` would schedule requests in parallel, and return the accumulated result of the individual requests. However, the global connectivity state of the manager might have have been the same as the answer to the explicit connecitivity check, because while the answer for the manual check is waiting for all pending checks to complete, the global connectivity state could already change. That is just wrong. There are not multiple global connectivity states at the same time, there is just one. A manual connectivity check should have the meaning of ensure that the global state is up to date, but it still should return the global connectivity state -- not the answers for several connectivity checks issued in parallel. This is related to commit b799de281bc01073c31dd2c86171b29c8132441c (libnm: update property in the manager after connectivity check), which tries to address a similar problem client side. Similarly, each device has a connectivity state. While there might be several connectivity checks per device pending, whenever a check completes, it can update the per-device state (and return that device state as result), but the immediate answer of the individual check might not matter. This is especially the case, when a later request returns earlier and obsoletes all earlier requests. In that case, earlier requests return with the result of the currend devices connectivity state. This patch cleans up the internal API and gives a better defined behavior to the user (thus, the simple API which simplifies implementation for the caller). However, the implementation of getting this API right and properly handle cancel and destruction of the target object is more complicated and complex. But this but is not just for the sake of a nicer API. This fixes actual issues explained above. Also, get rid of GAsyncResult to track information about the pending request. Instead, allocate our own handle structure, which ends up to be nicer because it's strongly typed and has exactly the properties that are useful to track the request. Also, it gets rid of the awkward _finish() API by passing the relevant arguments to the callback directly.
2018-01-05 17:46:49 +01:00
if (condition & G_IO_ERR)
action |= CURL_CSELECT_ERR;
connectivity: rework async connectivity check requests An asynchronous request should either be cancellable or not keep the target object alive. Preferably both. Otherwise, it is impossible to do a controlled shutdown when terminating NetworkManager. Currently, when NetworkManager is about to terminate, it just quits the mainloop and essentially leaks everything. That is a bug. If we ever want to fix that, every asynchronous request must be cancellable in a controlled way (or it must not prevent objects from getting disposed, where disposing the object automatically cancels the callback). Rework the asynchronous request for connectivity check to - return a handle that can be used to cancel the operation. Cancelling is optional. The caller may choose to ignore the handle because the asynchronous operation does not keep the target object alive. That means, it is still possible to shutdown, by everybody giving up their reference to the target object. In which case the callback will be invoked during dispose() of the target object. - also, the callback will always be invoked exactly once, and never synchronously from within the asynchronous start call. But during cancel(), the callback is invoked synchronously from within cancel(). Note that it's only allowed to cancel an action at most once, and never after the callback is invoked (also not from within the callback itself). - also, NMConnectivity already supports a fake handler, in case connectivity check is disabled via configuration. Hence, reuse the same code paths also when compiling without --enable-concheck. That means, instead of having #if WITH_CONCHECK at various callers, move them into NMConnectivity. The downside is, that if you build without concheck, there is a small overhead compared to before. The upside is, we reuse the same code paths when compiling with or without concheck. - also, the patch synchronizes the connecitivty states. For example, previously `nmcli networking connectivity check` would schedule requests in parallel, and return the accumulated result of the individual requests. However, the global connectivity state of the manager might have have been the same as the answer to the explicit connecitivity check, because while the answer for the manual check is waiting for all pending checks to complete, the global connectivity state could already change. That is just wrong. There are not multiple global connectivity states at the same time, there is just one. A manual connectivity check should have the meaning of ensure that the global state is up to date, but it still should return the global connectivity state -- not the answers for several connectivity checks issued in parallel. This is related to commit b799de281bc01073c31dd2c86171b29c8132441c (libnm: update property in the manager after connectivity check), which tries to address a similar problem client side. Similarly, each device has a connectivity state. While there might be several connectivity checks per device pending, whenever a check completes, it can update the per-device state (and return that device state as result), but the immediate answer of the individual check might not matter. This is especially the case, when a later request returns earlier and obsoletes all earlier requests. In that case, earlier requests return with the result of the currend devices connectivity state. This patch cleans up the internal API and gives a better defined behavior to the user (thus, the simple API which simplifies implementation for the caller). However, the implementation of getting this API right and properly handle cancel and destruction of the target object is more complicated and complex. But this but is not just for the sake of a nicer API. This fixes actual issues explained above. Also, get rid of GAsyncResult to track information about the pending request. Instead, allocate our own handle structure, which ends up to be nicer because it's strongly typed and has exactly the properties that are useful to track the request. Also, it gets rid of the awkward _finish() API by passing the relevant arguments to the callback directly.
2018-01-05 17:46:49 +01:00
curl_check_connectivity (priv->concheck.curl_mhandle, fd, action);
return G_SOURCE_CONTINUE;
}
typedef struct {
GIOChannel *ch;
guint ev;
} CurlSockData;
static int
multi_socket_cb (CURL *e_handle, curl_socket_t s, int what, void *userdata, void *socketp)
{
NMConnectivity *self = NM_CONNECTIVITY (userdata);
NMConnectivityPrivate *priv = NM_CONNECTIVITY_GET_PRIVATE (self);
connectivity: rework async connectivity check requests An asynchronous request should either be cancellable or not keep the target object alive. Preferably both. Otherwise, it is impossible to do a controlled shutdown when terminating NetworkManager. Currently, when NetworkManager is about to terminate, it just quits the mainloop and essentially leaks everything. That is a bug. If we ever want to fix that, every asynchronous request must be cancellable in a controlled way (or it must not prevent objects from getting disposed, where disposing the object automatically cancels the callback). Rework the asynchronous request for connectivity check to - return a handle that can be used to cancel the operation. Cancelling is optional. The caller may choose to ignore the handle because the asynchronous operation does not keep the target object alive. That means, it is still possible to shutdown, by everybody giving up their reference to the target object. In which case the callback will be invoked during dispose() of the target object. - also, the callback will always be invoked exactly once, and never synchronously from within the asynchronous start call. But during cancel(), the callback is invoked synchronously from within cancel(). Note that it's only allowed to cancel an action at most once, and never after the callback is invoked (also not from within the callback itself). - also, NMConnectivity already supports a fake handler, in case connectivity check is disabled via configuration. Hence, reuse the same code paths also when compiling without --enable-concheck. That means, instead of having #if WITH_CONCHECK at various callers, move them into NMConnectivity. The downside is, that if you build without concheck, there is a small overhead compared to before. The upside is, we reuse the same code paths when compiling with or without concheck. - also, the patch synchronizes the connecitivty states. For example, previously `nmcli networking connectivity check` would schedule requests in parallel, and return the accumulated result of the individual requests. However, the global connectivity state of the manager might have have been the same as the answer to the explicit connecitivity check, because while the answer for the manual check is waiting for all pending checks to complete, the global connectivity state could already change. That is just wrong. There are not multiple global connectivity states at the same time, there is just one. A manual connectivity check should have the meaning of ensure that the global state is up to date, but it still should return the global connectivity state -- not the answers for several connectivity checks issued in parallel. This is related to commit b799de281bc01073c31dd2c86171b29c8132441c (libnm: update property in the manager after connectivity check), which tries to address a similar problem client side. Similarly, each device has a connectivity state. While there might be several connectivity checks per device pending, whenever a check completes, it can update the per-device state (and return that device state as result), but the immediate answer of the individual check might not matter. This is especially the case, when a later request returns earlier and obsoletes all earlier requests. In that case, earlier requests return with the result of the currend devices connectivity state. This patch cleans up the internal API and gives a better defined behavior to the user (thus, the simple API which simplifies implementation for the caller). However, the implementation of getting this API right and properly handle cancel and destruction of the target object is more complicated and complex. But this but is not just for the sake of a nicer API. This fixes actual issues explained above. Also, get rid of GAsyncResult to track information about the pending request. Instead, allocate our own handle structure, which ends up to be nicer because it's strongly typed and has exactly the properties that are useful to track the request. Also, it gets rid of the awkward _finish() API by passing the relevant arguments to the callback directly.
2018-01-05 17:46:49 +01:00
CurlSockData *fdp = socketp;
GIOCondition condition = 0;
if (what == CURL_POLL_REMOVE) {
if (fdp) {
connectivity: rework async connectivity check requests An asynchronous request should either be cancellable or not keep the target object alive. Preferably both. Otherwise, it is impossible to do a controlled shutdown when terminating NetworkManager. Currently, when NetworkManager is about to terminate, it just quits the mainloop and essentially leaks everything. That is a bug. If we ever want to fix that, every asynchronous request must be cancellable in a controlled way (or it must not prevent objects from getting disposed, where disposing the object automatically cancels the callback). Rework the asynchronous request for connectivity check to - return a handle that can be used to cancel the operation. Cancelling is optional. The caller may choose to ignore the handle because the asynchronous operation does not keep the target object alive. That means, it is still possible to shutdown, by everybody giving up their reference to the target object. In which case the callback will be invoked during dispose() of the target object. - also, the callback will always be invoked exactly once, and never synchronously from within the asynchronous start call. But during cancel(), the callback is invoked synchronously from within cancel(). Note that it's only allowed to cancel an action at most once, and never after the callback is invoked (also not from within the callback itself). - also, NMConnectivity already supports a fake handler, in case connectivity check is disabled via configuration. Hence, reuse the same code paths also when compiling without --enable-concheck. That means, instead of having #if WITH_CONCHECK at various callers, move them into NMConnectivity. The downside is, that if you build without concheck, there is a small overhead compared to before. The upside is, we reuse the same code paths when compiling with or without concheck. - also, the patch synchronizes the connecitivty states. For example, previously `nmcli networking connectivity check` would schedule requests in parallel, and return the accumulated result of the individual requests. However, the global connectivity state of the manager might have have been the same as the answer to the explicit connecitivity check, because while the answer for the manual check is waiting for all pending checks to complete, the global connectivity state could already change. That is just wrong. There are not multiple global connectivity states at the same time, there is just one. A manual connectivity check should have the meaning of ensure that the global state is up to date, but it still should return the global connectivity state -- not the answers for several connectivity checks issued in parallel. This is related to commit b799de281bc01073c31dd2c86171b29c8132441c (libnm: update property in the manager after connectivity check), which tries to address a similar problem client side. Similarly, each device has a connectivity state. While there might be several connectivity checks per device pending, whenever a check completes, it can update the per-device state (and return that device state as result), but the immediate answer of the individual check might not matter. This is especially the case, when a later request returns earlier and obsoletes all earlier requests. In that case, earlier requests return with the result of the currend devices connectivity state. This patch cleans up the internal API and gives a better defined behavior to the user (thus, the simple API which simplifies implementation for the caller). However, the implementation of getting this API right and properly handle cancel and destruction of the target object is more complicated and complex. But this but is not just for the sake of a nicer API. This fixes actual issues explained above. Also, get rid of GAsyncResult to track information about the pending request. Instead, allocate our own handle structure, which ends up to be nicer because it's strongly typed and has exactly the properties that are useful to track the request. Also, it gets rid of the awkward _finish() API by passing the relevant arguments to the callback directly.
2018-01-05 17:46:49 +01:00
curl_multi_assign (priv->concheck.curl_mhandle, s, NULL);
nm_clear_g_source (&fdp->ev);
g_io_channel_unref (fdp->ch);
g_slice_free (CurlSockData, fdp);
}
} else {
if (!fdp) {
fdp = g_slice_new0 (CurlSockData);
fdp->ch = g_io_channel_unix_new (s);
connectivity: rework async connectivity check requests An asynchronous request should either be cancellable or not keep the target object alive. Preferably both. Otherwise, it is impossible to do a controlled shutdown when terminating NetworkManager. Currently, when NetworkManager is about to terminate, it just quits the mainloop and essentially leaks everything. That is a bug. If we ever want to fix that, every asynchronous request must be cancellable in a controlled way (or it must not prevent objects from getting disposed, where disposing the object automatically cancels the callback). Rework the asynchronous request for connectivity check to - return a handle that can be used to cancel the operation. Cancelling is optional. The caller may choose to ignore the handle because the asynchronous operation does not keep the target object alive. That means, it is still possible to shutdown, by everybody giving up their reference to the target object. In which case the callback will be invoked during dispose() of the target object. - also, the callback will always be invoked exactly once, and never synchronously from within the asynchronous start call. But during cancel(), the callback is invoked synchronously from within cancel(). Note that it's only allowed to cancel an action at most once, and never after the callback is invoked (also not from within the callback itself). - also, NMConnectivity already supports a fake handler, in case connectivity check is disabled via configuration. Hence, reuse the same code paths also when compiling without --enable-concheck. That means, instead of having #if WITH_CONCHECK at various callers, move them into NMConnectivity. The downside is, that if you build without concheck, there is a small overhead compared to before. The upside is, we reuse the same code paths when compiling with or without concheck. - also, the patch synchronizes the connecitivty states. For example, previously `nmcli networking connectivity check` would schedule requests in parallel, and return the accumulated result of the individual requests. However, the global connectivity state of the manager might have have been the same as the answer to the explicit connecitivity check, because while the answer for the manual check is waiting for all pending checks to complete, the global connectivity state could already change. That is just wrong. There are not multiple global connectivity states at the same time, there is just one. A manual connectivity check should have the meaning of ensure that the global state is up to date, but it still should return the global connectivity state -- not the answers for several connectivity checks issued in parallel. This is related to commit b799de281bc01073c31dd2c86171b29c8132441c (libnm: update property in the manager after connectivity check), which tries to address a similar problem client side. Similarly, each device has a connectivity state. While there might be several connectivity checks per device pending, whenever a check completes, it can update the per-device state (and return that device state as result), but the immediate answer of the individual check might not matter. This is especially the case, when a later request returns earlier and obsoletes all earlier requests. In that case, earlier requests return with the result of the currend devices connectivity state. This patch cleans up the internal API and gives a better defined behavior to the user (thus, the simple API which simplifies implementation for the caller). However, the implementation of getting this API right and properly handle cancel and destruction of the target object is more complicated and complex. But this but is not just for the sake of a nicer API. This fixes actual issues explained above. Also, get rid of GAsyncResult to track information about the pending request. Instead, allocate our own handle structure, which ends up to be nicer because it's strongly typed and has exactly the properties that are useful to track the request. Also, it gets rid of the awkward _finish() API by passing the relevant arguments to the callback directly.
2018-01-05 17:46:49 +01:00
curl_multi_assign (priv->concheck.curl_mhandle, s, fdp);
} else
nm_clear_g_source (&fdp->ev);
if (what == CURL_POLL_IN)
condition = G_IO_IN;
else if (what == CURL_POLL_OUT)
condition = G_IO_OUT;
connectivity: rework async connectivity check requests An asynchronous request should either be cancellable or not keep the target object alive. Preferably both. Otherwise, it is impossible to do a controlled shutdown when terminating NetworkManager. Currently, when NetworkManager is about to terminate, it just quits the mainloop and essentially leaks everything. That is a bug. If we ever want to fix that, every asynchronous request must be cancellable in a controlled way (or it must not prevent objects from getting disposed, where disposing the object automatically cancels the callback). Rework the asynchronous request for connectivity check to - return a handle that can be used to cancel the operation. Cancelling is optional. The caller may choose to ignore the handle because the asynchronous operation does not keep the target object alive. That means, it is still possible to shutdown, by everybody giving up their reference to the target object. In which case the callback will be invoked during dispose() of the target object. - also, the callback will always be invoked exactly once, and never synchronously from within the asynchronous start call. But during cancel(), the callback is invoked synchronously from within cancel(). Note that it's only allowed to cancel an action at most once, and never after the callback is invoked (also not from within the callback itself). - also, NMConnectivity already supports a fake handler, in case connectivity check is disabled via configuration. Hence, reuse the same code paths also when compiling without --enable-concheck. That means, instead of having #if WITH_CONCHECK at various callers, move them into NMConnectivity. The downside is, that if you build without concheck, there is a small overhead compared to before. The upside is, we reuse the same code paths when compiling with or without concheck. - also, the patch synchronizes the connecitivty states. For example, previously `nmcli networking connectivity check` would schedule requests in parallel, and return the accumulated result of the individual requests. However, the global connectivity state of the manager might have have been the same as the answer to the explicit connecitivity check, because while the answer for the manual check is waiting for all pending checks to complete, the global connectivity state could already change. That is just wrong. There are not multiple global connectivity states at the same time, there is just one. A manual connectivity check should have the meaning of ensure that the global state is up to date, but it still should return the global connectivity state -- not the answers for several connectivity checks issued in parallel. This is related to commit b799de281bc01073c31dd2c86171b29c8132441c (libnm: update property in the manager after connectivity check), which tries to address a similar problem client side. Similarly, each device has a connectivity state. While there might be several connectivity checks per device pending, whenever a check completes, it can update the per-device state (and return that device state as result), but the immediate answer of the individual check might not matter. This is especially the case, when a later request returns earlier and obsoletes all earlier requests. In that case, earlier requests return with the result of the currend devices connectivity state. This patch cleans up the internal API and gives a better defined behavior to the user (thus, the simple API which simplifies implementation for the caller). However, the implementation of getting this API right and properly handle cancel and destruction of the target object is more complicated and complex. But this but is not just for the sake of a nicer API. This fixes actual issues explained above. Also, get rid of GAsyncResult to track information about the pending request. Instead, allocate our own handle structure, which ends up to be nicer because it's strongly typed and has exactly the properties that are useful to track the request. Also, it gets rid of the awkward _finish() API by passing the relevant arguments to the callback directly.
2018-01-05 17:46:49 +01:00
else if (what == CURL_POLL_INOUT)
condition = G_IO_IN | G_IO_OUT;
if (condition)
fdp->ev = g_io_add_watch (fdp->ch, condition, curl_socketevent_cb, self);
}
2017-03-22 18:48:58 +00:00
return CURLM_OK;
}
static size_t
easy_header_cb (char *buffer, size_t size, size_t nitems, void *userdata)
{
NMConnectivityCheckHandle *cb_data = userdata;
size_t len = size * nitems;
if ( len >= sizeof (HEADER_STATUS_ONLINE) - 1
&& !g_ascii_strncasecmp (buffer, HEADER_STATUS_ONLINE, sizeof (HEADER_STATUS_ONLINE) - 1)) {
connectivity: rework async connectivity check requests An asynchronous request should either be cancellable or not keep the target object alive. Preferably both. Otherwise, it is impossible to do a controlled shutdown when terminating NetworkManager. Currently, when NetworkManager is about to terminate, it just quits the mainloop and essentially leaks everything. That is a bug. If we ever want to fix that, every asynchronous request must be cancellable in a controlled way (or it must not prevent objects from getting disposed, where disposing the object automatically cancels the callback). Rework the asynchronous request for connectivity check to - return a handle that can be used to cancel the operation. Cancelling is optional. The caller may choose to ignore the handle because the asynchronous operation does not keep the target object alive. That means, it is still possible to shutdown, by everybody giving up their reference to the target object. In which case the callback will be invoked during dispose() of the target object. - also, the callback will always be invoked exactly once, and never synchronously from within the asynchronous start call. But during cancel(), the callback is invoked synchronously from within cancel(). Note that it's only allowed to cancel an action at most once, and never after the callback is invoked (also not from within the callback itself). - also, NMConnectivity already supports a fake handler, in case connectivity check is disabled via configuration. Hence, reuse the same code paths also when compiling without --enable-concheck. That means, instead of having #if WITH_CONCHECK at various callers, move them into NMConnectivity. The downside is, that if you build without concheck, there is a small overhead compared to before. The upside is, we reuse the same code paths when compiling with or without concheck. - also, the patch synchronizes the connecitivty states. For example, previously `nmcli networking connectivity check` would schedule requests in parallel, and return the accumulated result of the individual requests. However, the global connectivity state of the manager might have have been the same as the answer to the explicit connecitivity check, because while the answer for the manual check is waiting for all pending checks to complete, the global connectivity state could already change. That is just wrong. There are not multiple global connectivity states at the same time, there is just one. A manual connectivity check should have the meaning of ensure that the global state is up to date, but it still should return the global connectivity state -- not the answers for several connectivity checks issued in parallel. This is related to commit b799de281bc01073c31dd2c86171b29c8132441c (libnm: update property in the manager after connectivity check), which tries to address a similar problem client side. Similarly, each device has a connectivity state. While there might be several connectivity checks per device pending, whenever a check completes, it can update the per-device state (and return that device state as result), but the immediate answer of the individual check might not matter. This is especially the case, when a later request returns earlier and obsoletes all earlier requests. In that case, earlier requests return with the result of the currend devices connectivity state. This patch cleans up the internal API and gives a better defined behavior to the user (thus, the simple API which simplifies implementation for the caller). However, the implementation of getting this API right and properly handle cancel and destruction of the target object is more complicated and complex. But this but is not just for the sake of a nicer API. This fixes actual issues explained above. Also, get rid of GAsyncResult to track information about the pending request. Instead, allocate our own handle structure, which ends up to be nicer because it's strongly typed and has exactly the properties that are useful to track the request. Also, it gets rid of the awkward _finish() API by passing the relevant arguments to the callback directly.
2018-01-05 17:46:49 +01:00
cb_data_invoke_callback (cb_data, NM_CONNECTIVITY_FULL,
NULL, "status header found");
return 0;
}
return len;
}
static size_t
easy_write_cb (void *buffer, size_t size, size_t nmemb, void *userdata)
{
NMConnectivityCheckHandle *cb_data = userdata;
size_t len = size * nmemb;
connectivity: rework async connectivity check requests An asynchronous request should either be cancellable or not keep the target object alive. Preferably both. Otherwise, it is impossible to do a controlled shutdown when terminating NetworkManager. Currently, when NetworkManager is about to terminate, it just quits the mainloop and essentially leaks everything. That is a bug. If we ever want to fix that, every asynchronous request must be cancellable in a controlled way (or it must not prevent objects from getting disposed, where disposing the object automatically cancels the callback). Rework the asynchronous request for connectivity check to - return a handle that can be used to cancel the operation. Cancelling is optional. The caller may choose to ignore the handle because the asynchronous operation does not keep the target object alive. That means, it is still possible to shutdown, by everybody giving up their reference to the target object. In which case the callback will be invoked during dispose() of the target object. - also, the callback will always be invoked exactly once, and never synchronously from within the asynchronous start call. But during cancel(), the callback is invoked synchronously from within cancel(). Note that it's only allowed to cancel an action at most once, and never after the callback is invoked (also not from within the callback itself). - also, NMConnectivity already supports a fake handler, in case connectivity check is disabled via configuration. Hence, reuse the same code paths also when compiling without --enable-concheck. That means, instead of having #if WITH_CONCHECK at various callers, move them into NMConnectivity. The downside is, that if you build without concheck, there is a small overhead compared to before. The upside is, we reuse the same code paths when compiling with or without concheck. - also, the patch synchronizes the connecitivty states. For example, previously `nmcli networking connectivity check` would schedule requests in parallel, and return the accumulated result of the individual requests. However, the global connectivity state of the manager might have have been the same as the answer to the explicit connecitivity check, because while the answer for the manual check is waiting for all pending checks to complete, the global connectivity state could already change. That is just wrong. There are not multiple global connectivity states at the same time, there is just one. A manual connectivity check should have the meaning of ensure that the global state is up to date, but it still should return the global connectivity state -- not the answers for several connectivity checks issued in parallel. This is related to commit b799de281bc01073c31dd2c86171b29c8132441c (libnm: update property in the manager after connectivity check), which tries to address a similar problem client side. Similarly, each device has a connectivity state. While there might be several connectivity checks per device pending, whenever a check completes, it can update the per-device state (and return that device state as result), but the immediate answer of the individual check might not matter. This is especially the case, when a later request returns earlier and obsoletes all earlier requests. In that case, earlier requests return with the result of the currend devices connectivity state. This patch cleans up the internal API and gives a better defined behavior to the user (thus, the simple API which simplifies implementation for the caller). However, the implementation of getting this API right and properly handle cancel and destruction of the target object is more complicated and complex. But this but is not just for the sake of a nicer API. This fixes actual issues explained above. Also, get rid of GAsyncResult to track information about the pending request. Instead, allocate our own handle structure, which ends up to be nicer because it's strongly typed and has exactly the properties that are useful to track the request. Also, it gets rid of the awkward _finish() API by passing the relevant arguments to the callback directly.
2018-01-05 17:46:49 +01:00
const char *response = _check_handle_get_response (cb_data);;
if (!cb_data->concheck.recv_msg)
cb_data->concheck.recv_msg = g_string_sized_new (len + 10);
connectivity: rework async connectivity check requests An asynchronous request should either be cancellable or not keep the target object alive. Preferably both. Otherwise, it is impossible to do a controlled shutdown when terminating NetworkManager. Currently, when NetworkManager is about to terminate, it just quits the mainloop and essentially leaks everything. That is a bug. If we ever want to fix that, every asynchronous request must be cancellable in a controlled way (or it must not prevent objects from getting disposed, where disposing the object automatically cancels the callback). Rework the asynchronous request for connectivity check to - return a handle that can be used to cancel the operation. Cancelling is optional. The caller may choose to ignore the handle because the asynchronous operation does not keep the target object alive. That means, it is still possible to shutdown, by everybody giving up their reference to the target object. In which case the callback will be invoked during dispose() of the target object. - also, the callback will always be invoked exactly once, and never synchronously from within the asynchronous start call. But during cancel(), the callback is invoked synchronously from within cancel(). Note that it's only allowed to cancel an action at most once, and never after the callback is invoked (also not from within the callback itself). - also, NMConnectivity already supports a fake handler, in case connectivity check is disabled via configuration. Hence, reuse the same code paths also when compiling without --enable-concheck. That means, instead of having #if WITH_CONCHECK at various callers, move them into NMConnectivity. The downside is, that if you build without concheck, there is a small overhead compared to before. The upside is, we reuse the same code paths when compiling with or without concheck. - also, the patch synchronizes the connecitivty states. For example, previously `nmcli networking connectivity check` would schedule requests in parallel, and return the accumulated result of the individual requests. However, the global connectivity state of the manager might have have been the same as the answer to the explicit connecitivity check, because while the answer for the manual check is waiting for all pending checks to complete, the global connectivity state could already change. That is just wrong. There are not multiple global connectivity states at the same time, there is just one. A manual connectivity check should have the meaning of ensure that the global state is up to date, but it still should return the global connectivity state -- not the answers for several connectivity checks issued in parallel. This is related to commit b799de281bc01073c31dd2c86171b29c8132441c (libnm: update property in the manager after connectivity check), which tries to address a similar problem client side. Similarly, each device has a connectivity state. While there might be several connectivity checks per device pending, whenever a check completes, it can update the per-device state (and return that device state as result), but the immediate answer of the individual check might not matter. This is especially the case, when a later request returns earlier and obsoletes all earlier requests. In that case, earlier requests return with the result of the currend devices connectivity state. This patch cleans up the internal API and gives a better defined behavior to the user (thus, the simple API which simplifies implementation for the caller). However, the implementation of getting this API right and properly handle cancel and destruction of the target object is more complicated and complex. But this but is not just for the sake of a nicer API. This fixes actual issues explained above. Also, get rid of GAsyncResult to track information about the pending request. Instead, allocate our own handle structure, which ends up to be nicer because it's strongly typed and has exactly the properties that are useful to track the request. Also, it gets rid of the awkward _finish() API by passing the relevant arguments to the callback directly.
2018-01-05 17:46:49 +01:00
g_string_append_len (cb_data->concheck.recv_msg, buffer, len);
connectivity: rework async connectivity check requests An asynchronous request should either be cancellable or not keep the target object alive. Preferably both. Otherwise, it is impossible to do a controlled shutdown when terminating NetworkManager. Currently, when NetworkManager is about to terminate, it just quits the mainloop and essentially leaks everything. That is a bug. If we ever want to fix that, every asynchronous request must be cancellable in a controlled way (or it must not prevent objects from getting disposed, where disposing the object automatically cancels the callback). Rework the asynchronous request for connectivity check to - return a handle that can be used to cancel the operation. Cancelling is optional. The caller may choose to ignore the handle because the asynchronous operation does not keep the target object alive. That means, it is still possible to shutdown, by everybody giving up their reference to the target object. In which case the callback will be invoked during dispose() of the target object. - also, the callback will always be invoked exactly once, and never synchronously from within the asynchronous start call. But during cancel(), the callback is invoked synchronously from within cancel(). Note that it's only allowed to cancel an action at most once, and never after the callback is invoked (also not from within the callback itself). - also, NMConnectivity already supports a fake handler, in case connectivity check is disabled via configuration. Hence, reuse the same code paths also when compiling without --enable-concheck. That means, instead of having #if WITH_CONCHECK at various callers, move them into NMConnectivity. The downside is, that if you build without concheck, there is a small overhead compared to before. The upside is, we reuse the same code paths when compiling with or without concheck. - also, the patch synchronizes the connecitivty states. For example, previously `nmcli networking connectivity check` would schedule requests in parallel, and return the accumulated result of the individual requests. However, the global connectivity state of the manager might have have been the same as the answer to the explicit connecitivity check, because while the answer for the manual check is waiting for all pending checks to complete, the global connectivity state could already change. That is just wrong. There are not multiple global connectivity states at the same time, there is just one. A manual connectivity check should have the meaning of ensure that the global state is up to date, but it still should return the global connectivity state -- not the answers for several connectivity checks issued in parallel. This is related to commit b799de281bc01073c31dd2c86171b29c8132441c (libnm: update property in the manager after connectivity check), which tries to address a similar problem client side. Similarly, each device has a connectivity state. While there might be several connectivity checks per device pending, whenever a check completes, it can update the per-device state (and return that device state as result), but the immediate answer of the individual check might not matter. This is especially the case, when a later request returns earlier and obsoletes all earlier requests. In that case, earlier requests return with the result of the currend devices connectivity state. This patch cleans up the internal API and gives a better defined behavior to the user (thus, the simple API which simplifies implementation for the caller). However, the implementation of getting this API right and properly handle cancel and destruction of the target object is more complicated and complex. But this but is not just for the sake of a nicer API. This fixes actual issues explained above. Also, get rid of GAsyncResult to track information about the pending request. Instead, allocate our own handle structure, which ends up to be nicer because it's strongly typed and has exactly the properties that are useful to track the request. Also, it gets rid of the awkward _finish() API by passing the relevant arguments to the callback directly.
2018-01-05 17:46:49 +01:00
if ( response
&& cb_data->concheck.recv_msg->len >= strlen (response)) {
/* We already have enough data -- check response */
connectivity: rework async connectivity check requests An asynchronous request should either be cancellable or not keep the target object alive. Preferably both. Otherwise, it is impossible to do a controlled shutdown when terminating NetworkManager. Currently, when NetworkManager is about to terminate, it just quits the mainloop and essentially leaks everything. That is a bug. If we ever want to fix that, every asynchronous request must be cancellable in a controlled way (or it must not prevent objects from getting disposed, where disposing the object automatically cancels the callback). Rework the asynchronous request for connectivity check to - return a handle that can be used to cancel the operation. Cancelling is optional. The caller may choose to ignore the handle because the asynchronous operation does not keep the target object alive. That means, it is still possible to shutdown, by everybody giving up their reference to the target object. In which case the callback will be invoked during dispose() of the target object. - also, the callback will always be invoked exactly once, and never synchronously from within the asynchronous start call. But during cancel(), the callback is invoked synchronously from within cancel(). Note that it's only allowed to cancel an action at most once, and never after the callback is invoked (also not from within the callback itself). - also, NMConnectivity already supports a fake handler, in case connectivity check is disabled via configuration. Hence, reuse the same code paths also when compiling without --enable-concheck. That means, instead of having #if WITH_CONCHECK at various callers, move them into NMConnectivity. The downside is, that if you build without concheck, there is a small overhead compared to before. The upside is, we reuse the same code paths when compiling with or without concheck. - also, the patch synchronizes the connecitivty states. For example, previously `nmcli networking connectivity check` would schedule requests in parallel, and return the accumulated result of the individual requests. However, the global connectivity state of the manager might have have been the same as the answer to the explicit connecitivity check, because while the answer for the manual check is waiting for all pending checks to complete, the global connectivity state could already change. That is just wrong. There are not multiple global connectivity states at the same time, there is just one. A manual connectivity check should have the meaning of ensure that the global state is up to date, but it still should return the global connectivity state -- not the answers for several connectivity checks issued in parallel. This is related to commit b799de281bc01073c31dd2c86171b29c8132441c (libnm: update property in the manager after connectivity check), which tries to address a similar problem client side. Similarly, each device has a connectivity state. While there might be several connectivity checks per device pending, whenever a check completes, it can update the per-device state (and return that device state as result), but the immediate answer of the individual check might not matter. This is especially the case, when a later request returns earlier and obsoletes all earlier requests. In that case, earlier requests return with the result of the currend devices connectivity state. This patch cleans up the internal API and gives a better defined behavior to the user (thus, the simple API which simplifies implementation for the caller). However, the implementation of getting this API right and properly handle cancel and destruction of the target object is more complicated and complex. But this but is not just for the sake of a nicer API. This fixes actual issues explained above. Also, get rid of GAsyncResult to track information about the pending request. Instead, allocate our own handle structure, which ends up to be nicer because it's strongly typed and has exactly the properties that are useful to track the request. Also, it gets rid of the awkward _finish() API by passing the relevant arguments to the callback directly.
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if (g_str_has_prefix (cb_data->concheck.recv_msg->str, response)) {
cb_data_invoke_callback (cb_data, NM_CONNECTIVITY_FULL, NULL,
"expected response");
} else {
connectivity: rework async connectivity check requests An asynchronous request should either be cancellable or not keep the target object alive. Preferably both. Otherwise, it is impossible to do a controlled shutdown when terminating NetworkManager. Currently, when NetworkManager is about to terminate, it just quits the mainloop and essentially leaks everything. That is a bug. If we ever want to fix that, every asynchronous request must be cancellable in a controlled way (or it must not prevent objects from getting disposed, where disposing the object automatically cancels the callback). Rework the asynchronous request for connectivity check to - return a handle that can be used to cancel the operation. Cancelling is optional. The caller may choose to ignore the handle because the asynchronous operation does not keep the target object alive. That means, it is still possible to shutdown, by everybody giving up their reference to the target object. In which case the callback will be invoked during dispose() of the target object. - also, the callback will always be invoked exactly once, and never synchronously from within the asynchronous start call. But during cancel(), the callback is invoked synchronously from within cancel(). Note that it's only allowed to cancel an action at most once, and never after the callback is invoked (also not from within the callback itself). - also, NMConnectivity already supports a fake handler, in case connectivity check is disabled via configuration. Hence, reuse the same code paths also when compiling without --enable-concheck. That means, instead of having #if WITH_CONCHECK at various callers, move them into NMConnectivity. The downside is, that if you build without concheck, there is a small overhead compared to before. The upside is, we reuse the same code paths when compiling with or without concheck. - also, the patch synchronizes the connecitivty states. For example, previously `nmcli networking connectivity check` would schedule requests in parallel, and return the accumulated result of the individual requests. However, the global connectivity state of the manager might have have been the same as the answer to the explicit connecitivity check, because while the answer for the manual check is waiting for all pending checks to complete, the global connectivity state could already change. That is just wrong. There are not multiple global connectivity states at the same time, there is just one. A manual connectivity check should have the meaning of ensure that the global state is up to date, but it still should return the global connectivity state -- not the answers for several connectivity checks issued in parallel. This is related to commit b799de281bc01073c31dd2c86171b29c8132441c (libnm: update property in the manager after connectivity check), which tries to address a similar problem client side. Similarly, each device has a connectivity state. While there might be several connectivity checks per device pending, whenever a check completes, it can update the per-device state (and return that device state as result), but the immediate answer of the individual check might not matter. This is especially the case, when a later request returns earlier and obsoletes all earlier requests. In that case, earlier requests return with the result of the currend devices connectivity state. This patch cleans up the internal API and gives a better defined behavior to the user (thus, the simple API which simplifies implementation for the caller). However, the implementation of getting this API right and properly handle cancel and destruction of the target object is more complicated and complex. But this but is not just for the sake of a nicer API. This fixes actual issues explained above. Also, get rid of GAsyncResult to track information about the pending request. Instead, allocate our own handle structure, which ends up to be nicer because it's strongly typed and has exactly the properties that are useful to track the request. Also, it gets rid of the awkward _finish() API by passing the relevant arguments to the callback directly.
2018-01-05 17:46:49 +01:00
cb_data_invoke_callback (cb_data, NM_CONNECTIVITY_PORTAL, NULL,
"unexpected response");
}
connectivity: rework async connectivity check requests An asynchronous request should either be cancellable or not keep the target object alive. Preferably both. Otherwise, it is impossible to do a controlled shutdown when terminating NetworkManager. Currently, when NetworkManager is about to terminate, it just quits the mainloop and essentially leaks everything. That is a bug. If we ever want to fix that, every asynchronous request must be cancellable in a controlled way (or it must not prevent objects from getting disposed, where disposing the object automatically cancels the callback). Rework the asynchronous request for connectivity check to - return a handle that can be used to cancel the operation. Cancelling is optional. The caller may choose to ignore the handle because the asynchronous operation does not keep the target object alive. That means, it is still possible to shutdown, by everybody giving up their reference to the target object. In which case the callback will be invoked during dispose() of the target object. - also, the callback will always be invoked exactly once, and never synchronously from within the asynchronous start call. But during cancel(), the callback is invoked synchronously from within cancel(). Note that it's only allowed to cancel an action at most once, and never after the callback is invoked (also not from within the callback itself). - also, NMConnectivity already supports a fake handler, in case connectivity check is disabled via configuration. Hence, reuse the same code paths also when compiling without --enable-concheck. That means, instead of having #if WITH_CONCHECK at various callers, move them into NMConnectivity. The downside is, that if you build without concheck, there is a small overhead compared to before. The upside is, we reuse the same code paths when compiling with or without concheck. - also, the patch synchronizes the connecitivty states. For example, previously `nmcli networking connectivity check` would schedule requests in parallel, and return the accumulated result of the individual requests. However, the global connectivity state of the manager might have have been the same as the answer to the explicit connecitivity check, because while the answer for the manual check is waiting for all pending checks to complete, the global connectivity state could already change. That is just wrong. There are not multiple global connectivity states at the same time, there is just one. A manual connectivity check should have the meaning of ensure that the global state is up to date, but it still should return the global connectivity state -- not the answers for several connectivity checks issued in parallel. This is related to commit b799de281bc01073c31dd2c86171b29c8132441c (libnm: update property in the manager after connectivity check), which tries to address a similar problem client side. Similarly, each device has a connectivity state. While there might be several connectivity checks per device pending, whenever a check completes, it can update the per-device state (and return that device state as result), but the immediate answer of the individual check might not matter. This is especially the case, when a later request returns earlier and obsoletes all earlier requests. In that case, earlier requests return with the result of the currend devices connectivity state. This patch cleans up the internal API and gives a better defined behavior to the user (thus, the simple API which simplifies implementation for the caller). However, the implementation of getting this API right and properly handle cancel and destruction of the target object is more complicated and complex. But this but is not just for the sake of a nicer API. This fixes actual issues explained above. Also, get rid of GAsyncResult to track information about the pending request. Instead, allocate our own handle structure, which ends up to be nicer because it's strongly typed and has exactly the properties that are useful to track the request. Also, it gets rid of the awkward _finish() API by passing the relevant arguments to the callback directly.
2018-01-05 17:46:49 +01:00
return 0;
}
return len;
}
static gboolean
connectivity: rework async connectivity check requests An asynchronous request should either be cancellable or not keep the target object alive. Preferably both. Otherwise, it is impossible to do a controlled shutdown when terminating NetworkManager. Currently, when NetworkManager is about to terminate, it just quits the mainloop and essentially leaks everything. That is a bug. If we ever want to fix that, every asynchronous request must be cancellable in a controlled way (or it must not prevent objects from getting disposed, where disposing the object automatically cancels the callback). Rework the asynchronous request for connectivity check to - return a handle that can be used to cancel the operation. Cancelling is optional. The caller may choose to ignore the handle because the asynchronous operation does not keep the target object alive. That means, it is still possible to shutdown, by everybody giving up their reference to the target object. In which case the callback will be invoked during dispose() of the target object. - also, the callback will always be invoked exactly once, and never synchronously from within the asynchronous start call. But during cancel(), the callback is invoked synchronously from within cancel(). Note that it's only allowed to cancel an action at most once, and never after the callback is invoked (also not from within the callback itself). - also, NMConnectivity already supports a fake handler, in case connectivity check is disabled via configuration. Hence, reuse the same code paths also when compiling without --enable-concheck. That means, instead of having #if WITH_CONCHECK at various callers, move them into NMConnectivity. The downside is, that if you build without concheck, there is a small overhead compared to before. The upside is, we reuse the same code paths when compiling with or without concheck. - also, the patch synchronizes the connecitivty states. For example, previously `nmcli networking connectivity check` would schedule requests in parallel, and return the accumulated result of the individual requests. However, the global connectivity state of the manager might have have been the same as the answer to the explicit connecitivity check, because while the answer for the manual check is waiting for all pending checks to complete, the global connectivity state could already change. That is just wrong. There are not multiple global connectivity states at the same time, there is just one. A manual connectivity check should have the meaning of ensure that the global state is up to date, but it still should return the global connectivity state -- not the answers for several connectivity checks issued in parallel. This is related to commit b799de281bc01073c31dd2c86171b29c8132441c (libnm: update property in the manager after connectivity check), which tries to address a similar problem client side. Similarly, each device has a connectivity state. While there might be several connectivity checks per device pending, whenever a check completes, it can update the per-device state (and return that device state as result), but the immediate answer of the individual check might not matter. This is especially the case, when a later request returns earlier and obsoletes all earlier requests. In that case, earlier requests return with the result of the currend devices connectivity state. This patch cleans up the internal API and gives a better defined behavior to the user (thus, the simple API which simplifies implementation for the caller). However, the implementation of getting this API right and properly handle cancel and destruction of the target object is more complicated and complex. But this but is not just for the sake of a nicer API. This fixes actual issues explained above. Also, get rid of GAsyncResult to track information about the pending request. Instead, allocate our own handle structure, which ends up to be nicer because it's strongly typed and has exactly the properties that are useful to track the request. Also, it gets rid of the awkward _finish() API by passing the relevant arguments to the callback directly.
2018-01-05 17:46:49 +01:00
_timeout_cb (gpointer user_data)
{
NMConnectivityCheckHandle *cb_data = user_data;
connectivity: rework async connectivity check requests An asynchronous request should either be cancellable or not keep the target object alive. Preferably both. Otherwise, it is impossible to do a controlled shutdown when terminating NetworkManager. Currently, when NetworkManager is about to terminate, it just quits the mainloop and essentially leaks everything. That is a bug. If we ever want to fix that, every asynchronous request must be cancellable in a controlled way (or it must not prevent objects from getting disposed, where disposing the object automatically cancels the callback). Rework the asynchronous request for connectivity check to - return a handle that can be used to cancel the operation. Cancelling is optional. The caller may choose to ignore the handle because the asynchronous operation does not keep the target object alive. That means, it is still possible to shutdown, by everybody giving up their reference to the target object. In which case the callback will be invoked during dispose() of the target object. - also, the callback will always be invoked exactly once, and never synchronously from within the asynchronous start call. But during cancel(), the callback is invoked synchronously from within cancel(). Note that it's only allowed to cancel an action at most once, and never after the callback is invoked (also not from within the callback itself). - also, NMConnectivity already supports a fake handler, in case connectivity check is disabled via configuration. Hence, reuse the same code paths also when compiling without --enable-concheck. That means, instead of having #if WITH_CONCHECK at various callers, move them into NMConnectivity. The downside is, that if you build without concheck, there is a small overhead compared to before. The upside is, we reuse the same code paths when compiling with or without concheck. - also, the patch synchronizes the connecitivty states. For example, previously `nmcli networking connectivity check` would schedule requests in parallel, and return the accumulated result of the individual requests. However, the global connectivity state of the manager might have have been the same as the answer to the explicit connecitivity check, because while the answer for the manual check is waiting for all pending checks to complete, the global connectivity state could already change. That is just wrong. There are not multiple global connectivity states at the same time, there is just one. A manual connectivity check should have the meaning of ensure that the global state is up to date, but it still should return the global connectivity state -- not the answers for several connectivity checks issued in parallel. This is related to commit b799de281bc01073c31dd2c86171b29c8132441c (libnm: update property in the manager after connectivity check), which tries to address a similar problem client side. Similarly, each device has a connectivity state. While there might be several connectivity checks per device pending, whenever a check completes, it can update the per-device state (and return that device state as result), but the immediate answer of the individual check might not matter. This is especially the case, when a later request returns earlier and obsoletes all earlier requests. In that case, earlier requests return with the result of the currend devices connectivity state. This patch cleans up the internal API and gives a better defined behavior to the user (thus, the simple API which simplifies implementation for the caller). However, the implementation of getting this API right and properly handle cancel and destruction of the target object is more complicated and complex. But this but is not just for the sake of a nicer API. This fixes actual issues explained above. Also, get rid of GAsyncResult to track information about the pending request. Instead, allocate our own handle structure, which ends up to be nicer because it's strongly typed and has exactly the properties that are useful to track the request. Also, it gets rid of the awkward _finish() API by passing the relevant arguments to the callback directly.
2018-01-05 17:46:49 +01:00
NMConnectivity *self;
connectivity: rework async connectivity check requests An asynchronous request should either be cancellable or not keep the target object alive. Preferably both. Otherwise, it is impossible to do a controlled shutdown when terminating NetworkManager. Currently, when NetworkManager is about to terminate, it just quits the mainloop and essentially leaks everything. That is a bug. If we ever want to fix that, every asynchronous request must be cancellable in a controlled way (or it must not prevent objects from getting disposed, where disposing the object automatically cancels the callback). Rework the asynchronous request for connectivity check to - return a handle that can be used to cancel the operation. Cancelling is optional. The caller may choose to ignore the handle because the asynchronous operation does not keep the target object alive. That means, it is still possible to shutdown, by everybody giving up their reference to the target object. In which case the callback will be invoked during dispose() of the target object. - also, the callback will always be invoked exactly once, and never synchronously from within the asynchronous start call. But during cancel(), the callback is invoked synchronously from within cancel(). Note that it's only allowed to cancel an action at most once, and never after the callback is invoked (also not from within the callback itself). - also, NMConnectivity already supports a fake handler, in case connectivity check is disabled via configuration. Hence, reuse the same code paths also when compiling without --enable-concheck. That means, instead of having #if WITH_CONCHECK at various callers, move them into NMConnectivity. The downside is, that if you build without concheck, there is a small overhead compared to before. The upside is, we reuse the same code paths when compiling with or without concheck. - also, the patch synchronizes the connecitivty states. For example, previously `nmcli networking connectivity check` would schedule requests in parallel, and return the accumulated result of the individual requests. However, the global connectivity state of the manager might have have been the same as the answer to the explicit connecitivity check, because while the answer for the manual check is waiting for all pending checks to complete, the global connectivity state could already change. That is just wrong. There are not multiple global connectivity states at the same time, there is just one. A manual connectivity check should have the meaning of ensure that the global state is up to date, but it still should return the global connectivity state -- not the answers for several connectivity checks issued in parallel. This is related to commit b799de281bc01073c31dd2c86171b29c8132441c (libnm: update property in the manager after connectivity check), which tries to address a similar problem client side. Similarly, each device has a connectivity state. While there might be several connectivity checks per device pending, whenever a check completes, it can update the per-device state (and return that device state as result), but the immediate answer of the individual check might not matter. This is especially the case, when a later request returns earlier and obsoletes all earlier requests. In that case, earlier requests return with the result of the currend devices connectivity state. This patch cleans up the internal API and gives a better defined behavior to the user (thus, the simple API which simplifies implementation for the caller). However, the implementation of getting this API right and properly handle cancel and destruction of the target object is more complicated and complex. But this but is not just for the sake of a nicer API. This fixes actual issues explained above. Also, get rid of GAsyncResult to track information about the pending request. Instead, allocate our own handle structure, which ends up to be nicer because it's strongly typed and has exactly the properties that are useful to track the request. Also, it gets rid of the awkward _finish() API by passing the relevant arguments to the callback directly.
2018-01-05 17:46:49 +01:00
nm_assert (NM_IS_CONNECTIVITY (cb_data->self));
connectivity: rework async connectivity check requests An asynchronous request should either be cancellable or not keep the target object alive. Preferably both. Otherwise, it is impossible to do a controlled shutdown when terminating NetworkManager. Currently, when NetworkManager is about to terminate, it just quits the mainloop and essentially leaks everything. That is a bug. If we ever want to fix that, every asynchronous request must be cancellable in a controlled way (or it must not prevent objects from getting disposed, where disposing the object automatically cancels the callback). Rework the asynchronous request for connectivity check to - return a handle that can be used to cancel the operation. Cancelling is optional. The caller may choose to ignore the handle because the asynchronous operation does not keep the target object alive. That means, it is still possible to shutdown, by everybody giving up their reference to the target object. In which case the callback will be invoked during dispose() of the target object. - also, the callback will always be invoked exactly once, and never synchronously from within the asynchronous start call. But during cancel(), the callback is invoked synchronously from within cancel(). Note that it's only allowed to cancel an action at most once, and never after the callback is invoked (also not from within the callback itself). - also, NMConnectivity already supports a fake handler, in case connectivity check is disabled via configuration. Hence, reuse the same code paths also when compiling without --enable-concheck. That means, instead of having #if WITH_CONCHECK at various callers, move them into NMConnectivity. The downside is, that if you build without concheck, there is a small overhead compared to before. The upside is, we reuse the same code paths when compiling with or without concheck. - also, the patch synchronizes the connecitivty states. For example, previously `nmcli networking connectivity check` would schedule requests in parallel, and return the accumulated result of the individual requests. However, the global connectivity state of the manager might have have been the same as the answer to the explicit connecitivity check, because while the answer for the manual check is waiting for all pending checks to complete, the global connectivity state could already change. That is just wrong. There are not multiple global connectivity states at the same time, there is just one. A manual connectivity check should have the meaning of ensure that the global state is up to date, but it still should return the global connectivity state -- not the answers for several connectivity checks issued in parallel. This is related to commit b799de281bc01073c31dd2c86171b29c8132441c (libnm: update property in the manager after connectivity check), which tries to address a similar problem client side. Similarly, each device has a connectivity state. While there might be several connectivity checks per device pending, whenever a check completes, it can update the per-device state (and return that device state as result), but the immediate answer of the individual check might not matter. This is especially the case, when a later request returns earlier and obsoletes all earlier requests. In that case, earlier requests return with the result of the currend devices connectivity state. This patch cleans up the internal API and gives a better defined behavior to the user (thus, the simple API which simplifies implementation for the caller). However, the implementation of getting this API right and properly handle cancel and destruction of the target object is more complicated and complex. But this but is not just for the sake of a nicer API. This fixes actual issues explained above. Also, get rid of GAsyncResult to track information about the pending request. Instead, allocate our own handle structure, which ends up to be nicer because it's strongly typed and has exactly the properties that are useful to track the request. Also, it gets rid of the awkward _finish() API by passing the relevant arguments to the callback directly.
2018-01-05 17:46:49 +01:00
self = cb_data->self;
nm_assert (c_list_contains (&NM_CONNECTIVITY_GET_PRIVATE (self)->handles_lst_head, &cb_data->handles_lst));
cb_data_free (cb_data, NM_CONNECTIVITY_LIMITED, NULL, "timeout");
return G_SOURCE_REMOVE;
}
connectivity: rework async connectivity check requests An asynchronous request should either be cancellable or not keep the target object alive. Preferably both. Otherwise, it is impossible to do a controlled shutdown when terminating NetworkManager. Currently, when NetworkManager is about to terminate, it just quits the mainloop and essentially leaks everything. That is a bug. If we ever want to fix that, every asynchronous request must be cancellable in a controlled way (or it must not prevent objects from getting disposed, where disposing the object automatically cancels the callback). Rework the asynchronous request for connectivity check to - return a handle that can be used to cancel the operation. Cancelling is optional. The caller may choose to ignore the handle because the asynchronous operation does not keep the target object alive. That means, it is still possible to shutdown, by everybody giving up their reference to the target object. In which case the callback will be invoked during dispose() of the target object. - also, the callback will always be invoked exactly once, and never synchronously from within the asynchronous start call. But during cancel(), the callback is invoked synchronously from within cancel(). Note that it's only allowed to cancel an action at most once, and never after the callback is invoked (also not from within the callback itself). - also, NMConnectivity already supports a fake handler, in case connectivity check is disabled via configuration. Hence, reuse the same code paths also when compiling without --enable-concheck. That means, instead of having #if WITH_CONCHECK at various callers, move them into NMConnectivity. The downside is, that if you build without concheck, there is a small overhead compared to before. The upside is, we reuse the same code paths when compiling with or without concheck. - also, the patch synchronizes the connecitivty states. For example, previously `nmcli networking connectivity check` would schedule requests in parallel, and return the accumulated result of the individual requests. However, the global connectivity state of the manager might have have been the same as the answer to the explicit connecitivity check, because while the answer for the manual check is waiting for all pending checks to complete, the global connectivity state could already change. That is just wrong. There are not multiple global connectivity states at the same time, there is just one. A manual connectivity check should have the meaning of ensure that the global state is up to date, but it still should return the global connectivity state -- not the answers for several connectivity checks issued in parallel. This is related to commit b799de281bc01073c31dd2c86171b29c8132441c (libnm: update property in the manager after connectivity check), which tries to address a similar problem client side. Similarly, each device has a connectivity state. While there might be several connectivity checks per device pending, whenever a check completes, it can update the per-device state (and return that device state as result), but the immediate answer of the individual check might not matter. This is especially the case, when a later request returns earlier and obsoletes all earlier requests. In that case, earlier requests return with the result of the currend devices connectivity state. This patch cleans up the internal API and gives a better defined behavior to the user (thus, the simple API which simplifies implementation for the caller). However, the implementation of getting this API right and properly handle cancel and destruction of the target object is more complicated and complex. But this but is not just for the sake of a nicer API. This fixes actual issues explained above. Also, get rid of GAsyncResult to track information about the pending request. Instead, allocate our own handle structure, which ends up to be nicer because it's strongly typed and has exactly the properties that are useful to track the request. Also, it gets rid of the awkward _finish() API by passing the relevant arguments to the callback directly.
2018-01-05 17:46:49 +01:00
#endif
connectivity: rework async connectivity check requests An asynchronous request should either be cancellable or not keep the target object alive. Preferably both. Otherwise, it is impossible to do a controlled shutdown when terminating NetworkManager. Currently, when NetworkManager is about to terminate, it just quits the mainloop and essentially leaks everything. That is a bug. If we ever want to fix that, every asynchronous request must be cancellable in a controlled way (or it must not prevent objects from getting disposed, where disposing the object automatically cancels the callback). Rework the asynchronous request for connectivity check to - return a handle that can be used to cancel the operation. Cancelling is optional. The caller may choose to ignore the handle because the asynchronous operation does not keep the target object alive. That means, it is still possible to shutdown, by everybody giving up their reference to the target object. In which case the callback will be invoked during dispose() of the target object. - also, the callback will always be invoked exactly once, and never synchronously from within the asynchronous start call. But during cancel(), the callback is invoked synchronously from within cancel(). Note that it's only allowed to cancel an action at most once, and never after the callback is invoked (also not from within the callback itself). - also, NMConnectivity already supports a fake handler, in case connectivity check is disabled via configuration. Hence, reuse the same code paths also when compiling without --enable-concheck. That means, instead of having #if WITH_CONCHECK at various callers, move them into NMConnectivity. The downside is, that if you build without concheck, there is a small overhead compared to before. The upside is, we reuse the same code paths when compiling with or without concheck. - also, the patch synchronizes the connecitivty states. For example, previously `nmcli networking connectivity check` would schedule requests in parallel, and return the accumulated result of the individual requests. However, the global connectivity state of the manager might have have been the same as the answer to the explicit connecitivity check, because while the answer for the manual check is waiting for all pending checks to complete, the global connectivity state could already change. That is just wrong. There are not multiple global connectivity states at the same time, there is just one. A manual connectivity check should have the meaning of ensure that the global state is up to date, but it still should return the global connectivity state -- not the answers for several connectivity checks issued in parallel. This is related to commit b799de281bc01073c31dd2c86171b29c8132441c (libnm: update property in the manager after connectivity check), which tries to address a similar problem client side. Similarly, each device has a connectivity state. While there might be several connectivity checks per device pending, whenever a check completes, it can update the per-device state (and return that device state as result), but the immediate answer of the individual check might not matter. This is especially the case, when a later request returns earlier and obsoletes all earlier requests. In that case, earlier requests return with the result of the currend devices connectivity state. This patch cleans up the internal API and gives a better defined behavior to the user (thus, the simple API which simplifies implementation for the caller). However, the implementation of getting this API right and properly handle cancel and destruction of the target object is more complicated and complex. But this but is not just for the sake of a nicer API. This fixes actual issues explained above. Also, get rid of GAsyncResult to track information about the pending request. Instead, allocate our own handle structure, which ends up to be nicer because it's strongly typed and has exactly the properties that are useful to track the request. Also, it gets rid of the awkward _finish() API by passing the relevant arguments to the callback directly.
2018-01-05 17:46:49 +01:00
static gboolean
_idle_cb (gpointer user_data)
{
connectivity: rework async connectivity check requests An asynchronous request should either be cancellable or not keep the target object alive. Preferably both. Otherwise, it is impossible to do a controlled shutdown when terminating NetworkManager. Currently, when NetworkManager is about to terminate, it just quits the mainloop and essentially leaks everything. That is a bug. If we ever want to fix that, every asynchronous request must be cancellable in a controlled way (or it must not prevent objects from getting disposed, where disposing the object automatically cancels the callback). Rework the asynchronous request for connectivity check to - return a handle that can be used to cancel the operation. Cancelling is optional. The caller may choose to ignore the handle because the asynchronous operation does not keep the target object alive. That means, it is still possible to shutdown, by everybody giving up their reference to the target object. In which case the callback will be invoked during dispose() of the target object. - also, the callback will always be invoked exactly once, and never synchronously from within the asynchronous start call. But during cancel(), the callback is invoked synchronously from within cancel(). Note that it's only allowed to cancel an action at most once, and never after the callback is invoked (also not from within the callback itself). - also, NMConnectivity already supports a fake handler, in case connectivity check is disabled via configuration. Hence, reuse the same code paths also when compiling without --enable-concheck. That means, instead of having #if WITH_CONCHECK at various callers, move them into NMConnectivity. The downside is, that if you build without concheck, there is a small overhead compared to before. The upside is, we reuse the same code paths when compiling with or without concheck. - also, the patch synchronizes the connecitivty states. For example, previously `nmcli networking connectivity check` would schedule requests in parallel, and return the accumulated result of the individual requests. However, the global connectivity state of the manager might have have been the same as the answer to the explicit connecitivity check, because while the answer for the manual check is waiting for all pending checks to complete, the global connectivity state could already change. That is just wrong. There are not multiple global connectivity states at the same time, there is just one. A manual connectivity check should have the meaning of ensure that the global state is up to date, but it still should return the global connectivity state -- not the answers for several connectivity checks issued in parallel. This is related to commit b799de281bc01073c31dd2c86171b29c8132441c (libnm: update property in the manager after connectivity check), which tries to address a similar problem client side. Similarly, each device has a connectivity state. While there might be several connectivity checks per device pending, whenever a check completes, it can update the per-device state (and return that device state as result), but the immediate answer of the individual check might not matter. This is especially the case, when a later request returns earlier and obsoletes all earlier requests. In that case, earlier requests return with the result of the currend devices connectivity state. This patch cleans up the internal API and gives a better defined behavior to the user (thus, the simple API which simplifies implementation for the caller). However, the implementation of getting this API right and properly handle cancel and destruction of the target object is more complicated and complex. But this but is not just for the sake of a nicer API. This fixes actual issues explained above. Also, get rid of GAsyncResult to track information about the pending request. Instead, allocate our own handle structure, which ends up to be nicer because it's strongly typed and has exactly the properties that are useful to track the request. Also, it gets rid of the awkward _finish() API by passing the relevant arguments to the callback directly.
2018-01-05 17:46:49 +01:00
NMConnectivityCheckHandle *cb_data = user_data;
connectivity: rework async connectivity check requests An asynchronous request should either be cancellable or not keep the target object alive. Preferably both. Otherwise, it is impossible to do a controlled shutdown when terminating NetworkManager. Currently, when NetworkManager is about to terminate, it just quits the mainloop and essentially leaks everything. That is a bug. If we ever want to fix that, every asynchronous request must be cancellable in a controlled way (or it must not prevent objects from getting disposed, where disposing the object automatically cancels the callback). Rework the asynchronous request for connectivity check to - return a handle that can be used to cancel the operation. Cancelling is optional. The caller may choose to ignore the handle because the asynchronous operation does not keep the target object alive. That means, it is still possible to shutdown, by everybody giving up their reference to the target object. In which case the callback will be invoked during dispose() of the target object. - also, the callback will always be invoked exactly once, and never synchronously from within the asynchronous start call. But during cancel(), the callback is invoked synchronously from within cancel(). Note that it's only allowed to cancel an action at most once, and never after the callback is invoked (also not from within the callback itself). - also, NMConnectivity already supports a fake handler, in case connectivity check is disabled via configuration. Hence, reuse the same code paths also when compiling without --enable-concheck. That means, instead of having #if WITH_CONCHECK at various callers, move them into NMConnectivity. The downside is, that if you build without concheck, there is a small overhead compared to before. The upside is, we reuse the same code paths when compiling with or without concheck. - also, the patch synchronizes the connecitivty states. For example, previously `nmcli networking connectivity check` would schedule requests in parallel, and return the accumulated result of the individual requests. However, the global connectivity state of the manager might have have been the same as the answer to the explicit connecitivity check, because while the answer for the manual check is waiting for all pending checks to complete, the global connectivity state could already change. That is just wrong. There are not multiple global connectivity states at the same time, there is just one. A manual connectivity check should have the meaning of ensure that the global state is up to date, but it still should return the global connectivity state -- not the answers for several connectivity checks issued in parallel. This is related to commit b799de281bc01073c31dd2c86171b29c8132441c (libnm: update property in the manager after connectivity check), which tries to address a similar problem client side. Similarly, each device has a connectivity state. While there might be several connectivity checks per device pending, whenever a check completes, it can update the per-device state (and return that device state as result), but the immediate answer of the individual check might not matter. This is especially the case, when a later request returns earlier and obsoletes all earlier requests. In that case, earlier requests return with the result of the currend devices connectivity state. This patch cleans up the internal API and gives a better defined behavior to the user (thus, the simple API which simplifies implementation for the caller). However, the implementation of getting this API right and properly handle cancel and destruction of the target object is more complicated and complex. But this but is not just for the sake of a nicer API. This fixes actual issues explained above. Also, get rid of GAsyncResult to track information about the pending request. Instead, allocate our own handle structure, which ends up to be nicer because it's strongly typed and has exactly the properties that are useful to track the request. Also, it gets rid of the awkward _finish() API by passing the relevant arguments to the callback directly.
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nm_assert (NM_IS_CONNECTIVITY (cb_data->self));
nm_assert (c_list_contains (&NM_CONNECTIVITY_GET_PRIVATE (cb_data->self)->handles_lst_head, &cb_data->handles_lst));
connectivity: rework async connectivity check requests An asynchronous request should either be cancellable or not keep the target object alive. Preferably both. Otherwise, it is impossible to do a controlled shutdown when terminating NetworkManager. Currently, when NetworkManager is about to terminate, it just quits the mainloop and essentially leaks everything. That is a bug. If we ever want to fix that, every asynchronous request must be cancellable in a controlled way (or it must not prevent objects from getting disposed, where disposing the object automatically cancels the callback). Rework the asynchronous request for connectivity check to - return a handle that can be used to cancel the operation. Cancelling is optional. The caller may choose to ignore the handle because the asynchronous operation does not keep the target object alive. That means, it is still possible to shutdown, by everybody giving up their reference to the target object. In which case the callback will be invoked during dispose() of the target object. - also, the callback will always be invoked exactly once, and never synchronously from within the asynchronous start call. But during cancel(), the callback is invoked synchronously from within cancel(). Note that it's only allowed to cancel an action at most once, and never after the callback is invoked (also not from within the callback itself). - also, NMConnectivity already supports a fake handler, in case connectivity check is disabled via configuration. Hence, reuse the same code paths also when compiling without --enable-concheck. That means, instead of having #if WITH_CONCHECK at various callers, move them into NMConnectivity. The downside is, that if you build without concheck, there is a small overhead compared to before. The upside is, we reuse the same code paths when compiling with or without concheck. - also, the patch synchronizes the connecitivty states. For example, previously `nmcli networking connectivity check` would schedule requests in parallel, and return the accumulated result of the individual requests. However, the global connectivity state of the manager might have have been the same as the answer to the explicit connecitivity check, because while the answer for the manual check is waiting for all pending checks to complete, the global connectivity state could already change. That is just wrong. There are not multiple global connectivity states at the same time, there is just one. A manual connectivity check should have the meaning of ensure that the global state is up to date, but it still should return the global connectivity state -- not the answers for several connectivity checks issued in parallel. This is related to commit b799de281bc01073c31dd2c86171b29c8132441c (libnm: update property in the manager after connectivity check), which tries to address a similar problem client side. Similarly, each device has a connectivity state. While there might be several connectivity checks per device pending, whenever a check completes, it can update the per-device state (and return that device state as result), but the immediate answer of the individual check might not matter. This is especially the case, when a later request returns earlier and obsoletes all earlier requests. In that case, earlier requests return with the result of the currend devices connectivity state. This patch cleans up the internal API and gives a better defined behavior to the user (thus, the simple API which simplifies implementation for the caller). However, the implementation of getting this API right and properly handle cancel and destruction of the target object is more complicated and complex. But this but is not just for the sake of a nicer API. This fixes actual issues explained above. Also, get rid of GAsyncResult to track information about the pending request. Instead, allocate our own handle structure, which ends up to be nicer because it's strongly typed and has exactly the properties that are useful to track the request. Also, it gets rid of the awkward _finish() API by passing the relevant arguments to the callback directly.
2018-01-05 17:46:49 +01:00
cb_data->timeout_id = 0;
if (!cb_data->ifspec) {
gs_free_error GError *error = NULL;
connectivity: rework async connectivity check requests An asynchronous request should either be cancellable or not keep the target object alive. Preferably both. Otherwise, it is impossible to do a controlled shutdown when terminating NetworkManager. Currently, when NetworkManager is about to terminate, it just quits the mainloop and essentially leaks everything. That is a bug. If we ever want to fix that, every asynchronous request must be cancellable in a controlled way (or it must not prevent objects from getting disposed, where disposing the object automatically cancels the callback). Rework the asynchronous request for connectivity check to - return a handle that can be used to cancel the operation. Cancelling is optional. The caller may choose to ignore the handle because the asynchronous operation does not keep the target object alive. That means, it is still possible to shutdown, by everybody giving up their reference to the target object. In which case the callback will be invoked during dispose() of the target object. - also, the callback will always be invoked exactly once, and never synchronously from within the asynchronous start call. But during cancel(), the callback is invoked synchronously from within cancel(). Note that it's only allowed to cancel an action at most once, and never after the callback is invoked (also not from within the callback itself). - also, NMConnectivity already supports a fake handler, in case connectivity check is disabled via configuration. Hence, reuse the same code paths also when compiling without --enable-concheck. That means, instead of having #if WITH_CONCHECK at various callers, move them into NMConnectivity. The downside is, that if you build without concheck, there is a small overhead compared to before. The upside is, we reuse the same code paths when compiling with or without concheck. - also, the patch synchronizes the connecitivty states. For example, previously `nmcli networking connectivity check` would schedule requests in parallel, and return the accumulated result of the individual requests. However, the global connectivity state of the manager might have have been the same as the answer to the explicit connecitivity check, because while the answer for the manual check is waiting for all pending checks to complete, the global connectivity state could already change. That is just wrong. There are not multiple global connectivity states at the same time, there is just one. A manual connectivity check should have the meaning of ensure that the global state is up to date, but it still should return the global connectivity state -- not the answers for several connectivity checks issued in parallel. This is related to commit b799de281bc01073c31dd2c86171b29c8132441c (libnm: update property in the manager after connectivity check), which tries to address a similar problem client side. Similarly, each device has a connectivity state. While there might be several connectivity checks per device pending, whenever a check completes, it can update the per-device state (and return that device state as result), but the immediate answer of the individual check might not matter. This is especially the case, when a later request returns earlier and obsoletes all earlier requests. In that case, earlier requests return with the result of the currend devices connectivity state. This patch cleans up the internal API and gives a better defined behavior to the user (thus, the simple API which simplifies implementation for the caller). However, the implementation of getting this API right and properly handle cancel and destruction of the target object is more complicated and complex. But this but is not just for the sake of a nicer API. This fixes actual issues explained above. Also, get rid of GAsyncResult to track information about the pending request. Instead, allocate our own handle structure, which ends up to be nicer because it's strongly typed and has exactly the properties that are useful to track the request. Also, it gets rid of the awkward _finish() API by passing the relevant arguments to the callback directly.
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/* the invocation was with an invalid ifname. It is a fail. */
g_set_error (&error, NM_UTILS_ERROR, NM_UTILS_ERROR_INVALID_ARGUMENT,
"no interface specified for connectivity check");
cb_data_free (cb_data, NM_CONNECTIVITY_ERROR, NULL, "missing interface");
} else
cb_data_free (cb_data, NM_CONNECTIVITY_FAKE, NULL, "fake result");
return G_SOURCE_REMOVE;
}
NMConnectivityCheckHandle *
nm_connectivity_check_start (NMConnectivity *self,
const char *iface,
NMConnectivityCheckCallback callback,
gpointer user_data)
{
NMConnectivityPrivate *priv;
NMConnectivityCheckHandle *cb_data;
connectivity: rework async connectivity check requests An asynchronous request should either be cancellable or not keep the target object alive. Preferably both. Otherwise, it is impossible to do a controlled shutdown when terminating NetworkManager. Currently, when NetworkManager is about to terminate, it just quits the mainloop and essentially leaks everything. That is a bug. If we ever want to fix that, every asynchronous request must be cancellable in a controlled way (or it must not prevent objects from getting disposed, where disposing the object automatically cancels the callback). Rework the asynchronous request for connectivity check to - return a handle that can be used to cancel the operation. Cancelling is optional. The caller may choose to ignore the handle because the asynchronous operation does not keep the target object alive. That means, it is still possible to shutdown, by everybody giving up their reference to the target object. In which case the callback will be invoked during dispose() of the target object. - also, the callback will always be invoked exactly once, and never synchronously from within the asynchronous start call. But during cancel(), the callback is invoked synchronously from within cancel(). Note that it's only allowed to cancel an action at most once, and never after the callback is invoked (also not from within the callback itself). - also, NMConnectivity already supports a fake handler, in case connectivity check is disabled via configuration. Hence, reuse the same code paths also when compiling without --enable-concheck. That means, instead of having #if WITH_CONCHECK at various callers, move them into NMConnectivity. The downside is, that if you build without concheck, there is a small overhead compared to before. The upside is, we reuse the same code paths when compiling with or without concheck. - also, the patch synchronizes the connecitivty states. For example, previously `nmcli networking connectivity check` would schedule requests in parallel, and return the accumulated result of the individual requests. However, the global connectivity state of the manager might have have been the same as the answer to the explicit connecitivity check, because while the answer for the manual check is waiting for all pending checks to complete, the global connectivity state could already change. That is just wrong. There are not multiple global connectivity states at the same time, there is just one. A manual connectivity check should have the meaning of ensure that the global state is up to date, but it still should return the global connectivity state -- not the answers for several connectivity checks issued in parallel. This is related to commit b799de281bc01073c31dd2c86171b29c8132441c (libnm: update property in the manager after connectivity check), which tries to address a similar problem client side. Similarly, each device has a connectivity state. While there might be several connectivity checks per device pending, whenever a check completes, it can update the per-device state (and return that device state as result), but the immediate answer of the individual check might not matter. This is especially the case, when a later request returns earlier and obsoletes all earlier requests. In that case, earlier requests return with the result of the currend devices connectivity state. This patch cleans up the internal API and gives a better defined behavior to the user (thus, the simple API which simplifies implementation for the caller). However, the implementation of getting this API right and properly handle cancel and destruction of the target object is more complicated and complex. But this but is not just for the sake of a nicer API. This fixes actual issues explained above. Also, get rid of GAsyncResult to track information about the pending request. Instead, allocate our own handle structure, which ends up to be nicer because it's strongly typed and has exactly the properties that are useful to track the request. Also, it gets rid of the awkward _finish() API by passing the relevant arguments to the callback directly.
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g_return_val_if_fail (NM_IS_CONNECTIVITY (self), NULL);
g_return_val_if_fail (!iface || iface[0], NULL);
g_return_val_if_fail (callback, NULL);
priv = NM_CONNECTIVITY_GET_PRIVATE (self);
connectivity: rework async connectivity check requests An asynchronous request should either be cancellable or not keep the target object alive. Preferably both. Otherwise, it is impossible to do a controlled shutdown when terminating NetworkManager. Currently, when NetworkManager is about to terminate, it just quits the mainloop and essentially leaks everything. That is a bug. If we ever want to fix that, every asynchronous request must be cancellable in a controlled way (or it must not prevent objects from getting disposed, where disposing the object automatically cancels the callback). Rework the asynchronous request for connectivity check to - return a handle that can be used to cancel the operation. Cancelling is optional. The caller may choose to ignore the handle because the asynchronous operation does not keep the target object alive. That means, it is still possible to shutdown, by everybody giving up their reference to the target object. In which case the callback will be invoked during dispose() of the target object. - also, the callback will always be invoked exactly once, and never synchronously from within the asynchronous start call. But during cancel(), the callback is invoked synchronously from within cancel(). Note that it's only allowed to cancel an action at most once, and never after the callback is invoked (also not from within the callback itself). - also, NMConnectivity already supports a fake handler, in case connectivity check is disabled via configuration. Hence, reuse the same code paths also when compiling without --enable-concheck. That means, instead of having #if WITH_CONCHECK at various callers, move them into NMConnectivity. The downside is, that if you build without concheck, there is a small overhead compared to before. The upside is, we reuse the same code paths when compiling with or without concheck. - also, the patch synchronizes the connecitivty states. For example, previously `nmcli networking connectivity check` would schedule requests in parallel, and return the accumulated result of the individual requests. However, the global connectivity state of the manager might have have been the same as the answer to the explicit connecitivity check, because while the answer for the manual check is waiting for all pending checks to complete, the global connectivity state could already change. That is just wrong. There are not multiple global connectivity states at the same time, there is just one. A manual connectivity check should have the meaning of ensure that the global state is up to date, but it still should return the global connectivity state -- not the answers for several connectivity checks issued in parallel. This is related to commit b799de281bc01073c31dd2c86171b29c8132441c (libnm: update property in the manager after connectivity check), which tries to address a similar problem client side. Similarly, each device has a connectivity state. While there might be several connectivity checks per device pending, whenever a check completes, it can update the per-device state (and return that device state as result), but the immediate answer of the individual check might not matter. This is especially the case, when a later request returns earlier and obsoletes all earlier requests. In that case, earlier requests return with the result of the currend devices connectivity state. This patch cleans up the internal API and gives a better defined behavior to the user (thus, the simple API which simplifies implementation for the caller). However, the implementation of getting this API right and properly handle cancel and destruction of the target object is more complicated and complex. But this but is not just for the sake of a nicer API. This fixes actual issues explained above. Also, get rid of GAsyncResult to track information about the pending request. Instead, allocate our own handle structure, which ends up to be nicer because it's strongly typed and has exactly the properties that are useful to track the request. Also, it gets rid of the awkward _finish() API by passing the relevant arguments to the callback directly.
2018-01-05 17:46:49 +01:00
cb_data = g_slice_new0 (NMConnectivityCheckHandle);
cb_data->self = self;
c_list_link_tail (&priv->handles_lst_head, &cb_data->handles_lst);
cb_data->callback = callback;
cb_data->user_data = user_data;
if (iface)
cb_data->ifspec = g_strdup_printf ("if!%s", iface);
connectivity: rework async connectivity check requests An asynchronous request should either be cancellable or not keep the target object alive. Preferably both. Otherwise, it is impossible to do a controlled shutdown when terminating NetworkManager. Currently, when NetworkManager is about to terminate, it just quits the mainloop and essentially leaks everything. That is a bug. If we ever want to fix that, every asynchronous request must be cancellable in a controlled way (or it must not prevent objects from getting disposed, where disposing the object automatically cancels the callback). Rework the asynchronous request for connectivity check to - return a handle that can be used to cancel the operation. Cancelling is optional. The caller may choose to ignore the handle because the asynchronous operation does not keep the target object alive. That means, it is still possible to shutdown, by everybody giving up their reference to the target object. In which case the callback will be invoked during dispose() of the target object. - also, the callback will always be invoked exactly once, and never synchronously from within the asynchronous start call. But during cancel(), the callback is invoked synchronously from within cancel(). Note that it's only allowed to cancel an action at most once, and never after the callback is invoked (also not from within the callback itself). - also, NMConnectivity already supports a fake handler, in case connectivity check is disabled via configuration. Hence, reuse the same code paths also when compiling without --enable-concheck. That means, instead of having #if WITH_CONCHECK at various callers, move them into NMConnectivity. The downside is, that if you build without concheck, there is a small overhead compared to before. The upside is, we reuse the same code paths when compiling with or without concheck. - also, the patch synchronizes the connecitivty states. For example, previously `nmcli networking connectivity check` would schedule requests in parallel, and return the accumulated result of the individual requests. However, the global connectivity state of the manager might have have been the same as the answer to the explicit connecitivity check, because while the answer for the manual check is waiting for all pending checks to complete, the global connectivity state could already change. That is just wrong. There are not multiple global connectivity states at the same time, there is just one. A manual connectivity check should have the meaning of ensure that the global state is up to date, but it still should return the global connectivity state -- not the answers for several connectivity checks issued in parallel. This is related to commit b799de281bc01073c31dd2c86171b29c8132441c (libnm: update property in the manager after connectivity check), which tries to address a similar problem client side. Similarly, each device has a connectivity state. While there might be several connectivity checks per device pending, whenever a check completes, it can update the per-device state (and return that device state as result), but the immediate answer of the individual check might not matter. This is especially the case, when a later request returns earlier and obsoletes all earlier requests. In that case, earlier requests return with the result of the currend devices connectivity state. This patch cleans up the internal API and gives a better defined behavior to the user (thus, the simple API which simplifies implementation for the caller). However, the implementation of getting this API right and properly handle cancel and destruction of the target object is more complicated and complex. But this but is not just for the sake of a nicer API. This fixes actual issues explained above. Also, get rid of GAsyncResult to track information about the pending request. Instead, allocate our own handle structure, which ends up to be nicer because it's strongly typed and has exactly the properties that are useful to track the request. Also, it gets rid of the awkward _finish() API by passing the relevant arguments to the callback directly.
2018-01-05 17:46:49 +01:00
#if WITH_CONCHECK
if (iface) {
CURL *ehandle;
if ( priv->enabled
&& (ehandle = curl_easy_init ())) {
cb_data->concheck.response = g_strdup (priv->response);
cb_data->concheck.curl_ehandle = ehandle;
cb_data->concheck.request_headers = curl_slist_append (NULL, "Connection: close");
curl_easy_setopt (ehandle, CURLOPT_URL, priv->uri);
curl_easy_setopt (ehandle, CURLOPT_WRITEFUNCTION, easy_write_cb);
curl_easy_setopt (ehandle, CURLOPT_WRITEDATA, cb_data);
curl_easy_setopt (ehandle, CURLOPT_HEADERFUNCTION, easy_header_cb);
curl_easy_setopt (ehandle, CURLOPT_HEADERDATA, cb_data);
curl_easy_setopt (ehandle, CURLOPT_PRIVATE, cb_data);
curl_easy_setopt (ehandle, CURLOPT_HTTPHEADER, cb_data->concheck.request_headers);
curl_easy_setopt (ehandle, CURLOPT_INTERFACE, cb_data->ifspec);
curl_multi_add_handle (priv->concheck.curl_mhandle, ehandle);
cb_data->timeout_id = g_timeout_add_seconds (20, _timeout_cb, cb_data);
connectivity: rework async connectivity check requests An asynchronous request should either be cancellable or not keep the target object alive. Preferably both. Otherwise, it is impossible to do a controlled shutdown when terminating NetworkManager. Currently, when NetworkManager is about to terminate, it just quits the mainloop and essentially leaks everything. That is a bug. If we ever want to fix that, every asynchronous request must be cancellable in a controlled way (or it must not prevent objects from getting disposed, where disposing the object automatically cancels the callback). Rework the asynchronous request for connectivity check to - return a handle that can be used to cancel the operation. Cancelling is optional. The caller may choose to ignore the handle because the asynchronous operation does not keep the target object alive. That means, it is still possible to shutdown, by everybody giving up their reference to the target object. In which case the callback will be invoked during dispose() of the target object. - also, the callback will always be invoked exactly once, and never synchronously from within the asynchronous start call. But during cancel(), the callback is invoked synchronously from within cancel(). Note that it's only allowed to cancel an action at most once, and never after the callback is invoked (also not from within the callback itself). - also, NMConnectivity already supports a fake handler, in case connectivity check is disabled via configuration. Hence, reuse the same code paths also when compiling without --enable-concheck. That means, instead of having #if WITH_CONCHECK at various callers, move them into NMConnectivity. The downside is, that if you build without concheck, there is a small overhead compared to before. The upside is, we reuse the same code paths when compiling with or without concheck. - also, the patch synchronizes the connecitivty states. For example, previously `nmcli networking connectivity check` would schedule requests in parallel, and return the accumulated result of the individual requests. However, the global connectivity state of the manager might have have been the same as the answer to the explicit connecitivity check, because while the answer for the manual check is waiting for all pending checks to complete, the global connectivity state could already change. That is just wrong. There are not multiple global connectivity states at the same time, there is just one. A manual connectivity check should have the meaning of ensure that the global state is up to date, but it still should return the global connectivity state -- not the answers for several connectivity checks issued in parallel. This is related to commit b799de281bc01073c31dd2c86171b29c8132441c (libnm: update property in the manager after connectivity check), which tries to address a similar problem client side. Similarly, each device has a connectivity state. While there might be several connectivity checks per device pending, whenever a check completes, it can update the per-device state (and return that device state as result), but the immediate answer of the individual check might not matter. This is especially the case, when a later request returns earlier and obsoletes all earlier requests. In that case, earlier requests return with the result of the currend devices connectivity state. This patch cleans up the internal API and gives a better defined behavior to the user (thus, the simple API which simplifies implementation for the caller). However, the implementation of getting this API right and properly handle cancel and destruction of the target object is more complicated and complex. But this but is not just for the sake of a nicer API. This fixes actual issues explained above. Also, get rid of GAsyncResult to track information about the pending request. Instead, allocate our own handle structure, which ends up to be nicer because it's strongly typed and has exactly the properties that are useful to track the request. Also, it gets rid of the awkward _finish() API by passing the relevant arguments to the callback directly.
2018-01-05 17:46:49 +01:00
_LOG2D ("start request to '%s'", priv->uri);
return cb_data;
}
}
connectivity: rework async connectivity check requests An asynchronous request should either be cancellable or not keep the target object alive. Preferably both. Otherwise, it is impossible to do a controlled shutdown when terminating NetworkManager. Currently, when NetworkManager is about to terminate, it just quits the mainloop and essentially leaks everything. That is a bug. If we ever want to fix that, every asynchronous request must be cancellable in a controlled way (or it must not prevent objects from getting disposed, where disposing the object automatically cancels the callback). Rework the asynchronous request for connectivity check to - return a handle that can be used to cancel the operation. Cancelling is optional. The caller may choose to ignore the handle because the asynchronous operation does not keep the target object alive. That means, it is still possible to shutdown, by everybody giving up their reference to the target object. In which case the callback will be invoked during dispose() of the target object. - also, the callback will always be invoked exactly once, and never synchronously from within the asynchronous start call. But during cancel(), the callback is invoked synchronously from within cancel(). Note that it's only allowed to cancel an action at most once, and never after the callback is invoked (also not from within the callback itself). - also, NMConnectivity already supports a fake handler, in case connectivity check is disabled via configuration. Hence, reuse the same code paths also when compiling without --enable-concheck. That means, instead of having #if WITH_CONCHECK at various callers, move them into NMConnectivity. The downside is, that if you build without concheck, there is a small overhead compared to before. The upside is, we reuse the same code paths when compiling with or without concheck. - also, the patch synchronizes the connecitivty states. For example, previously `nmcli networking connectivity check` would schedule requests in parallel, and return the accumulated result of the individual requests. However, the global connectivity state of the manager might have have been the same as the answer to the explicit connecitivity check, because while the answer for the manual check is waiting for all pending checks to complete, the global connectivity state could already change. That is just wrong. There are not multiple global connectivity states at the same time, there is just one. A manual connectivity check should have the meaning of ensure that the global state is up to date, but it still should return the global connectivity state -- not the answers for several connectivity checks issued in parallel. This is related to commit b799de281bc01073c31dd2c86171b29c8132441c (libnm: update property in the manager after connectivity check), which tries to address a similar problem client side. Similarly, each device has a connectivity state. While there might be several connectivity checks per device pending, whenever a check completes, it can update the per-device state (and return that device state as result), but the immediate answer of the individual check might not matter. This is especially the case, when a later request returns earlier and obsoletes all earlier requests. In that case, earlier requests return with the result of the currend devices connectivity state. This patch cleans up the internal API and gives a better defined behavior to the user (thus, the simple API which simplifies implementation for the caller). However, the implementation of getting this API right and properly handle cancel and destruction of the target object is more complicated and complex. But this but is not just for the sake of a nicer API. This fixes actual issues explained above. Also, get rid of GAsyncResult to track information about the pending request. Instead, allocate our own handle structure, which ends up to be nicer because it's strongly typed and has exactly the properties that are useful to track the request. Also, it gets rid of the awkward _finish() API by passing the relevant arguments to the callback directly.
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#endif
connectivity: rework async connectivity check requests An asynchronous request should either be cancellable or not keep the target object alive. Preferably both. Otherwise, it is impossible to do a controlled shutdown when terminating NetworkManager. Currently, when NetworkManager is about to terminate, it just quits the mainloop and essentially leaks everything. That is a bug. If we ever want to fix that, every asynchronous request must be cancellable in a controlled way (or it must not prevent objects from getting disposed, where disposing the object automatically cancels the callback). Rework the asynchronous request for connectivity check to - return a handle that can be used to cancel the operation. Cancelling is optional. The caller may choose to ignore the handle because the asynchronous operation does not keep the target object alive. That means, it is still possible to shutdown, by everybody giving up their reference to the target object. In which case the callback will be invoked during dispose() of the target object. - also, the callback will always be invoked exactly once, and never synchronously from within the asynchronous start call. But during cancel(), the callback is invoked synchronously from within cancel(). Note that it's only allowed to cancel an action at most once, and never after the callback is invoked (also not from within the callback itself). - also, NMConnectivity already supports a fake handler, in case connectivity check is disabled via configuration. Hence, reuse the same code paths also when compiling without --enable-concheck. That means, instead of having #if WITH_CONCHECK at various callers, move them into NMConnectivity. The downside is, that if you build without concheck, there is a small overhead compared to before. The upside is, we reuse the same code paths when compiling with or without concheck. - also, the patch synchronizes the connecitivty states. For example, previously `nmcli networking connectivity check` would schedule requests in parallel, and return the accumulated result of the individual requests. However, the global connectivity state of the manager might have have been the same as the answer to the explicit connecitivity check, because while the answer for the manual check is waiting for all pending checks to complete, the global connectivity state could already change. That is just wrong. There are not multiple global connectivity states at the same time, there is just one. A manual connectivity check should have the meaning of ensure that the global state is up to date, but it still should return the global connectivity state -- not the answers for several connectivity checks issued in parallel. This is related to commit b799de281bc01073c31dd2c86171b29c8132441c (libnm: update property in the manager after connectivity check), which tries to address a similar problem client side. Similarly, each device has a connectivity state. While there might be several connectivity checks per device pending, whenever a check completes, it can update the per-device state (and return that device state as result), but the immediate answer of the individual check might not matter. This is especially the case, when a later request returns earlier and obsoletes all earlier requests. In that case, earlier requests return with the result of the currend devices connectivity state. This patch cleans up the internal API and gives a better defined behavior to the user (thus, the simple API which simplifies implementation for the caller). However, the implementation of getting this API right and properly handle cancel and destruction of the target object is more complicated and complex. But this but is not just for the sake of a nicer API. This fixes actual issues explained above. Also, get rid of GAsyncResult to track information about the pending request. Instead, allocate our own handle structure, which ends up to be nicer because it's strongly typed and has exactly the properties that are useful to track the request. Also, it gets rid of the awkward _finish() API by passing the relevant arguments to the callback directly.
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_LOG2D ("start fake request");
cb_data->timeout_id = g_idle_add (_idle_cb, cb_data);
return cb_data;
}
connectivity: rework async connectivity check requests An asynchronous request should either be cancellable or not keep the target object alive. Preferably both. Otherwise, it is impossible to do a controlled shutdown when terminating NetworkManager. Currently, when NetworkManager is about to terminate, it just quits the mainloop and essentially leaks everything. That is a bug. If we ever want to fix that, every asynchronous request must be cancellable in a controlled way (or it must not prevent objects from getting disposed, where disposing the object automatically cancels the callback). Rework the asynchronous request for connectivity check to - return a handle that can be used to cancel the operation. Cancelling is optional. The caller may choose to ignore the handle because the asynchronous operation does not keep the target object alive. That means, it is still possible to shutdown, by everybody giving up their reference to the target object. In which case the callback will be invoked during dispose() of the target object. - also, the callback will always be invoked exactly once, and never synchronously from within the asynchronous start call. But during cancel(), the callback is invoked synchronously from within cancel(). Note that it's only allowed to cancel an action at most once, and never after the callback is invoked (also not from within the callback itself). - also, NMConnectivity already supports a fake handler, in case connectivity check is disabled via configuration. Hence, reuse the same code paths also when compiling without --enable-concheck. That means, instead of having #if WITH_CONCHECK at various callers, move them into NMConnectivity. The downside is, that if you build without concheck, there is a small overhead compared to before. The upside is, we reuse the same code paths when compiling with or without concheck. - also, the patch synchronizes the connecitivty states. For example, previously `nmcli networking connectivity check` would schedule requests in parallel, and return the accumulated result of the individual requests. However, the global connectivity state of the manager might have have been the same as the answer to the explicit connecitivity check, because while the answer for the manual check is waiting for all pending checks to complete, the global connectivity state could already change. That is just wrong. There are not multiple global connectivity states at the same time, there is just one. A manual connectivity check should have the meaning of ensure that the global state is up to date, but it still should return the global connectivity state -- not the answers for several connectivity checks issued in parallel. This is related to commit b799de281bc01073c31dd2c86171b29c8132441c (libnm: update property in the manager after connectivity check), which tries to address a similar problem client side. Similarly, each device has a connectivity state. While there might be several connectivity checks per device pending, whenever a check completes, it can update the per-device state (and return that device state as result), but the immediate answer of the individual check might not matter. This is especially the case, when a later request returns earlier and obsoletes all earlier requests. In that case, earlier requests return with the result of the currend devices connectivity state. This patch cleans up the internal API and gives a better defined behavior to the user (thus, the simple API which simplifies implementation for the caller). However, the implementation of getting this API right and properly handle cancel and destruction of the target object is more complicated and complex. But this but is not just for the sake of a nicer API. This fixes actual issues explained above. Also, get rid of GAsyncResult to track information about the pending request. Instead, allocate our own handle structure, which ends up to be nicer because it's strongly typed and has exactly the properties that are useful to track the request. Also, it gets rid of the awkward _finish() API by passing the relevant arguments to the callback directly.
2018-01-05 17:46:49 +01:00
void
nm_connectivity_check_cancel (NMConnectivityCheckHandle *cb_data)
{
connectivity: rework async connectivity check requests An asynchronous request should either be cancellable or not keep the target object alive. Preferably both. Otherwise, it is impossible to do a controlled shutdown when terminating NetworkManager. Currently, when NetworkManager is about to terminate, it just quits the mainloop and essentially leaks everything. That is a bug. If we ever want to fix that, every asynchronous request must be cancellable in a controlled way (or it must not prevent objects from getting disposed, where disposing the object automatically cancels the callback). Rework the asynchronous request for connectivity check to - return a handle that can be used to cancel the operation. Cancelling is optional. The caller may choose to ignore the handle because the asynchronous operation does not keep the target object alive. That means, it is still possible to shutdown, by everybody giving up their reference to the target object. In which case the callback will be invoked during dispose() of the target object. - also, the callback will always be invoked exactly once, and never synchronously from within the asynchronous start call. But during cancel(), the callback is invoked synchronously from within cancel(). Note that it's only allowed to cancel an action at most once, and never after the callback is invoked (also not from within the callback itself). - also, NMConnectivity already supports a fake handler, in case connectivity check is disabled via configuration. Hence, reuse the same code paths also when compiling without --enable-concheck. That means, instead of having #if WITH_CONCHECK at various callers, move them into NMConnectivity. The downside is, that if you build without concheck, there is a small overhead compared to before. The upside is, we reuse the same code paths when compiling with or without concheck. - also, the patch synchronizes the connecitivty states. For example, previously `nmcli networking connectivity check` would schedule requests in parallel, and return the accumulated result of the individual requests. However, the global connectivity state of the manager might have have been the same as the answer to the explicit connecitivity check, because while the answer for the manual check is waiting for all pending checks to complete, the global connectivity state could already change. That is just wrong. There are not multiple global connectivity states at the same time, there is just one. A manual connectivity check should have the meaning of ensure that the global state is up to date, but it still should return the global connectivity state -- not the answers for several connectivity checks issued in parallel. This is related to commit b799de281bc01073c31dd2c86171b29c8132441c (libnm: update property in the manager after connectivity check), which tries to address a similar problem client side. Similarly, each device has a connectivity state. While there might be several connectivity checks per device pending, whenever a check completes, it can update the per-device state (and return that device state as result), but the immediate answer of the individual check might not matter. This is especially the case, when a later request returns earlier and obsoletes all earlier requests. In that case, earlier requests return with the result of the currend devices connectivity state. This patch cleans up the internal API and gives a better defined behavior to the user (thus, the simple API which simplifies implementation for the caller). However, the implementation of getting this API right and properly handle cancel and destruction of the target object is more complicated and complex. But this but is not just for the sake of a nicer API. This fixes actual issues explained above. Also, get rid of GAsyncResult to track information about the pending request. Instead, allocate our own handle structure, which ends up to be nicer because it's strongly typed and has exactly the properties that are useful to track the request. Also, it gets rid of the awkward _finish() API by passing the relevant arguments to the callback directly.
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NMConnectivity *self;
gs_free_error GError *error = NULL;
connectivity: rework async connectivity check requests An asynchronous request should either be cancellable or not keep the target object alive. Preferably both. Otherwise, it is impossible to do a controlled shutdown when terminating NetworkManager. Currently, when NetworkManager is about to terminate, it just quits the mainloop and essentially leaks everything. That is a bug. If we ever want to fix that, every asynchronous request must be cancellable in a controlled way (or it must not prevent objects from getting disposed, where disposing the object automatically cancels the callback). Rework the asynchronous request for connectivity check to - return a handle that can be used to cancel the operation. Cancelling is optional. The caller may choose to ignore the handle because the asynchronous operation does not keep the target object alive. That means, it is still possible to shutdown, by everybody giving up their reference to the target object. In which case the callback will be invoked during dispose() of the target object. - also, the callback will always be invoked exactly once, and never synchronously from within the asynchronous start call. But during cancel(), the callback is invoked synchronously from within cancel(). Note that it's only allowed to cancel an action at most once, and never after the callback is invoked (also not from within the callback itself). - also, NMConnectivity already supports a fake handler, in case connectivity check is disabled via configuration. Hence, reuse the same code paths also when compiling without --enable-concheck. That means, instead of having #if WITH_CONCHECK at various callers, move them into NMConnectivity. The downside is, that if you build without concheck, there is a small overhead compared to before. The upside is, we reuse the same code paths when compiling with or without concheck. - also, the patch synchronizes the connecitivty states. For example, previously `nmcli networking connectivity check` would schedule requests in parallel, and return the accumulated result of the individual requests. However, the global connectivity state of the manager might have have been the same as the answer to the explicit connecitivity check, because while the answer for the manual check is waiting for all pending checks to complete, the global connectivity state could already change. That is just wrong. There are not multiple global connectivity states at the same time, there is just one. A manual connectivity check should have the meaning of ensure that the global state is up to date, but it still should return the global connectivity state -- not the answers for several connectivity checks issued in parallel. This is related to commit b799de281bc01073c31dd2c86171b29c8132441c (libnm: update property in the manager after connectivity check), which tries to address a similar problem client side. Similarly, each device has a connectivity state. While there might be several connectivity checks per device pending, whenever a check completes, it can update the per-device state (and return that device state as result), but the immediate answer of the individual check might not matter. This is especially the case, when a later request returns earlier and obsoletes all earlier requests. In that case, earlier requests return with the result of the currend devices connectivity state. This patch cleans up the internal API and gives a better defined behavior to the user (thus, the simple API which simplifies implementation for the caller). However, the implementation of getting this API right and properly handle cancel and destruction of the target object is more complicated and complex. But this but is not just for the sake of a nicer API. This fixes actual issues explained above. Also, get rid of GAsyncResult to track information about the pending request. Instead, allocate our own handle structure, which ends up to be nicer because it's strongly typed and has exactly the properties that are useful to track the request. Also, it gets rid of the awkward _finish() API by passing the relevant arguments to the callback directly.
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g_return_if_fail (cb_data);
connectivity: rework async connectivity check requests An asynchronous request should either be cancellable or not keep the target object alive. Preferably both. Otherwise, it is impossible to do a controlled shutdown when terminating NetworkManager. Currently, when NetworkManager is about to terminate, it just quits the mainloop and essentially leaks everything. That is a bug. If we ever want to fix that, every asynchronous request must be cancellable in a controlled way (or it must not prevent objects from getting disposed, where disposing the object automatically cancels the callback). Rework the asynchronous request for connectivity check to - return a handle that can be used to cancel the operation. Cancelling is optional. The caller may choose to ignore the handle because the asynchronous operation does not keep the target object alive. That means, it is still possible to shutdown, by everybody giving up their reference to the target object. In which case the callback will be invoked during dispose() of the target object. - also, the callback will always be invoked exactly once, and never synchronously from within the asynchronous start call. But during cancel(), the callback is invoked synchronously from within cancel(). Note that it's only allowed to cancel an action at most once, and never after the callback is invoked (also not from within the callback itself). - also, NMConnectivity already supports a fake handler, in case connectivity check is disabled via configuration. Hence, reuse the same code paths also when compiling without --enable-concheck. That means, instead of having #if WITH_CONCHECK at various callers, move them into NMConnectivity. The downside is, that if you build without concheck, there is a small overhead compared to before. The upside is, we reuse the same code paths when compiling with or without concheck. - also, the patch synchronizes the connecitivty states. For example, previously `nmcli networking connectivity check` would schedule requests in parallel, and return the accumulated result of the individual requests. However, the global connectivity state of the manager might have have been the same as the answer to the explicit connecitivity check, because while the answer for the manual check is waiting for all pending checks to complete, the global connectivity state could already change. That is just wrong. There are not multiple global connectivity states at the same time, there is just one. A manual connectivity check should have the meaning of ensure that the global state is up to date, but it still should return the global connectivity state -- not the answers for several connectivity checks issued in parallel. This is related to commit b799de281bc01073c31dd2c86171b29c8132441c (libnm: update property in the manager after connectivity check), which tries to address a similar problem client side. Similarly, each device has a connectivity state. While there might be several connectivity checks per device pending, whenever a check completes, it can update the per-device state (and return that device state as result), but the immediate answer of the individual check might not matter. This is especially the case, when a later request returns earlier and obsoletes all earlier requests. In that case, earlier requests return with the result of the currend devices connectivity state. This patch cleans up the internal API and gives a better defined behavior to the user (thus, the simple API which simplifies implementation for the caller). However, the implementation of getting this API right and properly handle cancel and destruction of the target object is more complicated and complex. But this but is not just for the sake of a nicer API. This fixes actual issues explained above. Also, get rid of GAsyncResult to track information about the pending request. Instead, allocate our own handle structure, which ends up to be nicer because it's strongly typed and has exactly the properties that are useful to track the request. Also, it gets rid of the awkward _finish() API by passing the relevant arguments to the callback directly.
2018-01-05 17:46:49 +01:00
self = cb_data->self;
g_return_if_fail (NM_IS_CONNECTIVITY (self));
g_return_if_fail (!c_list_is_empty (&cb_data->handles_lst));
g_return_if_fail (cb_data->callback);
nm_assert (c_list_contains (&NM_CONNECTIVITY_GET_PRIVATE (self)->handles_lst_head, &cb_data->handles_lst));
nm_utils_error_set_cancelled (&error, FALSE, "NMConnectivity");
cb_data_free (cb_data, NM_CONNECTIVITY_ERROR, error, "cancelled");
}
connectivity: rework async connectivity check requests An asynchronous request should either be cancellable or not keep the target object alive. Preferably both. Otherwise, it is impossible to do a controlled shutdown when terminating NetworkManager. Currently, when NetworkManager is about to terminate, it just quits the mainloop and essentially leaks everything. That is a bug. If we ever want to fix that, every asynchronous request must be cancellable in a controlled way (or it must not prevent objects from getting disposed, where disposing the object automatically cancels the callback). Rework the asynchronous request for connectivity check to - return a handle that can be used to cancel the operation. Cancelling is optional. The caller may choose to ignore the handle because the asynchronous operation does not keep the target object alive. That means, it is still possible to shutdown, by everybody giving up their reference to the target object. In which case the callback will be invoked during dispose() of the target object. - also, the callback will always be invoked exactly once, and never synchronously from within the asynchronous start call. But during cancel(), the callback is invoked synchronously from within cancel(). Note that it's only allowed to cancel an action at most once, and never after the callback is invoked (also not from within the callback itself). - also, NMConnectivity already supports a fake handler, in case connectivity check is disabled via configuration. Hence, reuse the same code paths also when compiling without --enable-concheck. That means, instead of having #if WITH_CONCHECK at various callers, move them into NMConnectivity. The downside is, that if you build without concheck, there is a small overhead compared to before. The upside is, we reuse the same code paths when compiling with or without concheck. - also, the patch synchronizes the connecitivty states. For example, previously `nmcli networking connectivity check` would schedule requests in parallel, and return the accumulated result of the individual requests. However, the global connectivity state of the manager might have have been the same as the answer to the explicit connecitivity check, because while the answer for the manual check is waiting for all pending checks to complete, the global connectivity state could already change. That is just wrong. There are not multiple global connectivity states at the same time, there is just one. A manual connectivity check should have the meaning of ensure that the global state is up to date, but it still should return the global connectivity state -- not the answers for several connectivity checks issued in parallel. This is related to commit b799de281bc01073c31dd2c86171b29c8132441c (libnm: update property in the manager after connectivity check), which tries to address a similar problem client side. Similarly, each device has a connectivity state. While there might be several connectivity checks per device pending, whenever a check completes, it can update the per-device state (and return that device state as result), but the immediate answer of the individual check might not matter. This is especially the case, when a later request returns earlier and obsoletes all earlier requests. In that case, earlier requests return with the result of the currend devices connectivity state. This patch cleans up the internal API and gives a better defined behavior to the user (thus, the simple API which simplifies implementation for the caller). However, the implementation of getting this API right and properly handle cancel and destruction of the target object is more complicated and complex. But this but is not just for the sake of a nicer API. This fixes actual issues explained above. Also, get rid of GAsyncResult to track information about the pending request. Instead, allocate our own handle structure, which ends up to be nicer because it's strongly typed and has exactly the properties that are useful to track the request. Also, it gets rid of the awkward _finish() API by passing the relevant arguments to the callback directly.
2018-01-05 17:46:49 +01:00
/*****************************************************************************/
gboolean
nm_connectivity_check_enabled (NMConnectivity *self)
{
connectivity: schedule connectivity timers per-device and probe for short outages It might happen, that connectivitiy is lost only for a moment and returns soon after. Based on that assumption, when we loose connectivity we want to have a probe interval where we check for returning connectivity more frequently. For that, we handle tracking of the timeouts per-device. The intervall shall start with 1 seconds, and double the interval time until the full interval is reached. Actually, due to the implementation, it's unlikely that we already perform the second check 1 second later. That is because commonly the first check returns before the one second timeout is reached and bumps the interval to 2 seconds right away. Also, we go through extra lengths so that manual connectivity check delay the periodic checks. By being more smart about that, we can reduce the number of connectivity checks, but still keeping the promise to check at least within the requested interval. The complexity of book keeping the timeouts is remarkable. But I think it is worth the effort and we should try hard to - have a connectivity state as accurate as possible. Clearly, connectivity checking means that we probing, so being more intelligent about timeout and backoff timers can result in a better connectivity state. The connectivity state is important because we use it for the default-route penaly and the GUI indicates bad connectivity. - be intelligent about avoiding redundant connectivity checks. While we want to check often to get an accurate connectivity state, we also want to minimize the number of HTTP requests, in case the connectivity is established and suppossedly stable. Also, perform connectivity checks in every state of the device. Even if a device is disconnected, it still might have connectivity, for example if the user externally adds an IP address on an unmanaged device. https://bugzilla.gnome.org/show_bug.cgi?id=792240
2018-02-20 21:41:14 +01:00
g_return_val_if_fail (NM_IS_CONNECTIVITY (self), FALSE);
connectivity: schedule connectivity timers per-device and probe for short outages It might happen, that connectivitiy is lost only for a moment and returns soon after. Based on that assumption, when we loose connectivity we want to have a probe interval where we check for returning connectivity more frequently. For that, we handle tracking of the timeouts per-device. The intervall shall start with 1 seconds, and double the interval time until the full interval is reached. Actually, due to the implementation, it's unlikely that we already perform the second check 1 second later. That is because commonly the first check returns before the one second timeout is reached and bumps the interval to 2 seconds right away. Also, we go through extra lengths so that manual connectivity check delay the periodic checks. By being more smart about that, we can reduce the number of connectivity checks, but still keeping the promise to check at least within the requested interval. The complexity of book keeping the timeouts is remarkable. But I think it is worth the effort and we should try hard to - have a connectivity state as accurate as possible. Clearly, connectivity checking means that we probing, so being more intelligent about timeout and backoff timers can result in a better connectivity state. The connectivity state is important because we use it for the default-route penaly and the GUI indicates bad connectivity. - be intelligent about avoiding redundant connectivity checks. While we want to check often to get an accurate connectivity state, we also want to minimize the number of HTTP requests, in case the connectivity is established and suppossedly stable. Also, perform connectivity checks in every state of the device. Even if a device is disconnected, it still might have connectivity, for example if the user externally adds an IP address on an unmanaged device. https://bugzilla.gnome.org/show_bug.cgi?id=792240
2018-02-20 21:41:14 +01:00
return NM_CONNECTIVITY_GET_PRIVATE (self)->enabled;
}
/*****************************************************************************/
connectivity: schedule connectivity timers per-device and probe for short outages It might happen, that connectivitiy is lost only for a moment and returns soon after. Based on that assumption, when we loose connectivity we want to have a probe interval where we check for returning connectivity more frequently. For that, we handle tracking of the timeouts per-device. The intervall shall start with 1 seconds, and double the interval time until the full interval is reached. Actually, due to the implementation, it's unlikely that we already perform the second check 1 second later. That is because commonly the first check returns before the one second timeout is reached and bumps the interval to 2 seconds right away. Also, we go through extra lengths so that manual connectivity check delay the periodic checks. By being more smart about that, we can reduce the number of connectivity checks, but still keeping the promise to check at least within the requested interval. The complexity of book keeping the timeouts is remarkable. But I think it is worth the effort and we should try hard to - have a connectivity state as accurate as possible. Clearly, connectivity checking means that we probing, so being more intelligent about timeout and backoff timers can result in a better connectivity state. The connectivity state is important because we use it for the default-route penaly and the GUI indicates bad connectivity. - be intelligent about avoiding redundant connectivity checks. While we want to check often to get an accurate connectivity state, we also want to minimize the number of HTTP requests, in case the connectivity is established and suppossedly stable. Also, perform connectivity checks in every state of the device. Even if a device is disconnected, it still might have connectivity, for example if the user externally adds an IP address on an unmanaged device. https://bugzilla.gnome.org/show_bug.cgi?id=792240
2018-02-20 21:41:14 +01:00
guint
nm_connectivity_get_interval (NMConnectivity *self)
{
connectivity: schedule connectivity timers per-device and probe for short outages It might happen, that connectivitiy is lost only for a moment and returns soon after. Based on that assumption, when we loose connectivity we want to have a probe interval where we check for returning connectivity more frequently. For that, we handle tracking of the timeouts per-device. The intervall shall start with 1 seconds, and double the interval time until the full interval is reached. Actually, due to the implementation, it's unlikely that we already perform the second check 1 second later. That is because commonly the first check returns before the one second timeout is reached and bumps the interval to 2 seconds right away. Also, we go through extra lengths so that manual connectivity check delay the periodic checks. By being more smart about that, we can reduce the number of connectivity checks, but still keeping the promise to check at least within the requested interval. The complexity of book keeping the timeouts is remarkable. But I think it is worth the effort and we should try hard to - have a connectivity state as accurate as possible. Clearly, connectivity checking means that we probing, so being more intelligent about timeout and backoff timers can result in a better connectivity state. The connectivity state is important because we use it for the default-route penaly and the GUI indicates bad connectivity. - be intelligent about avoiding redundant connectivity checks. While we want to check often to get an accurate connectivity state, we also want to minimize the number of HTTP requests, in case the connectivity is established and suppossedly stable. Also, perform connectivity checks in every state of the device. Even if a device is disconnected, it still might have connectivity, for example if the user externally adds an IP address on an unmanaged device. https://bugzilla.gnome.org/show_bug.cgi?id=792240
2018-02-20 21:41:14 +01:00
return nm_connectivity_check_enabled (self)
? NM_CONNECTIVITY_GET_PRIVATE (self)->interval
: 0;
}
static void
update_config (NMConnectivity *self, NMConfigData *config_data)
{
NMConnectivityPrivate *priv = NM_CONNECTIVITY_GET_PRIVATE (self);
const char *uri, *response;
guint interval;
gboolean enabled;
gboolean changed = FALSE;
/* Set the URI. */
uri = nm_config_data_get_connectivity_uri (config_data);
if (uri && !*uri)
uri = NULL;
changed = g_strcmp0 (uri, priv->uri) != 0;
if (uri) {
char *scheme = g_uri_parse_scheme (uri);
if (!scheme) {
_LOGE ("invalid URI '%s' for connectivity check.", uri);
uri = NULL;
} else if (strcasecmp (scheme, "https") == 0) {
_LOGW ("use of HTTPS for connectivity checking is not reliable and is discouraged (URI: %s)", uri);
} else if (strcasecmp (scheme, "http") != 0) {
_LOGE ("scheme of '%s' uri does't use a scheme that is allowed for connectivity check.", uri);
uri = NULL;
}
if (scheme)
g_free (scheme);
}
if (changed) {
g_free (priv->uri);
priv->uri = g_strdup (uri);
}
/* Set the interval. */
interval = nm_config_data_get_connectivity_interval (config_data);
connectivity: schedule connectivity timers per-device and probe for short outages It might happen, that connectivitiy is lost only for a moment and returns soon after. Based on that assumption, when we loose connectivity we want to have a probe interval where we check for returning connectivity more frequently. For that, we handle tracking of the timeouts per-device. The intervall shall start with 1 seconds, and double the interval time until the full interval is reached. Actually, due to the implementation, it's unlikely that we already perform the second check 1 second later. That is because commonly the first check returns before the one second timeout is reached and bumps the interval to 2 seconds right away. Also, we go through extra lengths so that manual connectivity check delay the periodic checks. By being more smart about that, we can reduce the number of connectivity checks, but still keeping the promise to check at least within the requested interval. The complexity of book keeping the timeouts is remarkable. But I think it is worth the effort and we should try hard to - have a connectivity state as accurate as possible. Clearly, connectivity checking means that we probing, so being more intelligent about timeout and backoff timers can result in a better connectivity state. The connectivity state is important because we use it for the default-route penaly and the GUI indicates bad connectivity. - be intelligent about avoiding redundant connectivity checks. While we want to check often to get an accurate connectivity state, we also want to minimize the number of HTTP requests, in case the connectivity is established and suppossedly stable. Also, perform connectivity checks in every state of the device. Even if a device is disconnected, it still might have connectivity, for example if the user externally adds an IP address on an unmanaged device. https://bugzilla.gnome.org/show_bug.cgi?id=792240
2018-02-20 21:41:14 +01:00
interval = MIN (interval, (7 * 24 * 3600));
if (priv->interval != interval) {
priv->interval = interval;
changed = TRUE;
}
connectivity: rework async connectivity check requests An asynchronous request should either be cancellable or not keep the target object alive. Preferably both. Otherwise, it is impossible to do a controlled shutdown when terminating NetworkManager. Currently, when NetworkManager is about to terminate, it just quits the mainloop and essentially leaks everything. That is a bug. If we ever want to fix that, every asynchronous request must be cancellable in a controlled way (or it must not prevent objects from getting disposed, where disposing the object automatically cancels the callback). Rework the asynchronous request for connectivity check to - return a handle that can be used to cancel the operation. Cancelling is optional. The caller may choose to ignore the handle because the asynchronous operation does not keep the target object alive. That means, it is still possible to shutdown, by everybody giving up their reference to the target object. In which case the callback will be invoked during dispose() of the target object. - also, the callback will always be invoked exactly once, and never synchronously from within the asynchronous start call. But during cancel(), the callback is invoked synchronously from within cancel(). Note that it's only allowed to cancel an action at most once, and never after the callback is invoked (also not from within the callback itself). - also, NMConnectivity already supports a fake handler, in case connectivity check is disabled via configuration. Hence, reuse the same code paths also when compiling without --enable-concheck. That means, instead of having #if WITH_CONCHECK at various callers, move them into NMConnectivity. The downside is, that if you build without concheck, there is a small overhead compared to before. The upside is, we reuse the same code paths when compiling with or without concheck. - also, the patch synchronizes the connecitivty states. For example, previously `nmcli networking connectivity check` would schedule requests in parallel, and return the accumulated result of the individual requests. However, the global connectivity state of the manager might have have been the same as the answer to the explicit connecitivity check, because while the answer for the manual check is waiting for all pending checks to complete, the global connectivity state could already change. That is just wrong. There are not multiple global connectivity states at the same time, there is just one. A manual connectivity check should have the meaning of ensure that the global state is up to date, but it still should return the global connectivity state -- not the answers for several connectivity checks issued in parallel. This is related to commit b799de281bc01073c31dd2c86171b29c8132441c (libnm: update property in the manager after connectivity check), which tries to address a similar problem client side. Similarly, each device has a connectivity state. While there might be several connectivity checks per device pending, whenever a check completes, it can update the per-device state (and return that device state as result), but the immediate answer of the individual check might not matter. This is especially the case, when a later request returns earlier and obsoletes all earlier requests. In that case, earlier requests return with the result of the currend devices connectivity state. This patch cleans up the internal API and gives a better defined behavior to the user (thus, the simple API which simplifies implementation for the caller). However, the implementation of getting this API right and properly handle cancel and destruction of the target object is more complicated and complex. But this but is not just for the sake of a nicer API. This fixes actual issues explained above. Also, get rid of GAsyncResult to track information about the pending request. Instead, allocate our own handle structure, which ends up to be nicer because it's strongly typed and has exactly the properties that are useful to track the request. Also, it gets rid of the awkward _finish() API by passing the relevant arguments to the callback directly.
2018-01-05 17:46:49 +01:00
enabled = FALSE;
#if WITH_CONCHECK
/* connectivity checking also requires a valid URI, interval and
* curl_mhandle */
connectivity: rework async connectivity check requests An asynchronous request should either be cancellable or not keep the target object alive. Preferably both. Otherwise, it is impossible to do a controlled shutdown when terminating NetworkManager. Currently, when NetworkManager is about to terminate, it just quits the mainloop and essentially leaks everything. That is a bug. If we ever want to fix that, every asynchronous request must be cancellable in a controlled way (or it must not prevent objects from getting disposed, where disposing the object automatically cancels the callback). Rework the asynchronous request for connectivity check to - return a handle that can be used to cancel the operation. Cancelling is optional. The caller may choose to ignore the handle because the asynchronous operation does not keep the target object alive. That means, it is still possible to shutdown, by everybody giving up their reference to the target object. In which case the callback will be invoked during dispose() of the target object. - also, the callback will always be invoked exactly once, and never synchronously from within the asynchronous start call. But during cancel(), the callback is invoked synchronously from within cancel(). Note that it's only allowed to cancel an action at most once, and never after the callback is invoked (also not from within the callback itself). - also, NMConnectivity already supports a fake handler, in case connectivity check is disabled via configuration. Hence, reuse the same code paths also when compiling without --enable-concheck. That means, instead of having #if WITH_CONCHECK at various callers, move them into NMConnectivity. The downside is, that if you build without concheck, there is a small overhead compared to before. The upside is, we reuse the same code paths when compiling with or without concheck. - also, the patch synchronizes the connecitivty states. For example, previously `nmcli networking connectivity check` would schedule requests in parallel, and return the accumulated result of the individual requests. However, the global connectivity state of the manager might have have been the same as the answer to the explicit connecitivity check, because while the answer for the manual check is waiting for all pending checks to complete, the global connectivity state could already change. That is just wrong. There are not multiple global connectivity states at the same time, there is just one. A manual connectivity check should have the meaning of ensure that the global state is up to date, but it still should return the global connectivity state -- not the answers for several connectivity checks issued in parallel. This is related to commit b799de281bc01073c31dd2c86171b29c8132441c (libnm: update property in the manager after connectivity check), which tries to address a similar problem client side. Similarly, each device has a connectivity state. While there might be several connectivity checks per device pending, whenever a check completes, it can update the per-device state (and return that device state as result), but the immediate answer of the individual check might not matter. This is especially the case, when a later request returns earlier and obsoletes all earlier requests. In that case, earlier requests return with the result of the currend devices connectivity state. This patch cleans up the internal API and gives a better defined behavior to the user (thus, the simple API which simplifies implementation for the caller). However, the implementation of getting this API right and properly handle cancel and destruction of the target object is more complicated and complex. But this but is not just for the sake of a nicer API. This fixes actual issues explained above. Also, get rid of GAsyncResult to track information about the pending request. Instead, allocate our own handle structure, which ends up to be nicer because it's strongly typed and has exactly the properties that are useful to track the request. Also, it gets rid of the awkward _finish() API by passing the relevant arguments to the callback directly.
2018-01-05 17:46:49 +01:00
if ( priv->uri
&& priv->interval
&& priv->concheck.curl_mhandle)
enabled = nm_config_data_get_connectivity_enabled (config_data);
#endif
if (priv->enabled != enabled) {
priv->enabled = enabled;
changed = TRUE;
}
/* Set the response. */
response = nm_config_data_get_connectivity_response (config_data);
connectivity: rework async connectivity check requests An asynchronous request should either be cancellable or not keep the target object alive. Preferably both. Otherwise, it is impossible to do a controlled shutdown when terminating NetworkManager. Currently, when NetworkManager is about to terminate, it just quits the mainloop and essentially leaks everything. That is a bug. If we ever want to fix that, every asynchronous request must be cancellable in a controlled way (or it must not prevent objects from getting disposed, where disposing the object automatically cancels the callback). Rework the asynchronous request for connectivity check to - return a handle that can be used to cancel the operation. Cancelling is optional. The caller may choose to ignore the handle because the asynchronous operation does not keep the target object alive. That means, it is still possible to shutdown, by everybody giving up their reference to the target object. In which case the callback will be invoked during dispose() of the target object. - also, the callback will always be invoked exactly once, and never synchronously from within the asynchronous start call. But during cancel(), the callback is invoked synchronously from within cancel(). Note that it's only allowed to cancel an action at most once, and never after the callback is invoked (also not from within the callback itself). - also, NMConnectivity already supports a fake handler, in case connectivity check is disabled via configuration. Hence, reuse the same code paths also when compiling without --enable-concheck. That means, instead of having #if WITH_CONCHECK at various callers, move them into NMConnectivity. The downside is, that if you build without concheck, there is a small overhead compared to before. The upside is, we reuse the same code paths when compiling with or without concheck. - also, the patch synchronizes the connecitivty states. For example, previously `nmcli networking connectivity check` would schedule requests in parallel, and return the accumulated result of the individual requests. However, the global connectivity state of the manager might have have been the same as the answer to the explicit connecitivity check, because while the answer for the manual check is waiting for all pending checks to complete, the global connectivity state could already change. That is just wrong. There are not multiple global connectivity states at the same time, there is just one. A manual connectivity check should have the meaning of ensure that the global state is up to date, but it still should return the global connectivity state -- not the answers for several connectivity checks issued in parallel. This is related to commit b799de281bc01073c31dd2c86171b29c8132441c (libnm: update property in the manager after connectivity check), which tries to address a similar problem client side. Similarly, each device has a connectivity state. While there might be several connectivity checks per device pending, whenever a check completes, it can update the per-device state (and return that device state as result), but the immediate answer of the individual check might not matter. This is especially the case, when a later request returns earlier and obsoletes all earlier requests. In that case, earlier requests return with the result of the currend devices connectivity state. This patch cleans up the internal API and gives a better defined behavior to the user (thus, the simple API which simplifies implementation for the caller). However, the implementation of getting this API right and properly handle cancel and destruction of the target object is more complicated and complex. But this but is not just for the sake of a nicer API. This fixes actual issues explained above. Also, get rid of GAsyncResult to track information about the pending request. Instead, allocate our own handle structure, which ends up to be nicer because it's strongly typed and has exactly the properties that are useful to track the request. Also, it gets rid of the awkward _finish() API by passing the relevant arguments to the callback directly.
2018-01-05 17:46:49 +01:00
if (!nm_streq0 (response, priv->response)) {
/* a response %NULL means, NM_CONFIG_DEFAULT_CONNECTIVITY_RESPONSE. Any other response
* (including "") is accepted. */
g_free (priv->response);
priv->response = g_strdup (response);
changed = TRUE;
}
connectivity: schedule connectivity timers per-device and probe for short outages It might happen, that connectivitiy is lost only for a moment and returns soon after. Based on that assumption, when we loose connectivity we want to have a probe interval where we check for returning connectivity more frequently. For that, we handle tracking of the timeouts per-device. The intervall shall start with 1 seconds, and double the interval time until the full interval is reached. Actually, due to the implementation, it's unlikely that we already perform the second check 1 second later. That is because commonly the first check returns before the one second timeout is reached and bumps the interval to 2 seconds right away. Also, we go through extra lengths so that manual connectivity check delay the periodic checks. By being more smart about that, we can reduce the number of connectivity checks, but still keeping the promise to check at least within the requested interval. The complexity of book keeping the timeouts is remarkable. But I think it is worth the effort and we should try hard to - have a connectivity state as accurate as possible. Clearly, connectivity checking means that we probing, so being more intelligent about timeout and backoff timers can result in a better connectivity state. The connectivity state is important because we use it for the default-route penaly and the GUI indicates bad connectivity. - be intelligent about avoiding redundant connectivity checks. While we want to check often to get an accurate connectivity state, we also want to minimize the number of HTTP requests, in case the connectivity is established and suppossedly stable. Also, perform connectivity checks in every state of the device. Even if a device is disconnected, it still might have connectivity, for example if the user externally adds an IP address on an unmanaged device. https://bugzilla.gnome.org/show_bug.cgi?id=792240
2018-02-20 21:41:14 +01:00
if (changed)
g_signal_emit (self, signals[CONFIG_CHANGED], 0);
}
static void
config_changed_cb (NMConfig *config,
NMConfigData *config_data,
NMConfigChangeFlags changes,
NMConfigData *old_data,
NMConnectivity *self)
{
update_config (self, config_data);
}
connectivity: rework async connectivity check requests An asynchronous request should either be cancellable or not keep the target object alive. Preferably both. Otherwise, it is impossible to do a controlled shutdown when terminating NetworkManager. Currently, when NetworkManager is about to terminate, it just quits the mainloop and essentially leaks everything. That is a bug. If we ever want to fix that, every asynchronous request must be cancellable in a controlled way (or it must not prevent objects from getting disposed, where disposing the object automatically cancels the callback). Rework the asynchronous request for connectivity check to - return a handle that can be used to cancel the operation. Cancelling is optional. The caller may choose to ignore the handle because the asynchronous operation does not keep the target object alive. That means, it is still possible to shutdown, by everybody giving up their reference to the target object. In which case the callback will be invoked during dispose() of the target object. - also, the callback will always be invoked exactly once, and never synchronously from within the asynchronous start call. But during cancel(), the callback is invoked synchronously from within cancel(). Note that it's only allowed to cancel an action at most once, and never after the callback is invoked (also not from within the callback itself). - also, NMConnectivity already supports a fake handler, in case connectivity check is disabled via configuration. Hence, reuse the same code paths also when compiling without --enable-concheck. That means, instead of having #if WITH_CONCHECK at various callers, move them into NMConnectivity. The downside is, that if you build without concheck, there is a small overhead compared to before. The upside is, we reuse the same code paths when compiling with or without concheck. - also, the patch synchronizes the connecitivty states. For example, previously `nmcli networking connectivity check` would schedule requests in parallel, and return the accumulated result of the individual requests. However, the global connectivity state of the manager might have have been the same as the answer to the explicit connecitivity check, because while the answer for the manual check is waiting for all pending checks to complete, the global connectivity state could already change. That is just wrong. There are not multiple global connectivity states at the same time, there is just one. A manual connectivity check should have the meaning of ensure that the global state is up to date, but it still should return the global connectivity state -- not the answers for several connectivity checks issued in parallel. This is related to commit b799de281bc01073c31dd2c86171b29c8132441c (libnm: update property in the manager after connectivity check), which tries to address a similar problem client side. Similarly, each device has a connectivity state. While there might be several connectivity checks per device pending, whenever a check completes, it can update the per-device state (and return that device state as result), but the immediate answer of the individual check might not matter. This is especially the case, when a later request returns earlier and obsoletes all earlier requests. In that case, earlier requests return with the result of the currend devices connectivity state. This patch cleans up the internal API and gives a better defined behavior to the user (thus, the simple API which simplifies implementation for the caller). However, the implementation of getting this API right and properly handle cancel and destruction of the target object is more complicated and complex. But this but is not just for the sake of a nicer API. This fixes actual issues explained above. Also, get rid of GAsyncResult to track information about the pending request. Instead, allocate our own handle structure, which ends up to be nicer because it's strongly typed and has exactly the properties that are useful to track the request. Also, it gets rid of the awkward _finish() API by passing the relevant arguments to the callback directly.
2018-01-05 17:46:49 +01:00
/*****************************************************************************/
static void
nm_connectivity_init (NMConnectivity *self)
{
NMConnectivityPrivate *priv = NM_CONNECTIVITY_GET_PRIVATE (self);
connectivity: rework async connectivity check requests An asynchronous request should either be cancellable or not keep the target object alive. Preferably both. Otherwise, it is impossible to do a controlled shutdown when terminating NetworkManager. Currently, when NetworkManager is about to terminate, it just quits the mainloop and essentially leaks everything. That is a bug. If we ever want to fix that, every asynchronous request must be cancellable in a controlled way (or it must not prevent objects from getting disposed, where disposing the object automatically cancels the callback). Rework the asynchronous request for connectivity check to - return a handle that can be used to cancel the operation. Cancelling is optional. The caller may choose to ignore the handle because the asynchronous operation does not keep the target object alive. That means, it is still possible to shutdown, by everybody giving up their reference to the target object. In which case the callback will be invoked during dispose() of the target object. - also, the callback will always be invoked exactly once, and never synchronously from within the asynchronous start call. But during cancel(), the callback is invoked synchronously from within cancel(). Note that it's only allowed to cancel an action at most once, and never after the callback is invoked (also not from within the callback itself). - also, NMConnectivity already supports a fake handler, in case connectivity check is disabled via configuration. Hence, reuse the same code paths also when compiling without --enable-concheck. That means, instead of having #if WITH_CONCHECK at various callers, move them into NMConnectivity. The downside is, that if you build without concheck, there is a small overhead compared to before. The upside is, we reuse the same code paths when compiling with or without concheck. - also, the patch synchronizes the connecitivty states. For example, previously `nmcli networking connectivity check` would schedule requests in parallel, and return the accumulated result of the individual requests. However, the global connectivity state of the manager might have have been the same as the answer to the explicit connecitivity check, because while the answer for the manual check is waiting for all pending checks to complete, the global connectivity state could already change. That is just wrong. There are not multiple global connectivity states at the same time, there is just one. A manual connectivity check should have the meaning of ensure that the global state is up to date, but it still should return the global connectivity state -- not the answers for several connectivity checks issued in parallel. This is related to commit b799de281bc01073c31dd2c86171b29c8132441c (libnm: update property in the manager after connectivity check), which tries to address a similar problem client side. Similarly, each device has a connectivity state. While there might be several connectivity checks per device pending, whenever a check completes, it can update the per-device state (and return that device state as result), but the immediate answer of the individual check might not matter. This is especially the case, when a later request returns earlier and obsoletes all earlier requests. In that case, earlier requests return with the result of the currend devices connectivity state. This patch cleans up the internal API and gives a better defined behavior to the user (thus, the simple API which simplifies implementation for the caller). However, the implementation of getting this API right and properly handle cancel and destruction of the target object is more complicated and complex. But this but is not just for the sake of a nicer API. This fixes actual issues explained above. Also, get rid of GAsyncResult to track information about the pending request. Instead, allocate our own handle structure, which ends up to be nicer because it's strongly typed and has exactly the properties that are useful to track the request. Also, it gets rid of the awkward _finish() API by passing the relevant arguments to the callback directly.
2018-01-05 17:46:49 +01:00
c_list_init (&priv->handles_lst_head);
priv->config = g_object_ref (nm_config_get ());
g_signal_connect (G_OBJECT (priv->config),
NM_CONFIG_SIGNAL_CONFIG_CHANGED,
G_CALLBACK (config_changed_cb),
self);
connectivity: rework async connectivity check requests An asynchronous request should either be cancellable or not keep the target object alive. Preferably both. Otherwise, it is impossible to do a controlled shutdown when terminating NetworkManager. Currently, when NetworkManager is about to terminate, it just quits the mainloop and essentially leaks everything. That is a bug. If we ever want to fix that, every asynchronous request must be cancellable in a controlled way (or it must not prevent objects from getting disposed, where disposing the object automatically cancels the callback). Rework the asynchronous request for connectivity check to - return a handle that can be used to cancel the operation. Cancelling is optional. The caller may choose to ignore the handle because the asynchronous operation does not keep the target object alive. That means, it is still possible to shutdown, by everybody giving up their reference to the target object. In which case the callback will be invoked during dispose() of the target object. - also, the callback will always be invoked exactly once, and never synchronously from within the asynchronous start call. But during cancel(), the callback is invoked synchronously from within cancel(). Note that it's only allowed to cancel an action at most once, and never after the callback is invoked (also not from within the callback itself). - also, NMConnectivity already supports a fake handler, in case connectivity check is disabled via configuration. Hence, reuse the same code paths also when compiling without --enable-concheck. That means, instead of having #if WITH_CONCHECK at various callers, move them into NMConnectivity. The downside is, that if you build without concheck, there is a small overhead compared to before. The upside is, we reuse the same code paths when compiling with or without concheck. - also, the patch synchronizes the connecitivty states. For example, previously `nmcli networking connectivity check` would schedule requests in parallel, and return the accumulated result of the individual requests. However, the global connectivity state of the manager might have have been the same as the answer to the explicit connecitivity check, because while the answer for the manual check is waiting for all pending checks to complete, the global connectivity state could already change. That is just wrong. There are not multiple global connectivity states at the same time, there is just one. A manual connectivity check should have the meaning of ensure that the global state is up to date, but it still should return the global connectivity state -- not the answers for several connectivity checks issued in parallel. This is related to commit b799de281bc01073c31dd2c86171b29c8132441c (libnm: update property in the manager after connectivity check), which tries to address a similar problem client side. Similarly, each device has a connectivity state. While there might be several connectivity checks per device pending, whenever a check completes, it can update the per-device state (and return that device state as result), but the immediate answer of the individual check might not matter. This is especially the case, when a later request returns earlier and obsoletes all earlier requests. In that case, earlier requests return with the result of the currend devices connectivity state. This patch cleans up the internal API and gives a better defined behavior to the user (thus, the simple API which simplifies implementation for the caller). However, the implementation of getting this API right and properly handle cancel and destruction of the target object is more complicated and complex. But this but is not just for the sake of a nicer API. This fixes actual issues explained above. Also, get rid of GAsyncResult to track information about the pending request. Instead, allocate our own handle structure, which ends up to be nicer because it's strongly typed and has exactly the properties that are useful to track the request. Also, it gets rid of the awkward _finish() API by passing the relevant arguments to the callback directly.
2018-01-05 17:46:49 +01:00
#if WITH_CONCHECK
if (curl_global_init (CURL_GLOBAL_ALL) == CURLE_OK)
priv->concheck.curl_mhandle = curl_multi_init ();
if (!priv->concheck.curl_mhandle)
_LOGE ("unable to init cURL, connectivity check will not work");
else {
curl_multi_setopt (priv->concheck.curl_mhandle, CURLMOPT_SOCKETFUNCTION, multi_socket_cb);
curl_multi_setopt (priv->concheck.curl_mhandle, CURLMOPT_SOCKETDATA, self);
curl_multi_setopt (priv->concheck.curl_mhandle, CURLMOPT_TIMERFUNCTION, multi_timer_cb);
curl_multi_setopt (priv->concheck.curl_mhandle, CURLMOPT_TIMERDATA, self);
curl_multi_setopt (priv->concheck.curl_mhandle, CURLOPT_VERBOSE, 1);
}
#endif
update_config (self, nm_config_get_data (priv->config));
}
static void
dispose (GObject *object)
{
NMConnectivity *self = NM_CONNECTIVITY (object);
NMConnectivityPrivate *priv = NM_CONNECTIVITY_GET_PRIVATE (self);
connectivity: rework async connectivity check requests An asynchronous request should either be cancellable or not keep the target object alive. Preferably both. Otherwise, it is impossible to do a controlled shutdown when terminating NetworkManager. Currently, when NetworkManager is about to terminate, it just quits the mainloop and essentially leaks everything. That is a bug. If we ever want to fix that, every asynchronous request must be cancellable in a controlled way (or it must not prevent objects from getting disposed, where disposing the object automatically cancels the callback). Rework the asynchronous request for connectivity check to - return a handle that can be used to cancel the operation. Cancelling is optional. The caller may choose to ignore the handle because the asynchronous operation does not keep the target object alive. That means, it is still possible to shutdown, by everybody giving up their reference to the target object. In which case the callback will be invoked during dispose() of the target object. - also, the callback will always be invoked exactly once, and never synchronously from within the asynchronous start call. But during cancel(), the callback is invoked synchronously from within cancel(). Note that it's only allowed to cancel an action at most once, and never after the callback is invoked (also not from within the callback itself). - also, NMConnectivity already supports a fake handler, in case connectivity check is disabled via configuration. Hence, reuse the same code paths also when compiling without --enable-concheck. That means, instead of having #if WITH_CONCHECK at various callers, move them into NMConnectivity. The downside is, that if you build without concheck, there is a small overhead compared to before. The upside is, we reuse the same code paths when compiling with or without concheck. - also, the patch synchronizes the connecitivty states. For example, previously `nmcli networking connectivity check` would schedule requests in parallel, and return the accumulated result of the individual requests. However, the global connectivity state of the manager might have have been the same as the answer to the explicit connecitivity check, because while the answer for the manual check is waiting for all pending checks to complete, the global connectivity state could already change. That is just wrong. There are not multiple global connectivity states at the same time, there is just one. A manual connectivity check should have the meaning of ensure that the global state is up to date, but it still should return the global connectivity state -- not the answers for several connectivity checks issued in parallel. This is related to commit b799de281bc01073c31dd2c86171b29c8132441c (libnm: update property in the manager after connectivity check), which tries to address a similar problem client side. Similarly, each device has a connectivity state. While there might be several connectivity checks per device pending, whenever a check completes, it can update the per-device state (and return that device state as result), but the immediate answer of the individual check might not matter. This is especially the case, when a later request returns earlier and obsoletes all earlier requests. In that case, earlier requests return with the result of the currend devices connectivity state. This patch cleans up the internal API and gives a better defined behavior to the user (thus, the simple API which simplifies implementation for the caller). However, the implementation of getting this API right and properly handle cancel and destruction of the target object is more complicated and complex. But this but is not just for the sake of a nicer API. This fixes actual issues explained above. Also, get rid of GAsyncResult to track information about the pending request. Instead, allocate our own handle structure, which ends up to be nicer because it's strongly typed and has exactly the properties that are useful to track the request. Also, it gets rid of the awkward _finish() API by passing the relevant arguments to the callback directly.
2018-01-05 17:46:49 +01:00
NMConnectivityCheckHandle *cb_data;
GError *error = NULL;
again:
c_list_for_each_entry (cb_data, &priv->handles_lst_head, handles_lst) {
if (!error)
nm_utils_error_set_cancelled (&error, TRUE, "NMConnectivity");
cb_data_free (cb_data, NM_CONNECTIVITY_ERROR, error, "shutting down");
goto again;
}
g_clear_error (&error);
g_clear_pointer (&priv->uri, g_free);
g_clear_pointer (&priv->response, g_free);
connectivity: rework async connectivity check requests An asynchronous request should either be cancellable or not keep the target object alive. Preferably both. Otherwise, it is impossible to do a controlled shutdown when terminating NetworkManager. Currently, when NetworkManager is about to terminate, it just quits the mainloop and essentially leaks everything. That is a bug. If we ever want to fix that, every asynchronous request must be cancellable in a controlled way (or it must not prevent objects from getting disposed, where disposing the object automatically cancels the callback). Rework the asynchronous request for connectivity check to - return a handle that can be used to cancel the operation. Cancelling is optional. The caller may choose to ignore the handle because the asynchronous operation does not keep the target object alive. That means, it is still possible to shutdown, by everybody giving up their reference to the target object. In which case the callback will be invoked during dispose() of the target object. - also, the callback will always be invoked exactly once, and never synchronously from within the asynchronous start call. But during cancel(), the callback is invoked synchronously from within cancel(). Note that it's only allowed to cancel an action at most once, and never after the callback is invoked (also not from within the callback itself). - also, NMConnectivity already supports a fake handler, in case connectivity check is disabled via configuration. Hence, reuse the same code paths also when compiling without --enable-concheck. That means, instead of having #if WITH_CONCHECK at various callers, move them into NMConnectivity. The downside is, that if you build without concheck, there is a small overhead compared to before. The upside is, we reuse the same code paths when compiling with or without concheck. - also, the patch synchronizes the connecitivty states. For example, previously `nmcli networking connectivity check` would schedule requests in parallel, and return the accumulated result of the individual requests. However, the global connectivity state of the manager might have have been the same as the answer to the explicit connecitivity check, because while the answer for the manual check is waiting for all pending checks to complete, the global connectivity state could already change. That is just wrong. There are not multiple global connectivity states at the same time, there is just one. A manual connectivity check should have the meaning of ensure that the global state is up to date, but it still should return the global connectivity state -- not the answers for several connectivity checks issued in parallel. This is related to commit b799de281bc01073c31dd2c86171b29c8132441c (libnm: update property in the manager after connectivity check), which tries to address a similar problem client side. Similarly, each device has a connectivity state. While there might be several connectivity checks per device pending, whenever a check completes, it can update the per-device state (and return that device state as result), but the immediate answer of the individual check might not matter. This is especially the case, when a later request returns earlier and obsoletes all earlier requests. In that case, earlier requests return with the result of the currend devices connectivity state. This patch cleans up the internal API and gives a better defined behavior to the user (thus, the simple API which simplifies implementation for the caller). However, the implementation of getting this API right and properly handle cancel and destruction of the target object is more complicated and complex. But this but is not just for the sake of a nicer API. This fixes actual issues explained above. Also, get rid of GAsyncResult to track information about the pending request. Instead, allocate our own handle structure, which ends up to be nicer because it's strongly typed and has exactly the properties that are useful to track the request. Also, it gets rid of the awkward _finish() API by passing the relevant arguments to the callback directly.
2018-01-05 17:46:49 +01:00
#if WITH_CONCHECK
nm_clear_g_source (&priv->concheck.curl_timer);
curl_multi_cleanup (priv->concheck.curl_mhandle);
curl_global_cleanup ();
#endif
if (priv->config) {
g_signal_handlers_disconnect_by_func (priv->config, config_changed_cb, self);
g_clear_object (&priv->config);
}
G_OBJECT_CLASS (nm_connectivity_parent_class)->dispose (object);
}
static void
nm_connectivity_class_init (NMConnectivityClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
connectivity: schedule connectivity timers per-device and probe for short outages It might happen, that connectivitiy is lost only for a moment and returns soon after. Based on that assumption, when we loose connectivity we want to have a probe interval where we check for returning connectivity more frequently. For that, we handle tracking of the timeouts per-device. The intervall shall start with 1 seconds, and double the interval time until the full interval is reached. Actually, due to the implementation, it's unlikely that we already perform the second check 1 second later. That is because commonly the first check returns before the one second timeout is reached and bumps the interval to 2 seconds right away. Also, we go through extra lengths so that manual connectivity check delay the periodic checks. By being more smart about that, we can reduce the number of connectivity checks, but still keeping the promise to check at least within the requested interval. The complexity of book keeping the timeouts is remarkable. But I think it is worth the effort and we should try hard to - have a connectivity state as accurate as possible. Clearly, connectivity checking means that we probing, so being more intelligent about timeout and backoff timers can result in a better connectivity state. The connectivity state is important because we use it for the default-route penaly and the GUI indicates bad connectivity. - be intelligent about avoiding redundant connectivity checks. While we want to check often to get an accurate connectivity state, we also want to minimize the number of HTTP requests, in case the connectivity is established and suppossedly stable. Also, perform connectivity checks in every state of the device. Even if a device is disconnected, it still might have connectivity, for example if the user externally adds an IP address on an unmanaged device. https://bugzilla.gnome.org/show_bug.cgi?id=792240
2018-02-20 21:41:14 +01:00
signals[CONFIG_CHANGED] =
g_signal_new (NM_CONNECTIVITY_CONFIG_CHANGED,
G_OBJECT_CLASS_TYPE (object_class),
G_SIGNAL_RUN_FIRST,
0, NULL, NULL, NULL,
G_TYPE_NONE, 0);
object_class->dispose = dispose;
}